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1. Shrike dying in 49- - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Shrike THE RUMOURS OF MY DEATH IS HIGHLY EXAGGERETED! On a simple sidenote... We are better then you.
- by Belenkas - at 2008.01.06 01:36:00
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2. Amarr Recon - Current state - in Ships and Modules [original thread]
Considering you are going to be asked to change ship if you want to join any sized gang in Amarr Recon, yes, they completely do NOT fit any role at all. Combat Recons are there as anti-support support(read gang ship), but considering the fact I p...
- by Belenkas - at 2007.11.22 21:35:00
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3. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
A bumpage to prevent great idea from leaving 1st page.
- by Belenkas - at 2007.09.22 22:06:00
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4. Overview filter: range - in Player Features and Ideas Discussion [original thread]
Just a quick idea... add filter range to overview settings. You insert maximum(or even minimum) range and anything outside those bounds does not show up on overview. Purpose: fleet battles.
- by Belenkas - at 2007.09.22 21:23:00
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5. Finfleet 4 Years - in Corporations and Alliances Summit [original thread]
Are we there yet?
- by Belenkas - at 2007.08.14 17:10:00
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6. Corp Hanger Fix - in Test Server Feedback [original thread]
One of the very good suggestions...
- by Belenkas - at 2007.08.10 09:32:00
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7. Yet another NOS thread - in Test Server Feedback [original thread]
Creating a new thread about the same issue drastically reduces chance of anyone taking a look at it.
- by Belenkas - at 2007.08.08 21:26:00
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8. Basic Physics in EVE? - in Test Server Feedback [original thread]
While it might be difficult with stationary objects like cargo cans and they rather stay stationary, but ships bumping should be fixed accordingly anyway. How can a frigate do any influence on dreadnought alignment? How can battleship do any inf...
- by Belenkas - at 2007.08.08 21:13:00
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9. yet another nos thread - in Test Server Feedback [original thread]
How about you post this in one of the plenty NOS threads? Posting a new thread about the same issue drastically reduces the chance of any developer looking at the thread.
- by Belenkas - at 2007.08.02 11:58:00
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10. Moros Downed in Rancer. - in Crime and Punishment [original thread]
Edited by: Belenkas on 01/08/2007 13:23:54 Self Destruct means no loot, correct? Then why the **** are you still smacking about it? Every smart guy will click self destruct as soon as he knows he is going down and cant take anyone with him AND...
- by Belenkas - at 2007.08.01 13:23:00
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11. Non-market items - in Test Server Feedback [original thread]
Basically you will need to get the item on TQ and then wait for mirror. Nobody is selling anything on contracts in SISI...
- by Belenkas - at 2007.07.31 22:11:00
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12. Exploraton - in Test Server Feedback [original thread]
There is a nice guide about it in here: http://oldforums.eveonline.com/?a=topic&threadID=519470 Multi probe is there to tell you just if there is anything at all in system and not location, nor number of same signature deadspaces.
- by Belenkas - at 2007.07.31 21:45:00
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13. Poll: (Carriers) Which Do You Have/Which Do You Want? - in Ships and Modules [original thread]
Archon
- by Belenkas - at 2007.07.31 17:43:00
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14. Unable to connect to 87.237.38.50 on port 26000 - in Test Server Feedback [original thread]
How about we get back the official patches from official page. A load of options available to update to current SiSi version from never used(public) versions, but not a patch from current TQ or even last SiSi. If not the nice people posting the pa...
- by Belenkas - at 2007.07.31 11:12:00
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15. Incompatible Build?? - in Test Server Feedback [original thread]
You all mention 33185. However the TQ currently is on 3.21.3318 3 . There are no patches from this version to any other, nor it gives you anything automatically: Quote: A patch file for your build number is not available. What are my cha...
- by Belenkas - at 2007.07.29 20:08:00
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16. Devs: Why do Amarr have indefinete ammo? - in Test Server Feedback [original thread]
With not so nice skills for battleship, to run 7 mega pulses(with Xray, not multifreq may I note) and ONLY the megapulses I need either: cap recharge modules OR cap booster. Second one is more popular as more resistant to NOS attacks as well, so i...
- by Belenkas - at 2007.07.29 20:03:00
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17. Fix Exploration....... pretty please! - in Test Server Feedback [original thread]
There is still one big problem: small encounters and good plexes both show up under 'unknown' signature type. That causes a huge time sink trying to find a worthy complex, which most of the time isnt there. Nearly every system currently has atleas...
- by Belenkas - at 2007.07.26 09:25:00
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18. Report: 70+ vs 70+ fleet battles under Rev 2.1.1 - in Test Server Feedback [original thread]
After all the hassle and cursing, only one thing can be told after this(2.1.1) patch to CCP: hell of a good job!
- by Belenkas - at 2007.07.26 09:13:00
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19. Base Attribute Reset - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader Back on topic, I'm in favor of recreating a character once, from the beginning, with a new race, face, and attribute distribution, but all the same skillpoints, when a trial account is upgraded to a full p...
- by Belenkas - at 2007.07.25 19:39:00
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20. Use-less bonuses / Name them.. - in Ships and Modules [original thread]
Was fun listening how one of guy was having hard time to kill a battlecovops in a ceptor :) Was close fight iirc :)
- by Belenkas - at 2007.07.25 19:03:00
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