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21. Sticky:Dev Blog: Coming in Kronos: Introducing what's in the Kronos... - in EVE Information Portal [original thread]
CCP Xhagen wrote: [Kronos] Freighters and Jump Freighters Rebalance Since you included this, am I correct to assume that this is confirmed for release in Kronos regardless of the unanimously negative feedback on this reduction in QOL fo...
- by Batolemaeus - at 2014.05.19 16:08:00
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22. Allow logisticians to wrap items in plastic wraps - in Player Features and Ideas Discussion [original thread]
Arya Regnar wrote: Fix unscannable double wraps too please. That's only tangentially connected to a better UI solution for creating plastic wrap. I don't have any stake in that mechanic, so I'd recommend making a separate thread about it.
- by Batolemaeus - at 2014.05.19 10:00:00
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23. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Quote: Seagull: Enablers are the people who make the logistics for these large-scale things actually work. They are people who run mad spreadsheets to organize production lines for war efforts, they are people who manage roles and membership o...
- by Batolemaeus - at 2014.05.18 13:41:00
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24. Allow logisticians to wrap items in plastic wraps - in Player Features and Ideas Discussion [original thread]
Petrified wrote: Why are either party failing the contract? I usually find it simpler to: JF pilot couriers to Alt who couriers back to the JF pilot. The JF Pilot delivers the package and then the alt delivers it again. No failed contracts on ...
- by Batolemaeus - at 2014.05.18 13:28:00
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25. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Kaius Fero wrote: Dave Stark wrote: Kaius Fero wrote: I hate ganking, but If this idiocy will hit TQ I will start bumping day and night every freighter that will pass Uedama and Niarja until people will stop hauling and all industry will ...
- by Batolemaeus - at 2014.05.18 09:47:00
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26. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Dave Stark wrote: actually something i'm genuinely curious about. since we've got a substantial amount of people saying how bad these changes will be; where were you all every time some one opened up a new thread asking for the exact change yo...
- by Batolemaeus - at 2014.05.17 22:41:00
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27. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Dave Stark wrote: i thought JFs were the magical teleportation technique used to move things from one side of eve, to the other? Sure, if you ignore all the things that make them not a magical teleportation technique, like the fuel cost, ...
- by Batolemaeus - at 2014.05.17 22:34:00
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28. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Khanh'rhh wrote: This is entrenched logic. It means you can import, or you can go fight the person you're buying from for the resources instead. You spelt "and" wrong. Unless you have found a magical teleportation technique that can ...
- by Batolemaeus - at 2014.05.17 22:27:00
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29. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: [ Its to stop us shipping capitals into jita. Increasing repackaged values of capital ships and sov upgrade mods is one sql query away.
- by Batolemaeus - at 2014.05.17 20:32:00
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30. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Khanh'rhh wrote: This is certainly valid criticism of what it seems CCP are trying to do, but I'm not prepared to be a raving opponent to all change because I can't guarantee it will always work out best for me. If anything, in this case I am ...
- by Batolemaeus - at 2014.05.17 20:22:00
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31. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Khanh'rhh wrote: I mean, you are right , but you're right because CCP are taking baby-steps rather than laying out every change at once. On a longer timeline, nothing you are mentioning is a problem that can't be addressed, and some are ultim...
- by Batolemaeus - at 2014.05.17 19:59:00
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32. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Khanh'rhh wrote: All add up to weaning 0.0 off the teat of all imports, all the time. No, the announced changes on the table don't do this in one fell swoop, because that would be really silly. I would agree with you if this was actually wh...
- by Batolemaeus - at 2014.05.17 19:28:00
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33. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Gevlon Goblin wrote: Again: I like this change and I believe it will revitalize industry in nullsec, which is very much needed. The components for just about any t2 item are of higher volume than the end product. The components have to impor...
- by Batolemaeus - at 2014.05.17 19:18:00
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34. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Nightingale Actault wrote: With the increases to cost per m3 to JF materials from HS to NS, especially low value materials such as tritanium, the localized ore gathered becomes increasingly viable to use in and around the area where it is gat...
- by Batolemaeus - at 2014.05.17 18:35:00
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35. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
MeBiatch wrote: Buzz Dura wrote: double nerf for JF... Fuel cost goes up in one thread and now cargo and align time is nerfed... So nox for the same volume, i will pay more and in certain case i will need a second trip... yes and a big...
- by Batolemaeus - at 2014.05.17 18:30:00
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36. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Nightingale Actault wrote: Additionally, and off that topic, I believe these changes are also a great way to increase the viability of localized nullsec manufacturing. If less items are being JF into nullsec it will give greater opportunity fo...
- by Batolemaeus - at 2014.05.17 18:05:00
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37. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Regan Rotineque wrote: Yes we will be making more things there How exactly? Am I supposed to extract non-local isotopes from my behind? Will non-local T2 materials into being? Found a praying circle to wish for a divine delivery of non-lo...
- by Batolemaeus - at 2014.05.17 17:46:00
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38. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Dave Stark wrote: Batolemaeus wrote: Abrazzar wrote: So, what's better: Resistance rigs or trimarks for my Providence? Kinetic or thermal or explosive? Decisions, decisions. Hull rigs (if released) and implants. It's a no-brainer, real...
- by Batolemaeus - at 2014.05.17 17:32:00
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39. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Abrazzar wrote: So, what's better: Resistance rigs or trimarks for my Providence? Kinetic or thermal or explosive? Decisions, decisions. Hull rigs (if released) and implants. It's a no-brainer, really. Has always been.
- by Batolemaeus - at 2014.05.17 17:21:00
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40. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Wow, that's a pretty terrible nerf to JF. So, the cost for a jF is now higher due to the need for t2 capital cargo rigs, their agility is worse, and you want to double/triple/quadruple (really, the sky is the limit here) fuel costs for them. I'...
- by Batolemaeus - at 2014.05.17 16:51:00
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