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1. Skill Teaching - in Player Features and Ideas Discussion [original thread]
Originally by: Quesa 1) Skillbooks are meant to be an ISK sink, no matter how small or ineffectual it seems. 2) This is just another cleaver way to get out of having to go get the skillbook and chance getting blown up on the way back. 3)...
- by Balachura - at 2010.07.15 13:01:00
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2. A simple yet elegant fix to afk cloaking - in Player Features and Ideas Discussion [original thread]
I have been thinking just the same thing, tho I haven't posted it, and haven't come up with a name like you did, grats for that. My idea was similar to yours, except i took it into account that, the bigger blast wave you wanna produce, the more f...
- by Balachura - at 2010.07.14 18:30:00
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3. Skill Teaching - in Player Features and Ideas Discussion [original thread]
Originally by: RatKnight1 Hmm... This idea has merit...especially with higher priced skills. A solution might be to continue the NPC seeding, afterall, if a player was using this teaching skill, he could sell the skillbook for half the pr...
- by Balachura - at 2010.07.14 17:28:00
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4. Skill Teaching - in Player Features and Ideas Discussion [original thread]
OK, here's my idea, maybe it was already posted, maybe it was not. I have been training around, and noticed that once you reach lvl 5 of a given skill, you can do nothing with it. Now obviously some of you will say: "Be happy that its lvl 5." Her...
- by Balachura - at 2010.07.14 12:41:00
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5. New probing system.....probe intersection lines. - in Player Features and Ideas Discussion [original thread]
+1 I have the same problem as well. I agree that for a newbie those lines may help... But for me its FRIGGING ANNOYING! I suggest implementing a switch if there is none to disable those lines.
- by Balachura - at 2009.08.22 21:33:00
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6. Painting Ships, and Tactical Warfare - in Player Features and Ideas Discussion [original thread]
Also just came to mind another solution to make it more balanced: There would be more versions of the scanners. The simpler scanners could only be fitted on regular ships and would only provide the info of the specific subsystem IF it is IN USE. S...
- by Balachura - at 2009.08.22 14:00:00
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7. Painting Ships, and Tactical Warfare - in Player Features and Ideas Discussion [original thread]
The second idea would be the use of specific modules or rigs that would provide protection against these weapon types by increasing the shields actual strenghts, the weapon type would have a harder time passing through it. The third idea would be...
- by Balachura - at 2009.08.22 13:48:00
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8. Painting Ships, and Tactical Warfare - in Player Features and Ideas Discussion [original thread]
Hello everyone! There are two things that I find a little inadequate in EVE. I am writing this post to suggest some ideas about those. 1: Ship Painting I am not referring to target painters, but actual color I have looked at the ships, and al...
- by Balachura - at 2009.08.22 13:21:00
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