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141. Sticky:Dev blog: The Retribution of Team Super Friends - in EVE Information Portal [original thread]
CCP Punkturis wrote: we're going to make it so you can't place bounty on inactive characters I like that you still hate him though after all this time (I just realized I only replied to the first question) And if the character goes inact...
- by Bagehi - at 2012.10.11 15:34:00
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142. High sec CSM members, how about some kind of public statement - in Jita Park Speakers Corner [original thread]
Dinsdale Pirannha wrote: corestwo wrote: Dinsdale Pirannha wrote: Dersen Lowery wrote: Are there high sec L4s where towers fire Citadel Torpedoes that do 160,000 points of damage? I am not arguing the changes to the AI are pure deat...
- by Bagehi - at 2012.10.04 20:49:00
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143. I can't stand "The Mittani", and why I believe Alex the man should... - in Jita Park Speakers Corner [original thread]
CSM is a labor of love (or perhaps insanity). You don't get paid for your time, your real life name gets tied to stuff you have done in Eve, and you get dragged through the mud for a year over things you have no control over. I don't know why peop...
- by Bagehi - at 2012.09.25 15:24:00
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144. Sticky:Dev blog: Brains! NOM NOM! - in EVE Information Portal [original thread]
Feldercarb wrote: Bob Bedala wrote: I've just realised something. On large scale software projects, you have engineers dedicated to feature releases & sections of the codebase. But those features are specced by product owners who are ex...
- by Bagehi - at 2012.09.20 19:33:00
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145. Sticky:Dev blog: Brains! NOM NOM! - in EVE Information Portal [original thread]
Jenn aSide wrote: Reginald Zebranky wrote: NPCs switching targets in some of the more difficult complexes is going to be troublesome for sure. I know lots of folks rely on being able to manage who the structures/npcs are shooting at. Sites ...
- by Bagehi - at 2012.09.20 18:50:00
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146. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Daneel Trevize wrote: Bad Messenger wrote: there will be lot of TD on every ship after this change. How? Will someone please tell me how we get free TDs on all the ships?! The answer: Because people won't be flying primarily HML ships now.
- by Bagehi - at 2012.09.18 16:24:00
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147. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Malcanis wrote: I'd be OK with a 20% damage nerf to heavies if they gave the Drake 8 launcher slots! DO IT FOZZIE YOU KNOW YOU WANT TO EDIT: Oh yeah and give the Cerb another launcher too, plus some grid and CPU, for the love of mike. ...
- by Bagehi - at 2012.09.18 15:31:00
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148. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Malcanis wrote: Arthello wrote: How about fixing the Drake before you nerf all the other BC's. The Drake is the number 1 overpowered ship in EVE at the moment. But Tengus are just fine even though they do more DPS, have more tank, better...
- by Bagehi - at 2012.09.18 15:28:00
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149. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Lord MuffloN wrote: For everyone comparing blasters to heavy missiles, you're dead wrong and they should be compared to HAM's. HAMs still need a slight damage boost IMO. But, yeah, this.
- by Bagehi - at 2012.09.18 15:19:00
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150. Improving the Inventory UI - What matters the most? - in Player Features and Ideas Discussion [original thread]
Kelduum Revaan wrote: CCP Arrow wrote: Renaming divisions can be done by Right-clicking the Division directly in the Inventory 100 ISK for the first person to tell me exactly where this currently is. I suspect most people simply don't k...
- by Bagehi - at 2012.09.18 15:16:00
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151. Improving the Inventory UI - What matters the most? - in Player Features and Ideas Discussion [original thread]
Hurrah for UI fixes!
- by Bagehi - at 2012.09.18 15:14:00
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152. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
stoicfaux wrote: Karah Serrigan wrote: Reducing the range of missiles is ok as i agree that HMLs had way too much range, especially combined with range bonuses on hulls like caracal and tengu. Meh. New Range of Fury missiles: Cerberus ~...
- by Bagehi - at 2012.09.18 14:43:00
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153. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Steelshine wrote: RIP Heavy Missiles, you now get to go to that special place where hybrids lived for so many years. Maybe you'll be useful again in 2016 Perhaps we can expect to see some variety in fleet compositions now. Less "oh look, ano...
- by Bagehi - at 2012.09.18 14:42:00
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154. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Tracking/Range Mods and Ewar -Modify tracking enhancers and tracking computers to affect: Max flight time (with optimal range script) Explosion radius and explosion velocity (with tracking speed script) -Make TDs affect Mi...
- by Bagehi - at 2012.09.18 14:39:00
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155. Sticky:[Winter] Attack Cruisers - in Player Features and Ideas Discussion [original thread]
Being able to fit an Amarr ship without HAVING to fit a RCU or two? Awesome! Thorax having a better hull tank? Epic. Fingers are crossed that more comes of that. Caracal turning into even more of a frigate killer? Nice. Stabber that is even fas...
- by Bagehi - at 2012.09.18 12:35:00
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156. Sticky:CSM dev blog: A tribute to Sean 'Vile Rat' Smith - in EVE Information Portal [original thread]
RIP Vile Rat.
- by Bagehi - at 2012.09.16 02:06:00
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157. R.I.P. V R - in EVE General Discussion [original thread]
RIP Vile Rat.
- by Bagehi - at 2012.09.12 03:44:00
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158. Sticky:Dev blog: Ship balancing winter update - in EVE Information Portal [original thread]
CCP Ytterbium wrote: The beautifully sleek shaped Moa... You mock me sir.
- by Bagehi - at 2012.09.11 12:24:00
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159. Sticky:[Winter] Logistics Frigates - in Player Features and Ideas Discussion [original thread]
Frigates live and die on their speed. Making this ships slower than the rest of the frigate gang means they are just going to die horribly, plus, the suggested rep range puts them in range of large neuts. They'll need some other boost to be functi...
- by Bagehi - at 2012.08.21 13:30:00
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160. [Winter] More Combat Frigates! - in Player Features and Ideas Discussion [original thread]
Liang Nuren wrote: Vakr Onzo wrote: Liang Nuren wrote: Vakr Onzo wrote: Matthias Duran wrote: This. Although the kestrel will end up significantly easier to fit compared to now, these numbers mean its going to get a damage nerf - a...
- by Bagehi - at 2012.08.16 19:09:00
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