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1. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
CCP Larrikin wrote: Altering jump ranges Altering jump fatigue curves Either of those two would make it significantly less unpleasant to go places. CCP Larrikin wrote: Moving jump fatigue from character based to ship based T...
- by Bagehi - at 2015.08.12 19:38:21
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2. Sticky:[April] Confessor and Svipul Balance Tweaks - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Bagehi wrote: CCP Fozzie wrote: Alexis Nightwish wrote: Fozzie, it seems odd that the Amarran ship is faster than the Minmatar one. Is that intentional? There's a higher base speed on the Confessor, but the lower ...
- by Bagehi - at 2015.04.13 22:16:17
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3. Sticky:[April] Confessor and Svipul Balance Tweaks - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Alexis Nightwish wrote: Fozzie, it seems odd that the Amarran ship is faster than the Minmatar one. Is that intentional? There's a higher base speed on the Confessor, but the lower mass on the Svipul ensures that it's f...
- by Bagehi - at 2015.04.13 21:55:34
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4. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Tau Cabalander wrote: Aerissa Nolen wrote: A few issues to clarify that I keep seeing repeated, at least in regard to T1 freighters: the slight nerf to *default* cargo size comes with the buff of added flexibility and specialization opti...
- by Bagehi - at 2014.05.19 17:51:00
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5. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
Catherine Laartii wrote: Grath Telkin wrote: Catherine Laartii wrote: Grath Telkin wrote: Catherine Laartii wrote: Holy crap...dat frig and cruiser dps... you'll be doing upwards of 300 with the frig, . Actually rockets (the high...
- by Bagehi - at 2014.05.12 20:59:00
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6. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: I'm just going to throw this out there for discussion... Barghest loses 1 launcher in exchange for a +50% missile damage bonus (9 effective launchers vs. 8.75) and gains another low slot, so 7H-6M-7L. BARGHEST Caldari B...
- by Bagehi - at 2014.05.12 20:20:00
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7. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Locking ranges seem way too short given the bonus to disruptor range and missile use. Rise answered that back here: https://forums.eveonline.com/default.aspx?g=posts&m=4583351#post4583351 These ships are going to be...
- by Bagehi - at 2014.05.12 19:31:00
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8. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
Burneddi wrote: A triage Archon with links will have 1956m sig radius, and move at 0ms. Just want to take this opportunity to point out that dreads and carriers very rarely are at 0 m/s in an ongoing fleet fight. Last capital fight I was invo...
- by Bagehi - at 2014.05.08 21:34:00
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9. Six new ships for summer expansion - in Player Features and Ideas Discussion [original thread]
Altaen wrote: Harvey James wrote: CCP Fozzie wrote: Here's your hint: The ships each fall into one of three categories. One category will be fairly low impact for most players but still represent cool addition(s) to the game that I thin...
- by Bagehi - at 2014.04.25 16:31:00
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10. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Not a hugely important thing, but I've always wondered why the Vigilant and Vindicator have green backgrounds and the Daredevil has the rust background of Minmatar/Cartel. Also, why the ship is colored Minmatar/Cartel while the other two have dist...
- by Bagehi - at 2014.02.25 18:49:00
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11. Sticky:[Rubicon 1.x] Drone Assist change - in Player Features and Ideas Discussion [original thread]
Zwo Zateki wrote: A very polite incursion community response: **** you CCP I'm surprised CCP didn't nuke drone assist completely. I had fully expected drone assist to be gone considering how overpowered it is currently. A 50 cap seems more t...
- by Bagehi - at 2014.02.06 22:15:00
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12. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Steve Ronuken wrote: Bagehi wrote: A cyno structure. Something with reasonable HP, unlike a noob ship or recon. No sov restrictions. Shows up on overview like a cyno. Eats fuel over time like a ship-based cyno. Is reasonably priced. Basicall...
- by Bagehi - at 2013.11.13 19:11:00
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13. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
A cyno structure. Something with reasonable HP, unlike a noob ship or recon. No sov restrictions. Shows up on overview like a cyno. Eats fuel over time like a ship-based cyno. Is reasonably priced. Basically, something that allows alliance/coaliti...
- by Bagehi - at 2013.11.13 17:02:00
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14. Sticky:[Rubicon] Command Ship Models - in Player Features and Ideas Discussion [original thread]
Sleipnir http://imgur.com/a/NoFHa#hpYJ8fB looks a lot like... Hurricane Fleet Issue http://i.imgur.com/SRKK9rSh.png I mean, I'm not fond of the "space camo" to begin with, but at least the previous Sleipnir at least had dark grey camo.
- by Bagehi - at 2013.10.02 18:01:00
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15. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
Kismeteer wrote: How painful is it going to be to fit a cyno to an inty? Because I found a new favorite cyno ship. claw - Bubble immunity, 2 wcs, 4k mwd speed, 2.8 align, 30m sig, enough for one light with current cargohold at cyno 4. Tackl...
- by Bagehi - at 2013.10.02 17:34:00
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16. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
Lock range. Interceptors need more of it.
- by Bagehi - at 2013.10.02 17:07:00
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17. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
What is this madness? Tanked, cloaky, drone boats? SOE don't have enough agents to handle the demand for these ships.
- by Bagehi - at 2013.10.02 16:34:00
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18. Sticky:[Rubicon] Electronic Attack Ships - in Player Features and Ideas Discussion [original thread]
Keres is going to be scary.
- by Bagehi - at 2013.10.02 16:31:00
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19. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
I'm Down wrote: I really don't understand why you guys do not attack the Tracking formula for the much larger problem of no scaling at range. Because changing numbers in the database is a tweak. Changing the tracking formula is a massive over...
- by Bagehi - at 2013.07.18 17:20:00
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20. Mindlinks/Ganglinks/Ongrid Boosting - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Mara Rinn wrote: Bagehi wrote: All that said, the warfare link (on/off-grid) issue was brought up at fan fest and the answer was "that's a lot of code to rewrite" much like the answer to questions about the POS overhaul....
- by Bagehi - at 2013.05.24 18:45:00
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