| Pages: [1] 2 3 4 5 6 7 8 9 10 |
1. Pirate BSs, do they need a buff? - in Player Features and Ideas Discussion [original thread]
You make the mistake of posting this thread in the first place, and THEN you add insult to injury by leaving out the least effective pirate BS in the game: the Vindicator. WTF were you thinking? - Originally by: Bellum Eternus That is the ...
- by Bellum Eternus - at 2010.10.30 06:19:00
|
2. Writing New Low Sec Stories: Challenges, Process, Tools - in Player Features and Ideas Discussion [original thread]
Ahhh, this thread is for how to design the processes, not the content. Gotcha. My bad lol. - Originally by: Bellum Eternus That is the beauty of Eve, it's a crucible in which great minds are formed and the rest are ground to dust. Be...
- by Bellum Eternus - at 2010.07.18 16:26:00
|
3. Writing New Low Sec Stories: Challenges, Process, Tools - in Player Features and Ideas Discussion [original thread]
I think this is a great idea. Very well presented Mynxee! So, my two cents: I think that Lowsec should be the most exotic of all forms of space in Eve. Not exotic with respect to materials or complexes or NPCs or whatever, but what you can find ...
- by Bellum Eternus - at 2010.07.17 07:24:00
|
4. Fix the trolling problem once and for all - in Player Features and Ideas Discussion [original thread]
Originally by: Jaina Proudmoar We all know that the EVE Online forums have a troll problem, and it is clearly a waste of CCP's resources to have to moderate it. I propose that we employ some sort of user-based moderation system to filter ...
- by Bellum Eternus - at 2010.05.29 16:55:00
|
5. Reducing the problem of neutral RR in high sec wars- kill rights. - in Player Features and Ideas Discussion [original thread]
So the consensus thus far is "yes, it's a good idea"? (discounting the one 'expert pvp' jackoff/troll) - Originally by: Bellum Eternus That is the beauty of Eve, it's a crucible in which great minds are formed and the rest are ground to du...
- by Bellum Eternus - at 2010.04.12 23:17:00
|
6. Reducing the problem of neutral RR in high sec wars- kill rights. - in Player Features and Ideas Discussion [original thread]
Originally by: darius mclever Edited by: darius mclever on 12/04/2010 10:11:55 this would get amusing with someone repping faction warfare targets ;) but i like the general direction of this idea. though another problem i see here ......
- by Bellum Eternus - at 2010.04.12 10:24:00
|
7. Reducing the problem of neutral RR in high sec wars- kill rights. - in Player Features and Ideas Discussion [original thread]
So the concept is simple: make a hybrid system similar to how kill rights work, only apply it to neutral RR being used in high sec wars. If a neutral party remote reps anyone currently in a war, they become a valid war target FOR THE DURATION OF ...
- by Bellum Eternus - at 2010.04.12 10:05:00
|
8. T3 - The Tactical Frigate - in Player Features and Ideas Discussion [original thread]
OP- While everyone else is simply screaming "OMG overpowered!" I so appreciate your effort in trying to come up with some new and original ideas. A few suggestions: While I think it would be neat/cool to have a subsystem that finds cloaked ship...
- by Bellum Eternus - at 2010.04.07 23:28:00
|
9. Mining Redesign Discussion - Let's end Macromining - in Player Features and Ideas Discussion [original thread]
Originally by: Venkul Mul <stuff snipped for space> Two things- 1) You're thinking too small. Forget what you already know and think about the game and design something from scratch that will forever be the best mining simulatio...
- by Bellum Eternus - at 2010.04.07 20:10:00
|
10. Mining Redesign Discussion - Let's end Macromining - in Player Features and Ideas Discussion [original thread]
Originally by: Venkul Mul MAJOR FLAW: Mining in a battleship, Rokh mostly, will become the more efficient way to mine. Good, self regenerating tank against mediocre to null tank for barges. The drawback will be emptying the cargohold...
- by Bellum Eternus - at 2010.04.07 06:18:00
|
11. Mining Redesign Discussion - Let's end Macromining - in Player Features and Ideas Discussion [original thread]
Originally by: Kara Sharalien Originally by: Bellum Eternus I think that all mining should develop a 'radiation cloud' similar to mining Arkonor ITT: OP negates any and all credibility by blatantly confusing two very different...
- by Bellum Eternus - at 2010.04.06 05:43:00
|
12. Mining Redesign Discussion - Let's end Macromining - in Player Features and Ideas Discussion [original thread]
Ore Scanners- What if you could preemptively scan asteroids and be able to tell the precise yield of the particular minerals for that asteroid as well as the overall density of the ore? This would require asteroids to be spawned with a variable m...
- by Bellum Eternus - at 2010.04.06 03:41:00
|
13. Mining Redesign Discussion - Let's end Macromining - in Player Features and Ideas Discussion [original thread]
I'll get straight to the point: macromining is a plague on Eve and affects every one of us, whether you think it does or not. They need to be removed from the game or designed out of the game to where even if they're around, they're irrelevant to ...
- by Bellum Eternus - at 2010.04.06 03:24:00
|
14. Heavy Disruption Ships - Tier 2 T2 - in Player Features and Ideas Discussion [original thread]
Originally by: Roosterton Edited by: Roosterton on 28/03/2010 21:20:44 I was thinking it would be pretty cool to have a new class of T2 BCs, based on the tier 2 versions rather than the tier 1 versions. While we have Command ships (ti...
- by Bellum Eternus - at 2010.04.06 02:54:00
|
15. A boost to low sec mission running - adding some risk to pirate pvp - in Player Features and Ideas Discussion [original thread]
Mimiru is my hero. - Originally by: Bellum Eternus That is the beauty of Eve, it's a crucible in which great minds are formed and the rest are ground to dust. Bellum Eternus Inveniam viam aut faciam.
- by Bellum Eternus - at 2010.03.20 03:03:00
|
16. A boost to low sec mission running - adding some risk to pirate pvp - in Player Features and Ideas Discussion [original thread]
Originally by: Cearain Right now the pirates get all the hand holding as far as npcs are concerned. Unlike the sleeper AI the npcs will never switch off of that same target. We could increas the rewards for running missions to get more i...
- by Bellum Eternus - at 2010.03.19 17:26:00
|
17. Range modules for points and webs - in Player Features and Ideas Discussion [original thread]
Originally by: Mimiru Minahiro Originally by: Bellum Eternus Also note, I would suggest 'standard' stacking penalties per additional module applied, so that it's not 15%+15% but something like 15% for the first, 7.5% for the secon...
- by Bellum Eternus - at 2010.03.19 15:24:00
|
18. A boost to low sec mission running - adding some risk to pirate pvp - in Player Features and Ideas Discussion [original thread]
Originally by: Cearain The foundation for my proposal is quite strong almost everyone except you agrees that the best thing to do when you see pirates coming and your running a mission is to run. Please show me where I called you a lia...
- by Bellum Eternus - at 2010.03.19 15:18:00
|
19. A boost to low sec mission running - adding some risk to pirate pvp - in Player Features and Ideas Discussion [original thread]
Originally by: Cearain Edited by: Cearain on 18/03/2010 23:40:21 Originally by: Mimiru Minahiro 1)Well I have seen a lot of character attacks on Bellum but not a lot of rational explanations for why he is wrong outside of "he i...
- by Bellum Eternus - at 2010.03.19 13:58:00
|
20. A boost to low sec mission running - adding some risk to pirate pvp - in Player Features and Ideas Discussion [original thread]
Originally by: Cassidy Solo First off, I am calling you a liar. I also would bet money that your "missions" were level 1 or level 2. I'm sure that while you were running your level 1 missions, you fought off an entire army of Titans. ...
- by Bellum Eternus - at 2010.03.17 22:45:00
|
| Pages: [1] 2 3 4 5 6 7 8 9 10 |
| First page | Previous page | Next page | Last page |