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81. [Issue] Blasters are ineffective post QR - in Assembly Hall [original thread]
Originally by: Doctor Mahbuse Adapt or die, very simple. Blaster were overpowered before the speedchange, and they still are. Now it's even harder to keep that blaster ships at range by throwing webs on them, since the web got nerfed. Only...
- by Bellum Eternus - at 2008.12.19 14:20:00
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82. [Issue] Blasters are ineffective post QR - in Assembly Hall [original thread]
Don't forget the click the 'show support' box people... Bellum Eternus Inveniam viam aut faciam. Death of Virtue is Recruiting
- by Bellum Eternus - at 2008.12.16 06:04:00
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83. [Issue] Blasters are ineffective post QR - in Assembly Hall [original thread]
Originally by: James Lyrus Originally by: William Amato /signed. id like to hit targets other then stationary. They track better than every other battleship gun. Lasers have 5x the effective optimal range of blasters. What'...
- by Bellum Eternus - at 2008.12.14 14:47:00
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84. A Call for Transparency regarding the Reaction/POS Exploit - in Assembly Hall [original thread]
Supported! Bellum Eternus Inveniam viam aut faciam. Death of Virtue is Recruiting
- by Bellum Eternus - at 2008.12.11 20:17:00
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85. New Item Proposal for CCP. - in Assembly Hall [original thread]
Originally by: Vaal Erit Stop cross posting. Terrible idea designed to circumvent the penalties on WCS. WCS are not designed to be used on combat ships. This. STFU OP. Bellum Eternus Inveniam viam aut faciam. Death of Virtue is ...
- by Bellum Eternus - at 2008.12.08 05:17:00
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86. [Issue] Blasters are ineffective post QR - in Assembly Hall [original thread]
Originally by: Sgt Napalm Run for CSM please. I'll be running for CSM next time, assuming I can ever get my passport sorted... The blaster issue is still an issue that needs to be addressed. Switching to lasers isn't 'addressing' the ...
- by Bellum Eternus - at 2008.12.07 18:41:00
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87. [Issue] Blasters are ineffective post QR - in Assembly Hall [original thread]
Originally by: Kalintos Tyl bellum stop whining about blasters I will continue to point out the deficiencies in the game design until it is rectified, or until CCP explains to me that they simply intend for blasters to be ineffective a...
- by Bellum Eternus - at 2008.12.01 00:27:00
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88. [Issue] Blasters are ineffective post QR - in Assembly Hall [original thread]
Little to no results so far with this issue. I've had dozens of players contact me in game about it. Where are you guys? I guess nobody pays attention to this section of the forums. Bellum Eternus Inveniam viam aut faciam. Death of Virtue ...
- by Bellum Eternus - at 2008.11.30 10:16:00
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89. [ISSUE] - Balance T2 & Faction Ammos - in Assembly Hall [original thread]
Originally by: I SoStoned Just double or triple the LP & ISK cost for faction ammo in the LP stores. And then remove the pointless nerfs on some of the T2 ammos (some T2 ammo has a 'nerf' that doesn't affect the ammo much at all... Barrag...
- by Bellum Eternus - at 2008.11.27 00:29:00
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90. [Issue]Morphite in drone alloys - in Assembly Hall [original thread]
The entire concept that the drone regions is based on is horribly flawed. Drones need to drop something unique and useful to the game (advanced drone parts for awesome T3 drones?) but *all* minerals dropped from killing targets needs to be removed...
- by Bellum Eternus - at 2008.11.27 00:27:00
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91. [Issue] Drones as a primary weapons system. - in Assembly Hall [original thread]
Big Fat SIGNED. Not to derail the thread or anything, but can we make sure any awesome new drone ships DON'T use the Dominix model? It's quite possibly the worst in Eve. Bellum Eternus Inveniam viam aut faciam. Death of Virtue is Recruiting
- by Bellum Eternus - at 2008.11.26 18:09:00
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92. [Idea] Addition to decorations: possibility of tricolor badges - in Assembly Hall [original thread]
No to any more ability to shove your RL nationality and/or religion in someone's face via corp emblems. Bellum Eternus Inveniam viam aut faciam. Death of Virtue is Recruiting
- by Bellum Eternus - at 2008.11.26 18:07:00
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93. (ISSUE / IDEA) Changes need to be made to newb corps for older players - in Assembly Hall [original thread]
This has always been a good idea. IMO new players should be allowed to insure their ships for 6 months and stay in the noob NPC corp for the same amount of time, after which they are moved to a 'veteran' NPC corp that is continually involved in fa...
- by Bellum Eternus - at 2008.11.26 18:04:00
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94. [ISSUE] - Balance T2 & Faction Ammos - in Assembly Hall [original thread]
IMO *ALL* faction ammo should be removed from the LP stores, and the penalties removed from T2 ammo. All the penalties. No more tracking, cap, speed, etc. And T2 ammo needs to be head and shoulders above T1. It has been nerfed so many times that ...
- by Bellum Eternus - at 2008.11.26 10:43:00
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95. [Issue] Blasters are ineffective post QR - in Assembly Hall [original thread]
This isn't a thread focused on projectiles. If you want one, go start your own instead of trolling mine. That being said, my ACs work great. And they don't use massive amounts (the equivalent of having several neutralizers pointed at your ship) c...
- by Bellum Eternus - at 2008.11.26 04:59:00
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96. [Issue] Blasters are ineffective post QR - in Assembly Hall [original thread]
Originally by: Ticondrius Edited by: Ticondrius on 25/11/2008 22:26:40 I just use Fed Navy Antimatter. I'd like to see the T2 ammo fixed a bit, but I really don't have a problem in PvP with my blaster ships. In fact, my more recent kil...
- by Bellum Eternus - at 2008.11.25 22:38:00
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97. [Issue] Blasters are ineffective post QR - in Assembly Hall [original thread]
Originally by: El Yatta Arf, new CSM provokes spurt of people bringing up issues the last one ignored in the hope of change. How foolishly optimistic. Nevertheless, agreed. The way I figured, if a bunch of morons are bringing up usele...
- by Bellum Eternus - at 2008.11.25 20:12:00
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98. [Issue] Blasters are ineffective post QR - in Assembly Hall [original thread]
Due to a number of compounding factors large and medium blasters have been rendered almost totally ineffective in QR. A short list of *some* of the factors contributing to their ineffectiveness: Increased agility of all ships allows for highe...
- by Bellum Eternus - at 2008.11.25 09:31:00
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99. [issue] Evaluation of empire war dec mechanics - in Assembly Hall [original thread]
This whole thread is junk across the board. Too many flaws to even support *part* of the original idea. Thumbs (both of them) WAY down. Bellum Eternus Inveniam viam aut faciam. Death of Virtue is Recruiting
- by Bellum Eternus - at 2008.11.24 06:58:00
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100. [Proposal] War Dec Changes - Punishing the no shows - in Assembly Hall [original thread]
Thumbs down. Ridiculous. I never pay attention to this section of the forum, but if ideas like this are going to keep cropping up, maybe I should, just to keep them from happening. Bellum Eternus Inveniam viam aut faciam. Death of Virtue i...
- by Bellum Eternus - at 2008.11.24 06:50:00
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