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141. New Dev Blog: 0.0 Tweaks - in EVE Information Portal [original thread]
Edited by: Bagehi on 11/05/2011 15:06:08 Originally by: KFenn ITT: Unholy 0.0 carebear rage. Seriously, 0.0 should be a PvP area, not somewhere to farm sites to make your pretty wallet numbers numbers grow bigger. Don't like it, farm L...
- by Bagehi - at 2011.05.11 15:01:00
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142. Devs answer your every question! - in EVE Information Portal [original thread]
1. What ship or class of ships do you feel needs the most re-balancing work? 2. Are there plans for crew and/or crew interactions? 3. What was the purpose of the bright star a few years ago? Will we see iteration on it? Is that a dead story line...
- by Bagehi - at 2011.05.09 16:17:00
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143. New Dev Blog: The new EVE forums - technical underpinnings - in EVE Information Portal [original thread]
Perhaps you guys could add some form of "dislike" option for assembly hall, etc, so we can self-police some of the trolling. Ah well. Good luck on v2. This signature is useless, but it is red.
- by Bagehi - at 2011.05.02 15:36:00
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144. New Dev Blog: A toast to another eight years (at least) - in EVE Information Portal [original thread]
Cheers! This signature is useless, but it is red.
- by Bagehi - at 2011.04.29 17:45:00
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145. New Dev Blog: Introducing Time Dilation - in EVE Information Portal [original thread]
Originally by: ShipSpinner How will capitals jumping out of a system work? Example: My capital/supercap/whatever is in system X functioning at, say, 10% speed. I'm trying to GTFO. My buddy/alt/new best friend lights a cyno in system Y, wh...
- by Bagehi - at 2011.04.22 16:28:00
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146. New Dev Blog: Introducing Time Dilation - in EVE Information Portal [original thread]
Originally by: aKille's 10Don Thanks for giving everyone the info. I'm 100% correct in the fact that only 11% of the player base is in Nullsec. (See Page 10 of QEN) And I'm 100% confident that null sec players have at least as many, if ...
- by Bagehi - at 2011.04.22 16:22:00
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147. New Dev Blog: Introducing Time Dilation - in EVE Information Portal [original thread]
Looking forward to this a lot! This signature is useless, but it is red.
- by Bagehi - at 2011.04.22 15:20:00
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148. New Dev Blog: Letter from the CSM - in EVE Information Portal [original thread]
Originally by: Camios To solve the problem beyond Time Dilation, we'll either need a radical sov mechanic change (so that battles are fought over many sistems at once) or some tools for the small independent entities Don't nerf coalition...
- by Bagehi - at 2011.04.11 22:38:00
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149. New Dev Blog: Letter from the CSM - in EVE Information Portal [original thread]
Originally by: Qoi I think nobody expected that the huge success of CSM5 could be continued, but this letter is really a big step backwards. CSM is one of the most important connections between the players (who are corporate stakeholders)...
- by Bagehi - at 2011.04.11 22:13:00
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150. New Dev Blog: Letter from the CSM - in EVE Information Portal [original thread]
Time Dilation = Awesome. Also, link to the AH post. This signature is useless, but it is red.
- by Bagehi - at 2011.04.11 18:00:00
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151. New Dev Blog: Reimbursement Policy update revisited - in EVE Information Portal [original thread]
The few times I've had to deal with a GM, I had rainbows and unicorns. Quick responses, good outcomes. The only time when this is different is when it comes to the big fleet fights. It seems like when a big fleet fight occurs, there are no logs an...
- by Bagehi - at 2011.04.05 21:38:00
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152. New Dev Blog: Keep on hunting your enemies - in EVE Information Portal [original thread]
Originally by: Liang Nuren Edited by: Liang Nuren on 04/04/2011 21:10:14 Originally by: Bagehi Bounties increased dramatically the month Incursions came out. Hard to say causation, but that seems like a correlation to me. The ...
- by Bagehi - at 2011.04.04 21:37:00
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153. New Dev Blog: Keep on hunting your enemies - in EVE Information Portal [original thread]
Originally by: Liang Nuren Originally by: Bagehi Honestly, the big faucet is Incursions and I think CCP wants null sec to start running those more and the plexes less. While I admit I haven't looked at it very hard, I'm prett...
- by Bagehi - at 2011.04.04 21:02:00
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154. New Dev Blog: Keep on hunting your enemies - in EVE Information Portal [original thread]
Originally by: Thalis Malu Originally by: Esan Vartesa words Excellent post and explains things very well for those who hadn't caught on or weren't able to explain it clearly. I agree with you completely on this. The whiners w...
- by Bagehi - at 2011.04.04 20:08:00
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155. New Dev Blog: Keep on hunting your enemies - in EVE Information Portal [original thread]
Originally by: Di Mulle Originally by: Bagehi Edited by: Bagehi on 04/04/2011 16:45:25 I think it would be useful to see statistics on that. Are the majority of plex sold to null sec players or empire players? That is the sta...
- by Bagehi - at 2011.04.04 19:59:00
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156. New Dev Blog: Keep on hunting your enemies - in EVE Information Portal [original thread]
Originally by: Elzon1 Originally by: bitters much Bounty prizes up 8.1t compared to Q3 2011 (no comparison to Q4 2010, unfortunately), to 75.7t. And you ( whiners ) wonder why CCP is nerfing 0.0 anomalies. "In Q4, 2010, E...
- by Bagehi - at 2011.04.04 19:07:00
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157. New Dev Blog: Keep on hunting your enemies - in EVE Information Portal [original thread]
Edited by: Bagehi on 04/04/2011 18:56:29 Originally by: Doc J Why would you want to pay real money for game time espeesially when 350m is a fairly easy thing to do. Because, in the best of situations, it would take over an hour to m...
- by Bagehi - at 2011.04.04 18:56:00
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158. New Dev Blog: Keep on hunting your enemies - in EVE Information Portal [original thread]
Originally by: StuRyan Originally by: Bagehi Originally by: StuRyan As more people can afford to play via ISK, when will they need to pay $17.50? The model assumes there is a constant supply of new accounts that need to p...
- by Bagehi - at 2011.04.04 18:29:00
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159. New Dev Blog: Keep on hunting your enemies - in EVE Information Portal [original thread]
Originally by: StuRyan As more people can afford to play via ISK, when will they need to pay $17.50? The model assumes there is a constant supply of new accounts that need to pay $17.50 becuase they don't have the Skill to make the ISK t...
- by Bagehi - at 2011.04.04 17:06:00
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160. New Dev Blog: Keep on hunting your enemies - in EVE Information Portal [original thread]
Edited by: Bagehi on 04/04/2011 16:45:25 Originally by: StuRyan Originally by: Bagehi Also, this type of situation is impossible as supply and demand would balance that out. Everyone buying something and no one selling it is th...
- by Bagehi - at 2011.04.04 16:38:00
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