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61. Missiles should come from somewhere... and not from your ship's center - in Player Features and Ideas Discussion [original thread]
Yes this has been needed for a while... The graphics of the game are overall mind-blowing EXCEPT for the missiles... I'm thinking they should look more like they did in homeworld 2 and also, there should be a visible difference between torps and ...
- by Bentakhar - at 2010.07.02 09:59:00
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62. T2 Primae as dedicated salvager - in Player Features and Ideas Discussion [original thread]
I had the same idea but didnt bother to post anything... It would be great! especially if it follows the style of ORE ships: covetor: yellow , hulk: red primae: yellow , TII primae: red Also the T1 primae as it is now is just plain useless... i ...
- by Bentakhar - at 2010.07.02 09:52:00
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63. Set Primae Planetary Comodities Cargo from 1000 m3 to 10000 m3 ! - in Player Features and Ideas Discussion [original thread]
^Now that is an interesting idea: Create a specific cargo module dedicated to PI , and related to PI skills. " TI Comodities cargohold" adds 2000m3 to the commodities hold...requiring PI skills at Lvl1 "TII Commodities cargohold" adds 3000m3...re...
- by Bentakhar - at 2010.06.30 09:22:00
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64. Set Primae Planetary Comodities Cargo from 1000 m3 to 10000 m3 ! - in Player Features and Ideas Discussion [original thread]
I also think the primae is very very far from being able to be a dedicated PI ship. So far its just a slow and awesome looking shuttle! A single planet at lvl4 skill (advanced command center) will fill up the commodities hold...very fast. The ho...
- by Bentakhar - at 2010.06.29 20:54:00
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65. New ship , New Role >>> Diplomatic vessel (Interbus) - in Player Features and Ideas Discussion [original thread]
The idea is simple: an affordable ship that would allow you to go to the places you can't usually go to because of negative standings. This ship would be able to fit your pod like any other ship , but not much else... perhaps a tiny cargo like 2...
- by Bentakhar - at 2010.04.09 14:23:00
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66. URGENT! Megapulse Laser Graphics need to be FIXED - in Player Features and Ideas Discussion [original thread]
Ok i know it is not urgent but i wanted to get attention as its been a while since i posted this the first time. here is a link to my photobucket page were there's a screenshot comparison: Screenshot comparison Megapulse Laser effects (hosted b...
- by Bentakhar - at 2010.02.07 12:34:00
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67. URGENT! Megapulse Laser Graphics need to be FIXED - in Player Features and Ideas Discussion [original thread]
i Don't know why CCP wouldnt want to fix this. Its just disappointing that something called "mega pulse energy beam" uses the same graphics as something called "civilian mining laser". please fix this Use the beam laser effect or something. Ev...
- by Bentakhar - at 2010.02.05 13:10:00
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68. URGENT! Megapulse Laser Graphics need to be FIXED - in Player Features and Ideas Discussion [original thread]
I dont know how they were before i just know they are unreasonnably tiny... and smaller than heavy pulse which drives me nuts...
- by Bentakhar - at 2010.01.21 22:07:00
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69. URGENT! Megapulse Laser Graphics need to be FIXED - in Player Features and Ideas Discussion [original thread]
I have already posted about this: The megapulse laser graphics look ridiculously small, even compared to heavy pulse lasers. They are SMALLER than a civilian mining laser!!!!! Please fix this as its pitty. Replace the mega pulse graphics with a he...
- by Bentakhar - at 2010.01.21 21:49:00
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70. Cargo Organization Slots - in Player Features and Ideas Discussion [original thread]
We do need division tabs in our main hangars that are compatible with the saved fittings window!
- by Bentakhar - at 2010.01.06 15:16:00
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71. A new and unique ship class. - in Player Features and Ideas Discussion [original thread]
A mobile fitting platform, a BS sized Logistics/Command ship of some sort. no weapons just the ability for others to refit using its special ability and to take ammo and fits from its reasonnably big cargo. can carry a few drones / repair drones ...
- by Bentakhar - at 2009.12.11 13:19:00
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72. Mega Pulse Laser Graphics Issue - in Player Features and Ideas Discussion [original thread]
The siege abaddon was an idea for TII tier 3 bs hull to carry a single XL weapon. I put it on these forums a while ago .. there is a concept art for each tier 3 bs hull... but that's not the point of this post :p altho thx for looking up the othe...
- by Bentakhar - at 2009.12.11 11:53:00
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73. 2nd server, for "carebears" - in Player Features and Ideas Discussion [original thread]
Let me guess! in this carebear universe, ninja salvaging would be flagged as a criminal act? I dont understand this post , in eve if you want to be a carebear , nothing can stop you really ... just stay in high sec in a noob corp and build your f...
- by Bentakhar - at 2009.12.11 11:45:00
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74. Mega Pulse Laser Graphics Issue - in Player Features and Ideas Discussion [original thread]
Hmm Are you sure they were changed? They look like they havent since revelation... here is what i mean : its a comparison of both medium pulse laser effects and large pulse laser effects taken today on tranquility. The medium pulse laser effects l...
- by Bentakhar - at 2009.12.11 11:09:00
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75. Mega Pulse Laser Graphics Issue - in Player Features and Ideas Discussion [original thread]
I dont understand why it seems like mega pulse lasers haven't had any changes to their graphics. Medium pulse lasers look absolutely fantastic and... Large ones are barely visible. Even mining lasers are more interesting :p Is this a bug or intend...
- by Bentakhar - at 2009.12.10 14:40:00
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76. Navy Battleship Paintjobs are Imbalanced - in Test Server Feedback [original thread]
Well i think black and white camo navy megathron looks too much like the vindicator... I would looove it if they used the RODEN POLICE MAJOR skin its black and shiny red...absolutely amazing looking!
- by Bentakhar - at 2009.10.18 10:51:00
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77. Navy Battleship Paintjobs are Imbalanced - in Test Server Feedback [original thread]
PLEASE use the RODEN POLICE MAJOR (black and red) paintjob on the navy megathron it looks just badass!!! The green camo is ok but not that great. Just write in the description that Roden Shipyards were comissioned to build an upgrade of the ...
- by Bentakhar - at 2009.10.16 21:04:00
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78. Navy ship changes for Dominion - in Test Server Feedback [original thread]
Just a little thing about the navy megathron. It would be nice to see it use the UBERAWESOME Roden Police Commander/Major skin (black and red) As i was flying next to one of those in my green camo navy mega, i felt quite jaelous ;) Or make the...
- by Bentakhar - at 2009.10.11 10:06:00
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79. Dominion Faction Ship Feedback - in Test Server Feedback [original thread]
Here's a little feedback on the things i've seen on sisi. First i wanted to say great job repainting the faction ships. i remember requesting the navy mega to be camo green about a year ago! imagine how happily surprised i was! it looks amazing. ...
- by Bentakhar - at 2009.09.19 16:15:00
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80. Siege Battleships (TII) with design Ideas (pictures) ! - in Player Features and Ideas Discussion [original thread]
Empire siege ship is indeed the idea Tbear ;) I insist on it having an XL weapon instead of regular BS weapons + siege module. it would reduce the siege module to an overgrown damage module. Its actually more than that.
- by Bentakhar - at 2009.09.18 13:01:00
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