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1. Sticky:[Odyssey 1.1] Dominix bonus change - in Player Features and Ideas Discussion [original thread]
dislike, the drone mechanics are the problem, not the drones or bonuses them selves
- by Baren - at 2013.08.08 20:56:00
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2. Sticky:[Odyssey 1.1] Jump Clone timer reduction skill - in Player Features and Ideas Discussion [original thread]
i mean i get that if i signed in at myu ussual 20:00 and then i jump cloned at 23:00 it would be nice to be able to jc again the next day at 20:00
- by Baren - at 2013.08.05 16:59:00
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3. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
CCP FOZZIE, could we remove the Hybrid tracking bonus the EOS gets and add another DRONE bonus, The Tracking bonus it gets isn`t going to do much since it is clearly a drone boat and only has 4 turret slots.
- by Baren - at 2013.08.02 16:47:00
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4. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Hi guys Sorry I've been away. Been out of the office for two days because of barfing etc. I'm behind on the thread so I'm going to get caught up today and respond to some of the common points in a few hours.
- by Baren - at 2013.08.02 14:50:00
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5. Question to CCP FOZZIE regarding Nighthawk - in Player Features and Ideas Discussion [original thread]
CCP FOZZIE. I wanted to know if there is a reason all Command ships expect the knighthawk have Power Grid over 1200 NIGHTHAWK Fittings: 825 PWG (+115) Even the Claymore has almost 300 more PG than it, and they use the same weapon and tanking sy...
- by Baren - at 2013.08.01 20:18:00
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6. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
CCP FOZZIE. is there a reason all Command ships expect the knighthawk have Power Grid over 1200 NIGHTHAWK Fittings: 825 PWG (+115)
- by Baren - at 2013.08.01 19:43:00
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7. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Wow this is going to be crazy CS rebalance Sleipnir: Minmatar Battlecruiser skill bonuses: 10% bonus to Medium Projectile Turret damage (was 5% RoF) 7.5% bonus to shield boosting amount Command Ships skill bonuses: 10%(+5) bonus to Medium Projec...
- by Baren - at 2013.08.01 19:06:00
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8. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Maybe the they could all use just a little more dps,
- by Baren - at 2013.08.01 16:36:00
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9. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Baren wrote: CCP FOZZIE can you please get as active as you are in his Rebalance Threads ``cough`` cough`` HAC`s HACs are being shepherded by CCP Rise, although we discuss it all constantly and contribute a ton to each o...
- by Baren - at 2013.08.01 16:02:00
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10. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Baren wrote: CCP FOZZIE, I just have a question on wording Nighthawk: 5% bonus to Heavy Assault Missile and Heavy Missile explosion radius (was explosion velocity) Should it not say, Nighthawk: 5% bonus to reduction of...
- by Baren - at 2013.08.01 15:07:00
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11. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
CCP FOZZIE can you please get as active as you are in his Rebalance Threads ``cough`` cough`` HAC`s
- by Baren - at 2013.08.01 15:04:00
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12. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Xequecal wrote: Any chance of looking at the skill requirements to fly these things? Nine months of training just to undock one, over a year for Command Ships V and full effectiveness is frankly absurd, and the majority of those SP will not pro...
- by Baren - at 2013.08.01 14:45:00
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13. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
CCP FOZZIE, I just have a question on wording Nighthawk: 5% bonus to Heavy Assault Missile and Heavy Missile explosion radius (was explosion velocity) Should it not say, Nighthawk: 5% bonus to reduction of Heavy Assault Missile and Heavy Miss...
- by Baren - at 2013.08.01 14:44:00
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14. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Aglais wrote: "10%(+5) bonus to heavy and heavy assault missile kinetic damage " aAaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA STOP The Nighthawk still will be the top missle boat with the claymore close behind. on top of getting 10% bonus to ken...
- by Baren - at 2013.08.01 14:42:00
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15. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
CCP FOZZIE, why does the Sleipnir only have a sensor strenght of 20 when all the other COMMAND ships have sensor strengths at 21 or higher most being at 22 or 23
- by Baren - at 2013.08.01 14:36:00
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16. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
CCP is there any update yet
- by Baren - at 2013.08.01 14:25:00
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17. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
CCP FOZZIE, despite my dislike for the lack of listen to posts in the HAC`s thread.. this are very very good changes, well done. I very much like it shows all types of weapons systems. from missles, projectiles, hybrids, and now DORNES!!!!!. also ...
- by Baren - at 2013.08.01 14:16:00
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18. [Odyssey 1.1] Local Armor and Shield repair module changes - in Player Features and Ideas Discussion [original thread]
CCP FOZZIE, If you dont incease ASB`s aswell wont that be considered another nerf to asb`s? it will the second nerf of ASB`s. you couldnt atleast give ASB`s a 5% increase... not everyship has bonuses like the new vaga and vargur
- by Baren - at 2013.08.01 14:07:00
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19. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
SOO CCP please tell me What makes the ``SPECIALIZED`` ships that your telling us you made soo ``SPECIALIZED`` we already told you in the first thread to make specialized roles. Why have you not done that. PLEASE CCP TELL ME MORE ABOUT HO...
- by Baren - at 2013.07.29 22:00:00
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20. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Lucien Cain wrote: Sarkelias Anophius wrote: CCP Rise: The Sacri slot layout is still a major problem in my eyes. I am still of the opinion that removing a launcher, increasing the ROF or Damage bonus to compensate, and shifting a high to a...
- by Baren - at 2013.07.29 21:57:00
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