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1. [Bounty Hunting] A Solution to Create a Near-perfect System - in Player Features and Ideas Discussion [original thread]
Kenrailae wrote: because some random put a bounty on me, now I'm showing up on your agents list? Even if I have a 5 standing or more with that agent? See how broken and unusable that is? This is why I think placing bounties on peoples head ...
- by Banana1x - at 2015.07.28 04:39:20
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2. Merge Archeology and Hacking - in Player Features and Ideas Discussion [original thread]
Vlad Draculesti wrote: Banana1x wrote: I agree that the meta games are identical and thus could be merged. But I'd rather a better mini game be designed. Something that will take more time and leave explorers completely vulnerable so i am ab...
- by Banana1x - at 2015.07.28 03:55:58
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3. [Bounty Hunting] A Solution to Create a Near-perfect System - in Player Features and Ideas Discussion [original thread]
Sigras wrote: then what's to stop me from collaborating with my target and splitting the bounty? I also like content that new players can jump right into, but: Bounty is paid out on 20% damage done. Exactly as it is now. Sigras wrote: 1...
- by Banana1x - at 2015.07.28 01:34:03
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4. [Bounty Hunting] A Solution to Create a Near-perfect System - in Player Features and Ideas Discussion [original thread]
Sigras wrote: This system is far too complicated and requires too many rules for edge cases. Consider an easier alternative that was actually mentioned in the dev blog from 2012 ... Private Bounties! Imagine if you could choose which hunter y...
- by Banana1x - at 2015.07.28 00:54:55
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5. VoiceBot Software - in EVE General Discussion [original thread]
From an accessibility point of view, if it can help assist disabled player to enjoy the game, then it should be encouraged.
- by Banana1x - at 2015.07.28 00:29:24
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6. [Bounty Hunting] A Solution to Create a Near-perfect System - in Player Features and Ideas Discussion [original thread]
Zappity wrote: You would definitely want to be able to pick up a number of targets at a time, otherwise it would be discouraging when Fred the Carebear decided to go on holiday for a couple of weeks. Preferably the system could even match a hun...
- by Banana1x - at 2015.07.27 09:11:27
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7. [Bounty Hunting] A Solution to Create a Near-perfect System - in Player Features and Ideas Discussion [original thread]
+1 I like this idea. Just needs some more ideas bounced around. I haven't read every post, so sorry if this has been suggested before. Here's my thoughts... 1) Allow players to provide intel on wanted players. Either via the character sheet if th...
- by Banana1x - at 2015.07.27 08:45:00
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8. Merge Archeology and Hacking - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: Banana1x wrote: I agree that the meta games are identical and thus could be merged. But I'd rather a better mini game be designed. So what do we care about? 1) The mini game needs to be fun, feel unique, reward skill. It ...
- by Banana1x - at 2015.07.27 07:31:28
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9. Merge Archeology and Hacking - in Player Features and Ideas Discussion [original thread]
I agree that the meta games are identical and thus could be merged. But I'd rather a better mini game be designed. So what do we care about? 1) The mini game needs to be fun, feel unique, reward skill. It needs to feel like you're doing sciency s...
- by Banana1x - at 2015.07.27 05:15:07
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10. Starting skills levels should increase for new players - in EVE General Discussion [original thread]
Maldiro Selkurk wrote: You do know that EVERY player in the game is currently being, "subjected to a rite of passage [for] extended periods of [time] I'm well aware. But we're talking about NEW players and that rite of passage does not nee...
- by Banana1x - at 2015.07.23 06:30:37
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11. Starting skills levels should increase for new players - in EVE General Discussion [original thread]
Teckos Pech wrote: No, it is called being fair. A guy who joins once this change goes live will have, somewhere near 2x the XP of the guy who joined just before. Early on that kind of skill differential is pretty significant. Down the road it ...
- by Banana1x - at 2015.07.23 06:27:44
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12. Starting skills levels should increase for new players - in EVE General Discussion [original thread]
Teckos Pech wrote: I am talking about "new" players fool. If you do this in say, September...why screw over a guy who joined in August or July? Want them to quit? Again, I don't care and neither should you. You have it stuck in your head th...
- by Banana1x - at 2015.07.23 06:09:02
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13. Starting skills levels should increase for new players - in EVE General Discussion [original thread]
Teckos Pech wrote: Banana1x wrote: Maldiro Selkurk wrote: For the same reason im against giving essentially free SP to new players unless the rest of us get the same amount. Im for giving new players more starting SP not to get them close...
- by Banana1x - at 2015.07.23 05:56:10
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14. Starting skills levels should increase for new players - in EVE General Discussion [original thread]
Maldiro Selkurk wrote: For the same reason im against giving essentially free SP to new players unless the rest of us get the same amount. I really don't like these kind of responses; they're childish and don't consider the barrier for a new...
- by Banana1x - at 2015.07.23 05:51:09
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15. Starting skills levels should increase for new players - in EVE General Discussion [original thread]
I know I'm going to get shouted at for this, but here's my thoughts.. Give all new players all the skills that would give them Mastery Lvl 2 or 3 for all T1 frigates of their race. Why you ask? Because it's enough skills to start having fun and ...
- by Banana1x - at 2015.07.23 05:31:27
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16. Help Bubbles Option PLEASE !!! - in Player Features and Ideas Discussion [original thread]
@Iain Cariaba Mate, take a break from the forums for a bit and chill out. Save the hostility for AFK miners, out here we're all friends. @Capt JamesT Kirk I agree with you. Eve is played with a broad spectrum of age groups with various eye sight ...
- by Banana1x - at 2015.07.23 00:39:35
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17. I've been playing for four days and went into a wormhole - in EVE General Discussion [original thread]
Keep at it Wek. Wormholes are quite daunting especially for new players, but you have nothing to lose. There's a lot to learn about WH space, but here's my tips... 1) Go watch wingspanTT on YouTube - I'm a big fan of his work. 2) The Venture is ...
- by Banana1x - at 2015.07.22 07:49:15
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18. Scanning, Bookmarks and Wormholes - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: 3) the exploration part of me says yes to this, the former combat scanner in me says no way and I think that should win out so -1 on this one. Can you explain this one a bit more? Does it really matter if your scanner reme...
- by Banana1x - at 2015.07.22 02:05:20
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19. Scanning, Bookmarks and Wormholes - in Player Features and Ideas Discussion [original thread]
Barrogh Habalu wrote: Banana1x wrote: 2) The bookmarks expire after 24 hours or so and are removed automatically You know that wormholes and sites are not the only bookmarks people create, right?.. Discuss it then, add your ideas to the...
- by Banana1x - at 2015.07.21 06:31:23
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20. Scanning, Bookmarks and Wormholes - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Redundant thread has been reported for redundancy. What purpose does this comment serve? If you think it's redundant, then just report it and say nothing. If you care about the forum fragmenting then provide a link to a f...
- by Banana1x - at 2015.07.21 05:39:55
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