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1. A place to keep supercapitals.. - in Player Features and Ideas Discussion [original thread]
There exists a safe method to store supercapitals. It costs 1 plex for month, which seems to be well within your budget.
- by Batelle - at 2014.05.14 20:45:00
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2. Meaningless complexity v. meaningful choices - in Player Features and Ideas Discussion [original thread]
I think we both agree that these changes destroy the steady-state, totally optimized landscape of t1 manufacturing. But you're suggesting this will result in a new steady-state optimized solution centering on upgraded nullsec stations. I might hav...
- by Batelle - at 2014.05.14 20:40:00
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3. Ideas: High Sec Alterations. - in Player Features and Ideas Discussion [original thread]
Blitz Apollo wrote: I have recently been in touch with a CSM member who suggested the best way to receive feedback and comments would be here. Sounds like he didn't care for your ideas and wanted someone else to tell you they were bad.
- by Batelle - at 2014.05.14 20:19:00
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4. Rebalance NPC Pirate Ships Too! - in Player Features and Ideas Discussion [original thread]
because it could break a whole lot of stuff that doesn't need to be broken right now. And improving PVE content is a low priority.
- by Batelle - at 2014.05.12 17:27:00
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5. Redesign low-sec / NPC null-sec missions to require PVP fits - in Player Features and Ideas Discussion [original thread]
Audrey UntzUntz wrote: Redesign all of the low-sec/NPC null-sec missions to be best completed with regular, useful PVP setups. This means: - Remove resist-specific rats - Shorter more intense fights allowing buffer fits to also be viable - Sh...
- by Batelle - at 2014.05.12 17:24:00
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6. compensation for standings not being required for pos anchoring - in Player Features and Ideas Discussion [original thread]
CRAZYCAJUN wrote: My question is how are you guys planning on compensating people for all the work they did to gain serious faction standing being completely wasted? Maybe standings will count for something else in the future. Maybe not. B...
- by Batelle - at 2014.05.12 17:16:00
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7. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
the velocity/flight time thing is not confusing, its good. Tell us where these ships come from. I'm hoping a combo of LP plus the lowsec drops mentioned at fanfest.
- by Batelle - at 2014.05.12 17:09:00
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8. [CONCORD] Have Faction standing and Sec status affect response times... - in Player Features and Ideas Discussion [original thread]
Concorde shouldn't care how much you've kissed the Caldari State's ass.
- by Batelle - at 2014.05.09 20:39:00
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9. GǣOne way ticketGǥ or nerf of capitals and supercapitalsGǪ - in Player Features and Ideas Discussion [original thread]
AA10 wrote: So, all supercapitals are able to cross universe (letGÇÖs say 200 ly) until their jump drives stop working and has to be repaired. The repair could be done at the proper shipyard and requires materials for 1/3 of hull cost and take...
- by Batelle - at 2014.05.09 18:42:00
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10. The Rattlesnake - DPS Buff vs Immersion Nerf - The Right Design ? - in Player Features and Ideas Discussion [original thread]
The hero drone concept has little to do with reducing server load. The things you say are "immersion breaking" do not seem "immersion breaking" at all to me. I'd be down for it to get a bigger dronebay however. I liked having a variety of medium ...
- by Batelle - at 2014.05.09 14:53:00
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11. Mordu's Legion: Garmur, Orthrus, Barghest - in Player Features and Ideas Discussion [original thread]
do we even know what race requirements will be? From the fanfest presentation, it sounded like BPCs will drop from special spawns all throughout lowsec, similar to clone tags. Fozzie didn't mention them being available at the LP store. Just gott...
- by Batelle - at 2014.05.09 14:47:00
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12. Sticky:[Summer 2014] Hull Hitpoint Rigs - in Player Features and Ideas Discussion [original thread]
Bulkheads reduce cargo, that doesn't mean these rigs would need to as well. Nanofibers reduce structure, but polycarbs reduce armor, and that works just fine and both are noteworthy penalties.
- by Batelle - at 2014.05.07 16:49:00
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13. Criminal Underworld Avatar Gameplay. - in Player Features and Ideas Discussion [original thread]
The captain's quarters door opens.... you step through, and you're inside World Of Darkness.
- by Batelle - at 2014.05.07 16:38:00
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14. Access to Older Ship Models on the Noble Exchange - in Player Features and Ideas Discussion [original thread]
I'm sure they would if it was easy to do. I doubt it is.
- by Batelle - at 2014.05.07 15:07:00
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15. Make Warp Core Stabilizers into ACTIVE Modules - in Player Features and Ideas Discussion [original thread]
Hit and run works fine already without using WCS. Reduction in CPU and PG as a penalty is interesting, but having those penalties only during an activation cycle is a bit wierd and poses design problems, such as needing you to know the math of whi...
- by Batelle - at 2014.05.07 15:05:00
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16. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Batelle wrote: Looks good. Like I said at the panel, change the requirements of pos gunnery to only be anchoring 4. Quick little change. Poses are going to proliferate quite a bit, and hopefully more people will be fig...
- by Batelle - at 2014.05.07 14:52:00
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17. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
Looks good. Like I said at the panel, change the requirements of pos gunnery to only be anchoring 4. Quick little change. Poses are going to proliferate quite a bit, and hopefully more people will be fighting at them. And people with less means ...
- by Batelle - at 2014.05.06 20:13:00
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18. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
Make descriptions more visible or searchable. Trying to figure out whats inside a [Multiple Items] is a pain. You have to mouse over each one to get a description tooltip, which just sucks.
- by Batelle - at 2014.05.05 05:57:00
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19. Weapon Upgrades and Advanced Weapon Upgrades Skill - in Player Features and Ideas Discussion [original thread]
Edwin Wyatt wrote: I would like CCP to consider changing these skills so newer players won't have to complete Weapon upgrades to unlock the benefit of power grid reductions on weapons, which is a big challenge for newer players. Maybe a % of ea...
- by Batelle - at 2014.05.05 05:55:00
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20. Sticky:[Summer 2014] Calling for feedback on Assembly Line Settings - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: We are thinking of streamlining this a bit by removing character and corporation security settings, which don't seem used that much in the first place. You should obviously remove this. CCP Ytterbium wrote: We are al...
- by Batelle - at 2014.05.05 05:50:00
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