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1. allow only T1 modules in Novice Faction Warfare sites...or - in Player Features and Ideas Discussion [original thread]
Kaeto wrote: my point was that players with equal skills, the T2 is always going to win. Wrong, you seem to have missed or chose to ignore that part of the lesson of how EvE works.
- by Baaldor - at 2017.06.01 20:01:55
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2. Make PvE more PvP-Like. - in Player Features and Ideas Discussion [original thread]
Lady Rift wrote: won't change people wanting to dock up with neutral in local in 0.0, they may be open to the idea of pvp based on where they are but when ratting its to make isk not to pvp if there is a chance to lose isk then they won't do it...
- by Baaldor - at 2015.07.28 20:55:53
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3. Let's talk ship abilities for the next gen of capital-ships.... - in Player Features and Ideas Discussion [original thread]
RogueHunteer wrote: Projectiles Buck Shells -- This fires buck shot of projectiles, short range shell, dealing damage to and lowering the armor of all enemies in small area of ships... Sniper Shot -- Fires extremely powerful, long range ...
- by Baaldor - at 2015.07.21 18:36:55
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4. Make cloaked ships be scannable - in Player Features and Ideas Discussion [original thread]
Cidanel Afuran wrote: There is no problem with cloaking. A cloaked ship cannot target you. A cloaked ship cannot shoot you. A cloaked ship poses no threat to you while cloaked. Pay attention while you fly and fight back/call in friends if...
- by Baaldor - at 2015.07.21 15:56:19
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5. Make cloaked ships be scannable - in Player Features and Ideas Discussion [original thread]
no ffs.
- by Baaldor - at 2015.07.21 14:19:36
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6. Three New Team Play Anti-Gank Modules - in Player Features and Ideas Discussion [original thread]
davet517 wrote: baltec1 wrote: 10 years ago M0o was prowling the spacelanes and killing stuff while tanking concord. That was quite a bit longer than 10 years ago. Yulai was still the trade hub when they were active. Well any furth...
- by Baaldor - at 2015.07.08 18:19:54
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7. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
TheExtruder wrote: Joe Risalo wrote: Rivr Luzade wrote: Joe Risalo wrote: The training system should favor no person more than others. As it sits now, a person whom is wealthy enough in RL can purchase a PLEX, which allows them to keep...
- by Baaldor - at 2015.07.08 18:05:51
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8. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Dictateur Imperator wrote: 1) Did he engages each time ? (of course no) 2) It's an other subject the prime time problem. 3) If you are active you don't care we want nerf against perma cloack who are often AFK. 1. I pick my targets, as my cl...
- by Baaldor - at 2015.04.07 19:28:37
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9. Get rid of implants that decrease skill training time - in Player Features and Ideas Discussion [original thread]
SGT FUNYOUN wrote: Uhmmmm... did the forums glitch or something... thought "LEARNING IMPLANTS" were abolished in 2012??? WTF? As far as I am tracking there are NO implants left that reduce skill training times. Maybe it is my Coffee this mo...
- by Baaldor - at 2015.04.06 15:08:24
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10. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Lucas Kell wrote: baltec1 wrote: So what is the difference between dedicating a a fleet to watching the undock and dedicating a fleet to guard a system? Also stations cannot be attacked, taken over or have docking rights revoked. You don't...
- by Baaldor - at 2015.03.30 17:18:42
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11. speed up traveling - in Player Features and Ideas Discussion [original thread]
Wenda M'mbala wrote: In my opinion the game needs a few more inter-constellation and inter-regional gates in empire space, so as to slightly reduce the number of jumps it takes to get around on long trips. Some trips are just abusively long. 20...
- by Baaldor - at 2015.03.30 16:07:59
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12. speed up traveling - in Player Features and Ideas Discussion [original thread]
dadar wrote: another thing isn't it time to remove the 15km out auto pilot method in high sec if it did't make traveling 100 times longer I could at least put on auto pilot then go cook dinner get my house stuff done so that I can at least get...
- by Baaldor - at 2015.03.30 16:01:22
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13. Recruitment adverts for employment - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Problem is that there is Far more players than Corps so i don't think this would be very effective Point. It was one of those nacho educed ideas. However you know for a fact the ones that are so API averse or parano...
- by Baaldor - at 2015.03.30 14:08:49
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14. Recruitment adverts for employment - in Player Features and Ideas Discussion [original thread]
Sitting in the un-employment channel, i just mindlessly watched the spam roll on by. And every now and then, you see this "LF corp..." Thinking well that is kind of lame. But then again so is the canned spam spewing for recruitment. Some of us mi...
- by Baaldor - at 2015.03.30 13:35:24
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15. Yet another war dec solution, now with more carebear! - in Player Features and Ideas Discussion [original thread]
Basil Pupkin wrote: Baaldor wrote: baseless random crap from goon posting alt Any basis for those accusations? Well, I can't expect a goon to actually have a discussion, he isn't getting paplinks for discussion, is he? I am not a 'Goon'...
- by Baaldor - at 2015.03.28 00:14:59
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16. Yet another war dec solution, now with more carebear! - in Player Features and Ideas Discussion [original thread]
Basil Pupkin wrote: You basis for that is... wait, there's none, you just say what you said in all those tear threads again. Once again, you are mistaken, dear goon posting alt. I am a pubbie, but you sir are the worst kind of pubbie. And...
- by Baaldor - at 2015.03.27 23:18:59
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17. Yet another war dec solution, now with more carebear! - in Player Features and Ideas Discussion [original thread]
Basil Pupkin wrote: Iain Cariaba wrote: Still don't see where the problem is. If you can get a couple corpmembers to camp the attacker in station, why are you whining about it when the rest of the corp could be out bearing away without havin...
- by Baaldor - at 2015.03.27 21:07:25
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18. Yet another war dec solution, now with more carebear! - in Player Features and Ideas Discussion [original thread]
Elenahina wrote: Ralph King-Griffin wrote: the issue with wars is ther are almost no incentives to defend your corp. Honestly, this is the crux of the issue. The only reason to actually fight a war is to protect your corporate reputati...
- by Baaldor - at 2015.03.27 20:08:24
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19. NPC rats belong not on gates - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Lloyd Roses wrote: Danika Princip wrote: Lloyd Roses wrote: Danika Princip wrote: And, frankly, if you're having fights ruined by a couple of gate rats, you're doing something wrong. (That's code for post your lo...
- by Baaldor - at 2015.03.27 19:30:51
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20. NPC rats belong not on gates - in Player Features and Ideas Discussion [original thread]
Trin Javidan wrote: They are annoying and no one is goign to shoot them there... They are a pain i nthe ass and ruin PVP encounters... Seriously? making isk while gate camping? really? Wait...this makes no sense...you are either doing so...
- by Baaldor - at 2015.03.27 18:26:58
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