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61. Level 4 Mission Setup Help - in Ships and Modules [original thread]
Viktor VonCarstein wrote: With the Paladin I already own it and the rigs are already fitted I did it for some reason before I took the break so would either have to destroy the rigs or sell the ship with it. In this case I think I might as wel...
- by Backfyre - at 2012.12.14 16:55:00
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62. Let the Venture use its 3rd Turret - in Ships and Modules [original thread]
Quote: Now, I'd rather have the option of the 3rd Miner II in the highs. But I mean what else are we supposed to put in there in its current state? 1. This is a newbie ship. You want more yield or performance, go with a more advanced ship. As...
- by Backfyre - at 2012.12.14 16:45:00
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63. Is one SB better than the rest? - in Ships and Modules [original thread]
The best SB is the one you can properly fit and fly. Nemesis vs Manticore all depends upon target damage type. An untanked noctis has 8710 EHP vs thermal and 9418 vs kinetic.
- by Backfyre - at 2012.12.14 16:36:00
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64. Proteus vs Tengu - L4 Mission Boat - in Ships and Modules [original thread]
I experimented with blaster vs rail proteus and found a T2 rail version runs missions faster because you can spank targets out past 80km with iridium charges. I have 5x T2 rails and 5x T2 medium drones to get 500+ total DPS with plain vanilla anti...
- by Backfyre - at 2012.12.14 16:19:00
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65. Level 4 Mission Setup Help - in Ships and Modules [original thread]
I would suggest running a few L2 and L3 missions in cheaper ships to get your space legs back. I would guess there is a 50/50 chance you will lose a ship in one of your first 6 missions back... With the paladin fits, I don't really like the rig c...
- by Backfyre - at 2012.12.13 14:22:00
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66. What are the necessary 5's? - in Skill Discussions [original thread]
It all depends on what you do. Many skills at level 5 simply make fitting easier so it depends upon what you do in Eve. Some skills at 5 open access to T2 modules, which can be a big boost over level 4 skills. T2 salvagers is one example and weapo...
- by Backfyre - at 2012.12.11 18:31:00
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67. Salvaging 5, just ran the odds - wow - in Skill Discussions [original thread]
Salvaging 5 is definitely worth training if you spend any time salvaging wrecks.
- by Backfyre - at 2012.12.11 18:20:00
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68. destroyer's - in Skill Discussions [original thread]
I would suggest spending the 7 days to train it. It could save you 21 days of training in the future if you develop a taste for them or their T2 variant. Schmata Bastanold wrote: Changes will be release on Friday, you are already late. This...
- by Backfyre - at 2012.12.11 18:17:00
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69. Invention in a POS is bugged? - in Science and Industry [original thread]
Are you selecting the invention slot first? I found that decryptor options don't show up until you select the slot for the invention job.
- by Backfyre - at 2012.12.11 18:07:00
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70. Level 4 Mission help needed, just returned to Eve... - in Missions & Complexes [original thread]
Raven is an active tank ship so it works different than a drake. To get your "space legs" again, I would suggest running a few L2 missions in an active shield tank cruiser. I agree on T2 drones - very high payoff. This is what you use to kill the...
- by Backfyre - at 2012.11.27 14:32:00
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71. Armor Tanked L4 Fits? - in Missions & Complexes [original thread]
I find the domi somewhat boring. 425mm rail Kronos and rail proteus do just fine. When I want to mess around a bit more, I'll pull out a blaster deimos. The cruisers rely on speed tank where I can permarun the AB and MAR. Kronos is really easy to ...
- by Backfyre - at 2012.11.16 20:44:00
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72. Amarr T2 Production - in Science and Industry [original thread]
For completeness, presuming the following: 1. You have regular access to invention and copy slots 2. You have all the Amarr component and RAM BPOs (and researched) 3. You have lined up supplies of appropriate PI (e.g. construction blocks) 4. You ...
- by Backfyre - at 2012.11.16 17:50:00
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73. Can't hit anything closer than 50% of max range - in Missions & Complexes [original thread]
Look here for some info: http://wiki.eveonline.com/en/wiki/Turret_damage With 425 rails, hitting cruisers inside 25km is not likely. 350 rails may be a better bet for you with your skills. Swap ammo to maximize damage over range. I tend to use...
- by Backfyre - at 2012.11.14 19:13:00
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74. High EHP ship for moving small valuable things AFK - in Science and Industry [original thread]
Bugsy VanHalen wrote: Your best chance is a ship that will be fast enough to get thru without the gankers noticing you are AFK. ATK Shuttles usually even make it through gate camps, as long as they don't get caught in a bubble. I guess you m...
- by Backfyre - at 2012.11.13 20:55:00
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75. High EHP ship for moving small valuable things AFK - in Science and Industry [original thread]
A gank destroyer can put out 11,000 damage at a net 10M loss. Gank brutix is 25,000 damage at a net 45M loss. The math is simple - don't AFK fly high value cargo. If you still choose to haul AFK, please set up a macro that posts "Oooooiiinnnnnnn...
- by Backfyre - at 2012.11.13 14:22:00
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76. What are we doing wrong? - in Missions & Complexes [original thread]
FisherNab wrote: I just know all these missions shouldn't take as long as there takIng, the frigs I seem to 3-4sho, cruisers 7-8 but the battleships take 12-19. That is not really a DPS fit. With a rail proteus, I 1-2 shot frigates, 5-6 for ...
- by Backfyre - at 2012.10.30 17:10:00
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77. WH PVE Tengu - in Wormholes [original thread]
I primarily fly in small gang C4 with spider tanking but can reconfigure to a solid active tank. I find 2xCCC rigs to be a boon. C3 and C4 will neut you. The T2 CCC rigs over the T1 variant opens up module slots. At best, I use T2 modules - no fac...
- by Backfyre - at 2012.10.29 18:11:00
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78. Corp HQ vs Office - in Science and Industry [original thread]
Val'Dore wrote: HQ is just your corp's public address. Not quite. You can customize hangar access at your HQ to be different than the settings that apply to all other stations. This becomes an important factor when managing who can access wha...
- by Backfyre - at 2012.10.24 17:05:00
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79. Figuring costs for BPO - in Science and Industry [original thread]
The things I include in the cost side of T1 production are: * market value of all minerals * cost paid to station for running the job * BPO cost offset (e.g. I add 1M for a battleship BPO offset but nothing for drones) * BPC costs (if any) * mark...
- by Backfyre - at 2012.10.24 16:54:00
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80. Goons ganking Freighters, should I worry? - in Science and Industry [original thread]
Salpad wrote: What are the gank pipes? Uedama I think I've heard about. Jita? Jita can't be avoided (I'm a trader) but I can autopilot to a neighbour system then gate in and dock manually, udock and warp to gate manually, then back to autopilo...
- by Backfyre - at 2012.10.23 15:09:00
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