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1. O.R.E combat ships - in Player Features and Ideas Discussion [original thread]
Hulks are combat ships. Quote: [ 2006.08.25 22:30:46 ] fire 59 > mate, im 230 and 6 ft 3, half caste and train every day
- by Berrik Radhok - at 2011.03.08 19:39:00
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2. Wardec issues (increasing the cost, bribing CONCORD to opt out) - in Player Features and Ideas Discussion [original thread]
Let me sum up this topic. "buff meeeeeeeeeeeeeeeeeeeeeeeeeee" Quote: [ 2006.08.25 22:30:46 ] fire 59 > mate, im 230 and 6 ft 3, half caste and train every day
- by Berrik Radhok - at 2011.02.17 18:33:00
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3. Titan Counter, bringing caps too the field - in Player Features and Ideas Discussion [original thread]
The fact that you think cyno jammers are in any way easy to take down shows how misinformed you are about this game. I won't bother debating the other rubbish you've posted as it's not worthy of reply. Quote: [ 2006.08.25 22:30:46 ]...
- by Berrik Radhok - at 2008.03.31 14:39:00
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4. Titan Counter, bringing caps too the field - in Player Features and Ideas Discussion [original thread]
Originally by: Kerfira Originally by: Berrik Radhok I dare someone to come up with a way to counter 11 titans protected by 13 motherships and 50 carriers, which, by the way, except the titans, is a fleet that has been fielded multi...
- by Berrik Radhok - at 2008.03.31 13:24:00
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5. Titan Counter, bringing caps too the field - in Player Features and Ideas Discussion [original thread]
I dare someone to come up with a way to counter 11 titans protected by 13 motherships and 50 carriers, which, by the way, except the titans, is a fleet that has been fielded multiple times before. Quote: [ 2006.08.25 22:30:46 ] fire...
- by Berrik Radhok - at 2008.03.31 12:32:00
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6. Goonswarm Tactics - in Player Features and Ideas Discussion [original thread]
Originally by: Nekopyat There is a real feeling of asymetry in how balance is handled in the game and when balance needs to be struck between PvP and other groups, the PvP needs are taken seriously while the other groups are simply told t...
- by Berrik Radhok - at 2008.03.21 03:22:00
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7. An idea to make sharing characters less of a risk - in Player Features and Ideas Discussion [original thread]
petitioned for account sharing Quote: [ 2006.08.25 22:30:46 ] fire 59 > mate, im 230 and 6 ft 3, half caste and train every day
- by Berrik Radhok - at 2008.03.06 09:25:00
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8. CCP: please fix the raven - in Player Features and Ideas Discussion [original thread]
the designer of the raven has a lazy eye Quote: [ 2006.08.25 22:30:46 ] fire 59 > mate, im 230 and 6 ft 3, half caste and train every day
- by Berrik Radhok - at 2008.03.06 09:22:00
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9. Remove lag. Get rid of blob warfare - in Player Features and Ideas Discussion [original thread]
Us large space holding alliances don't need to defend entrances to our areas, just our POSes. Quote: [ 2006.08.25 22:30:46 ] fire 59 > mate, im 230 and 6 ft 3, half caste and train every day
- by Berrik Radhok - at 2008.03.06 03:21:00
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10. Ultimate isk seller fix for TQ - in Player Features and Ideas Discussion [original thread]
I've got a better idea. Make it so that CONCORD doesn't spawn when someone blows up a Hulk in Empire.
- by Berrik Radhok - at 2008.03.02 12:00:00
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11. Q-ships, the haulers bite back - in Player Features and Ideas Discussion [original thread]
...so it would just be an HAC with the speed and agility of an industrial? No thanks.
- by Berrik Radhok - at 2008.03.02 07:41:00
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12. Give 0.0 Gates and Jump Bridges capacitors - anti-Blob - in Player Features and Ideas Discussion [original thread]
Considering the gates use little black holes or something (according to what I recall from the fiction), each one probably produces more power than a titan.
- by Berrik Radhok - at 2008.03.02 01:04:00
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13. Give 0.0 Gates and Jump Bridges capacitors - anti-Blob - in Player Features and Ideas Discussion [original thread]
Also, if gates have capacitors, then fleets will just start flying around with Augorors to juice up the gate real fast. It won't slow people down significantly.
- by Berrik Radhok - at 2008.03.01 23:48:00
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14. Give 0.0 Gates and Jump Bridges capacitors - anti-Blob - in Player Features and Ideas Discussion [original thread]
This is a horrible idea. You'd create massive traffic jams anywhere near hub systems. And alliances in 0.0 could still get around this easily wtih jump bridges and titans.
- by Berrik Radhok - at 2008.03.01 20:45:00
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15. Covetor vs Hulk - in Player Features and Ideas Discussion [original thread]
Well, there is the advantage that flying a Covetor makes you less likely to be suicide ganked.
- by Berrik Radhok - at 2008.02.29 18:41:00
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16. Curb Kamikaze Attacks in high sec - in Player Features and Ideas Discussion [original thread]
Originally by: DasNara Aethelwulf Edited by: DasNara Aethelwulf on 29/02/2008 15:04:37 Edited by: DasNara Aethelwulf on 29/02/2008 15:03:11 Oh look, more gankers chiming in. you know everyone here pays to play this game so telling ...
- by Berrik Radhok - at 2008.02.29 17:14:00
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17. A fix to highsec ganking - in Player Features and Ideas Discussion [original thread]
You do know that the devs of EVE were PKs in Ultima Online, right? Don't expect to get any changes to how things are now.
- by Berrik Radhok - at 2008.02.29 02:06:00
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18. Curb Kamikaze Attacks in high sec - in Player Features and Ideas Discussion [original thread]
Whine whine whine. Display some self-preservation instincts instead of begging CCP to change things.
- by Berrik Radhok - at 2008.02.29 00:23:00
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19. A fix to highsec ganking - in Player Features and Ideas Discussion [original thread]
Highsec ganking doesn't need fixing, the self-preservation instincts of whiny carebears (like the OP) do.
- by Berrik Radhok - at 2008.02.29 00:08:00
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20. Unbalanced freighter making easy targets in high-sec/emp - in Player Features and Ideas Discussion [original thread]
I have a better idea: escort your freighters.
- by Berrik Radhok - at 2008.02.17 21:40:00
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