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121. Tools - How do you use them? - in Science and Industry [original thread]
Are they only for tech 2 items? Yes. Consequently, nobody will know the answers to any of your other questions until some tech2 blueprints start turning up. _______ "Soon" is an ancient Icelandic word meaning "some time before the next Ice Age."
- by Baldour Ngarr - at 2003.12.21 19:24:00
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122. Producing Stuff - in Science and Industry [original thread]
Quote: If you are trying to sell products, then things that often aren't taken into account: 1) Blueprints cost money Blueprint originals cost 0 ISK per item produced, in the long term. _______ "Soon" is an ancient Icelandic word m...
- by Baldour Ngarr - at 2003.12.16 09:23:00
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123. A warning to those buying unlimited BPC's. - in Science and Industry [original thread]
And there was me being told that I was silly to sell off all our corp's unlimited bpc's because they weren't going to get nerfed. Thx for the heads up ... for once, one of my hunches was right _______ "Soon" is an ancient Icelandic word...
- by Baldour Ngarr - at 2003.12.10 20:18:00
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124. Producing Stuff - in Science and Industry [original thread]
Quote: ....At PE:0 the mineral requirements are +25%, -4% per level of PE you have. So, with PE:3, you have an extra +13% mineral req... Partly correct. The second percentage (4% of the new total of 125% of the base) is a percentage of a...
- by Baldour Ngarr - at 2003.12.08 21:43:00
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125. Equation for Mineral Efficiency - in Science and Industry [original thread]
More research = less waste. _______ "Soon" is an ancient Icelandic word meaning "some time before the next Ice Age."
- by Baldour Ngarr - at 2003.12.05 01:31:00
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126. Equation for Mineral Efficiency - in Science and Industry [original thread]
Amount of waste, given mineral efficiency X, is 1/ (X+1)*10 In other words... mineral efficiency 0: wastage is 1/10 of base mineral needs min.eff. 1, it's 1/20 2, it's 1/30 etc. etc. This means, in turn, that researching from min.eff.0 to min.e...
- by Baldour Ngarr - at 2003.11.27 04:35:00
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127. Recycling loot - in Science and Industry [original thread]
Quote: Also confusing, the in game description of the RR skill says you get a -2% reduction in waste and that the RE skill gets you a -4% reduction in waste. So, how do you start with a 25% loss with no skills, then get to 5/5 with a 30% re...
- by Baldour Ngarr - at 2003.11.19 14:28:00
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128. Avoid scams by using your brain - in Science and Industry [original thread]
Also, I read on another board, after posting the above, that it's now possible to view the contents of a mission package without breaking it open and forfeiting collateral .. if this is so, by setting the destination identical to the pickup point,...
- by Baldour Ngarr - at 2003.11.18 16:06:00
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129. Avoid scams by using your brain - in Science and Industry [original thread]
Avoid scams by using your brain, you say. Then you suggest buying stuff by picking up a courier mission. Something smells You may very well be honest, but you must know about the 1-trit courier mission scam .. why put yourself in a position to...
- by Baldour Ngarr - at 2003.11.18 11:13:00
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130. Recycling loot - in Science and Industry [original thread]
Quote: i believe that the best mineral yield for refining loot is given when items are refined in batches of 4 ( or multiples of.) This is true if you have no refining skill; but in that case, you'd be better finding someone else to do ...
- by Baldour Ngarr - at 2003.11.18 11:10:00
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131. the look out - in Science and Industry [original thread]
You'll get nowhere unless you have a ready-built ship that you can exchange for the mineral supply to build the next one .. too many have tried this as a scam tactic, "give me the minerals then come back in 3 hours for your ship..." yeah right ...
- by Baldour Ngarr - at 2003.11.16 14:20:00
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132. the look out - in Science and Industry [original thread]
You'll get nowhere unless you have a ready-built ship that you can exchange for the mineral supply to build the next one .. too many have tried this as a scam tactic, "give me the minerals then come back in 3 hours for your ship..." yeah right ...
- by Baldour Ngarr - at 2003.11.16 14:20:00
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133. Recycling loot - in Science and Industry [original thread]
With RE5, you recover 99% of the minerals from recycling loot, or refining ore. However, this is always rounded down; so if you recycle, say, 1 Nosferatu I, which contains 1 unit of megacyte, you still won't get it. What you can do with your ski...
- by Baldour Ngarr - at 2003.11.11 18:54:00
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134. why somes put so low price for items :( - in Science and Industry [original thread]
Quote: It also has nothing to do with gouging customers. Our corps aim is to manufacture modules and have a little profit left over for ourselves. 'Tis exactly what we do in ours. Yes, we have to buy the bps - ONCE. Over the long term, t...
- by Baldour Ngarr - at 2003.11.09 15:22:00
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135. Manufacturing & Mineral Efficiency - rounding problem - in Science and Industry [original thread]
Quote: PE level 5 only gives you 20% off but since they add 25% first then subtract 20% it's the same thing I guess. I knew a guy who had ú10 in his wallet. He found a ú5 note on the floor and pocketed it, thinking "cool, my money just w...
- by Baldour Ngarr - at 2003.11.09 12:05:00
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136. why somes put so low price for items :( - in Science and Industry [original thread]
Quote: Quote: Not everyone's here for the purpose of gouging as much money from other players as is physically possible. But it's perfectly fine to screw the manufacturers, right? I have a bookcase made of teak. That's as m...
- by Baldour Ngarr - at 2003.11.09 12:03:00
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137. why somes put so low price for items :( - in Science and Industry [original thread]
Quote: "If you get your minerals from mining and/or recycling pirate loot, the mineral cost is NIL. So selling them for 10k is still a 10k profit." ... However if you can sell those raw minerals for 5 times as much, selling the product fo...
- by Baldour Ngarr - at 2003.11.08 21:31:00
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138. why somes put so low price for items :( - in Science and Industry [original thread]
If you get your minerals from mining and/or recycling pirate loot, the mineral cost is NIL. So selling them for 10k is still a 10k profit. _______ "Soon" is an ancient Icelandic word meaning "some time before the next Ice Age."
- by Baldour Ngarr - at 2003.11.08 17:02:00
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139. Manufacturing & Mineral Efficiency - rounding problem - in Science and Industry [original thread]
It is an odd way round of doing things: the reason is that under the original system (blueprint figures represented prod.eff.0, you could get 20% knocked off them), it was possible to build something, immediately recycle it, and get back more mine...
- by Baldour Ngarr - at 2003.11.07 08:21:00
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140. Manufacturing & Mineral Efficiency - rounding problem - in Science and Industry [original thread]
Quote: ... so if you get your wastes to under 1.0 you'll have no waste for 1 production run (havent checked it for multiples yet) It works out the requirements for each run separately on a multiple run, so there's still no waste ___...
- by Baldour Ngarr - at 2003.11.06 18:47:00
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