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1. Announcement:Dezember release - General feedback - in EVE Information Portal [original thread]
I gotta say, I'm loving this patch so far, but I'm a visual type of guy so can't really comment on the other stuff. The engine effects look great, the new brighter nebula look great, new damage effects looks great. Haven't noticed the other new m...
- by Baljos Arnjak - at 2015.12.10 16:23:29
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2. Sticky:Dev blog: The Dominix, Work In Progress And A New Art Director - in EVE Information Portal [original thread]
I like the new Domi! The concepts for the Minmatar ships though are a different story. I have a soft spot for Minmatar because they are and will always be my first main's main ship type. The Stiletto is too flat and wings too square, the Probe lo...
- by Baljos Arnjak - at 2015.06.19 19:46:37
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3. Sticky:Dev blog: UI Modernization - Icon Strategy - in EVE Information Portal [original thread]
Overall, I think they look good and even on smaller screens they'll give more information than the present ones do. I do have a couple of niggles though: 1. Little plus signs aren't enough to differentiate between NPC and Player ships unless they...
- by Baljos Arnjak - at 2015.02.27 18:31:11
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4. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
I just want to take another tack with the ESS. Think about what this will mean for nullsec ratter bots! MUAHAHAHAHA! See someone botting the local rats? Put up an ESS and let him be (you'd have a hard time catching them anyway), you just stole...
- by Baljos Arnjak - at 2014.01.16 17:57:00
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5. Sticky:Dev Blog: U and I made some changes: Odyssey 1.1. UI changes - in EVE Information Portal [original thread]
Syri Taneka wrote: I have one nitpick about these changes, everything else is awesome. I would really strongly prefer having Groups of drones listed FIRST, then individual drones. Or an option to choose the order. Same here. When I use dron...
- by Baljos Arnjak - at 2013.09.02 20:12:00
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6. Sticky:Dev Blog: EVE-VR: An experiment in bringing virtual reality to the EVE Universe - in EVE Information Portal [original thread]
Can you imagine: Freespace 2 style combat set in the EvE universe with an updated game engine In VR with Oculus. *Boing* Nerd Boner..... Seriously though, you couldn't have timed it better as I don't think there has been a good space combat...
- by Baljos Arnjak - at 2013.06.07 16:19:00
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7. Sticky:Dev blog: DUST 514 enters the EVE Universe - in EVE Information Portal [original thread]
Amun Khonsu wrote: Commander Tovil-Toba wrote: I'm just wondering if anyone has thought about the pay to play aspect of Dust and EVE? correct me if i'm wrong but Dust players don't have to pay to play thier game to interact with EVE pilots ...
- by Baljos Arnjak - at 2013.01.10 10:57:00
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8. Sticky:Dev Blog: Introducing team Klang! - in EVE Information Portal [original thread]
Cool! I look forward to the new turret sounds. Are jump sounds getting changed too? Not the gate sounds but the sound that's played when the jump effect is displayed around your ship, I really hate that echoey weird sound that sounds like a photon...
- by Baljos Arnjak - at 2012.11.13 16:40:00
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9. Sticky:Dev Blog: The Art Of Retribution - in EVE Information Portal [original thread]
Minmatar Destroyer: Hate the block head look. I think if they melded the block into the back of the ship better it would look nice. The rest of the ship looks cool but they need to do something with that block imho. Gallente Destroyer: Not sure I...
- by Baljos Arnjak - at 2012.11.09 22:39:00
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10. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
Dirael Papier wrote: Dersen Lowery wrote: Generally, this looks great. Just a possibility: What if webbing another player didn't count as weapon activation? The reason being that (just) webbing a slow-aligning ship is as much a favor as any...
- by Baljos Arnjak - at 2012.10.04 21:02:00
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11. Sticky:Dev blog: Ship balancing winter update - in EVE Information Portal [original thread]
Camper101 wrote: First: I like the balancing changes, looking forward to see how they work out! Now give those balancing guys a few days off and get them rum and hookers Second: HOLYSHITDATSTABBERISSEXY! Just on a little sidenote: I'd be ver...
- by Baljos Arnjak - at 2012.09.11 13:34:00
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12. Sticky:New dev blog: What's in a name - in EVE Information Portal [original thread]
A couple of things I like and a couple I don't. 1. I like the hardwiring naming scheme for the most part, but it still leaves something to be desired. I can't quite put my finger on it, but it might have to do with the way the percent is displaye...
- by Baljos Arnjak - at 2012.02.29 19:19:00
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13. Sticky:New dev blog: Dedicated follower of fashion - in EVE Information Portal [original thread]
You guys gotta remember, this is Monday, they're not going to lead off with the best stuff in the first part of the week. They're saving the good stuff for later on
- by Baljos Arnjak - at 2011.11.14 18:14:00
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14. Sticky:EVE Online: Incarna 1.1.2 Issues - in EVE Information Portal [original thread]
Yep, I'm getting some overview and station services window size funkiness too, any adjustments to either of those windows that I do don't seem to stick. I've cleared cache but no effect.
- by Baljos Arnjak - at 2011.10.18 13:01:00
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15. Sticky:EVE Online: Incarna 1.1.2 Feedback - in EVE Information Portal [original thread]
Yay ship spinning and functionality! I do think there should be a "Disembark" button on the left though, instead of having to escape out and enable station environment then undock and redock. Maybe there was one and I didn't see it, was only on f...
- by Baljos Arnjak - at 2011.10.18 12:43:00
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16. New Dev Blog: Dominion Upkeep and Upgrades: The Expanded Edition - in EVE Information Portal [original thread]
Here's a question that I haven't seen considered yet. Can combat scanner probes find CA's? If they CAN then you can tell if a CA is occupied or not. 1. Launch probe set to max range to find all CA's in the scan area. 2. Since you always get 100%...
- by Baljos Arnjak - at 2009.11.18 23:04:00
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17. New Dev Blog, Nozh on Carriers Redux, Part II - in EVE Information Portal [original thread]
I don't know if this idea has been previously posted, didn't want to read through 35 pages to find out. My idea is, instead of nerfing the number of fighters a carrier itself can deploy, why not change the Fighters skill so that it only affects fi...
- by Baljos Arnjak - at 2007.11.04 09:16:00
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