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1. Solo Industrial Players - in Science and Industry [original thread]
should be fine for a solo industrialist. The only major difference is that a pos will be more of a requirement, which you might argue it already was. The major change is teams + install fees will make it so that the "steady-state" of t1 industry ...
- by Batelle - at 2014.05.14 20:05:00
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2. Eve Online : Crius July 22nd, 2014 Industry Features - in Science and Industry [original thread]
interface, teams, reprocessing, pos changes, all that good stuff. new ships, graphical improvements, the new sound UI, rebalancing, drone skill and stat changes, are unaffected. Probably a bunch of other features im leaving out.
- by Batelle - at 2014.05.12 19:28:00
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3. Reverse Engineering. - in Science and Industry [original thread]
Reverse engineering and invention were not having their mechanics adjusted in the main release. They will use the updated interface. They've said updates to the underlying mechanics will come later/soon.
- by Batelle - at 2014.05.12 17:00:00
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4. Upgrading ship to Tech 2 -- rigs? - in Science and Industry [original thread]
Jarnis McPieksu wrote: Also it generally does not make sense to try and build & invent T2 ships just for your personal use. The costs of getting the first unit out of the oven is far more than you pay as margin to large scale builders. All ...
- by Batelle - at 2014.05.07 16:28:00
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5. Dev Blog: Researching, the Future: Stupidity - in Science and Industry [original thread]
deal with it. Wastage is stupid. Over-researched BPOs are stupid. Rescaling ME and adjusting the incremental time keeps things largely the same while having them make far more sense. I will not miss this at all. There's plenty of extra complexity...
- by Batelle - at 2014.05.07 16:26:00
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6. WH's need LS treatment! - in Science and Industry [original thread]
In the industry panel, Greyscale said that because the main industrial activity in LS was cap production, and because LS can't benefit from upgraded outposts, that there would be a new pos mod that would be LS only and keep cap production here via...
- by Batelle - at 2014.05.07 16:12:00
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7. Rorqual - I missed the fanfest stream. - in Science and Industry [original thread]
The rumors I heard was that it will get huge offensive, defensive, and remote shield transfer bonuses in its deployed mode. A rorqual plus skiffs will be able to survive long enough for reinforcements to arrive, including completely tanking most l...
- by Batelle - at 2014.05.07 15:31:00
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8. Taxes in 0.0 going to reduce refining advantage - in Science and Industry [original thread]
Dr Grant wrote: I read all about the refining efficiency advantage in 0.0. In my experience a lot of it is going to be void, because the station owners will tax refining as an income source. What is your experience concerning this? Be the st...
- by Batelle - at 2014.04.04 13:57:00
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9. You can kiss goodbye T1 ship manufacturing in high sec - in Science and Industry [original thread]
Dinsdale Pirannha wrote: So yeah, I know a thing or two about manufacturing. And I know that high sec mfg is getting killed. I'm sure you're just as clueless about mfg as you are about everything else. Ship hulls aren't going to be killed, b...
- by Batelle - at 2014.03.28 14:20:00
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10. Corp installations made available for public? - in Science and Industry [original thread]
Pricecheckme captain wrote: The hell does this window do, then? http://i.imgur.com/HD5uSl2.png It gives you really stupid ways to prevent your corpmates from using the pos. And it gives you a way to charge them, I think. The best you can ...
- by Batelle - at 2014.03.26 17:53:00
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11. Corp installations made available for public? - in Science and Industry [original thread]
you cant
- by Batelle - at 2014.03.26 17:36:00
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12. Reprocessing Changes Dev Blog - in Science and Industry [original thread]
Ginger Barbarella wrote: Logic would suggest that better industrial refinements and techniques (ie, real research and development into techniques and infrastructure) would be available in a high population, "safer" environment, versus always-a...
- by Batelle - at 2014.03.26 17:27:00
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13. Trial Users will be the De Facto Best Refiner Post Summer Expantion - in Science and Industry [original thread]
maybe you could change your title to "trial users with pos access will be the de facto best refiner..." But I guess that wouldn't serve your purpose to whip up some misplaced outrage.
- by Batelle - at 2014.03.26 17:25:00
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14. Any chance of more Mexallon in nullsec? - in Science and Industry [original thread]
Leidmis wrote: The Odyessy ore rebalancing has done alot to alleviate the need for tritanium and pyerite in nullsec. However, nullsec is still woefully understocked as far as Mexallon is concerned. Working as intended.
- by Batelle - at 2014.03.25 14:36:00
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15. High Sec Miners Should Stop Refining Ore - in Science and Industry [original thread]
Nevyn Auscent wrote: Miners who want to simply serve Null Sec industry and give more advantage to the goons should stop refining & compress or sell to someone who does. Miners who don't want to serve goons should refine. Or you could tak...
- by Batelle - at 2014.03.25 14:35:00
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16. Reprocessing Changes In Summer - in Science and Industry [original thread]
in the new system, you will never get 100%, therefore every little bonus you can get from implants or relevant skills will be helpful. If I go into any more detail than that I'm sure to screw something up.
- by Batelle - at 2014.03.24 20:10:00
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17. High Sec Miners Should Stop Refining Ore - in Science and Industry [original thread]
yeah, pretty much.
- by Batelle - at 2014.03.24 19:53:00
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18. BPO research - in Science and Industry [original thread]
Mega Warpdrive wrote: Dont want to go to lowsec, POS is to expencive, Pay someone to do it for me means less profit + chance of getting ripped off. lowsec is cheap, requires flying. Boo hoo research is expensive if you're going to do a lot ...
- by Batelle - at 2014.03.21 16:04:00
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19. Reprocessing Changes Dev Blog - in Science and Industry [original thread]
Kijyat wrote: I am upset by this change. Nothing in these changes benefit the hi sec player. I enjoy playing in hi sec and already have maxed all resource processing & production tree skills. I worked hard grinding out station standings and...
- by Batelle - at 2014.03.21 14:15:00
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20. Are there any Advanced Amarr Factory Outposts? - in Science and Industry [original thread]
well I can see them being worth it now.
- by Batelle - at 2014.03.21 05:28:00
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