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1. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
pretty simple it should cycle once every 20min. you shouldn't be able to go afk and/or work or otherwise well your character is cloaked. come back and take advantage of the tactical implications you have inflicted. further to this. having a cyno a...
- by Bibosikus - at 2016.09.30 00:42:23
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2. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Apparently the Nestor has been withdrawn?
- by Bibosikus - at 2014.01.04 22:49:00
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3. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
Kahega Amielden wrote: Quote: Oh by the way the warp drive maths changed,for all ships. But why should I even bother. No . They didn't . Just to clarify, CCP Fozzie wrote: "The (new) design has the fulcrum set on T1 Cruisers. If ...
- by Bibosikus - at 2013.11.08 01:43:00
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4. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
Fozzie, I did some fairly in-depth testing on SISI today in a Claw, believing that the Ascendancy implants will most likely be used by inty pilots. I don't think SISI has yet got the latest warp-speed tweaks announced earlier (The Claw still sho...
- by Bibosikus - at 2013.11.06 00:17:00
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5. Sticky:[Rubicon] Interceptors - in Player Features and Ideas Discussion [original thread]
The only drawback to the inty buff is that I'll have about 14 seconds in each system down the Deklein pipe to type "Stuff You Goons!" in local before deploying my cloaky AFK cyno in A4L..
- by Bibosikus - at 2013.11.02 17:55:00
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6. New interceptor buffs are a game changer. - in Player Features and Ideas Discussion [original thread]
On SISI I just fitted a Claw like this: 2 x T2 Hyperspatial rigs (5m each) Cyno Fuel for one light Cloak Inertial stabs x 2 Cargo Expanders x 2 MWD Point Total cost about 30m plus 25m for the warp speed implant on Jita market. Warp Speed: 17.19...
- by Bibosikus - at 2013.11.02 17:30:00
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7. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Haven't read more than the first page: Nice idea *if* it had been implemented from 2003. As it is, this would be too disruptive to the present economy. Any suggestion which would seriously affect Eve's monetary turnover in an impossible-to-fores...
- by Bibosikus - at 2013.06.16 21:08:00
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8. [Odyssey] Tech 1 Battleships - Dominix - in Player Features and Ideas Discussion [original thread]
Speaking of PvE.. I played with a pair of RR Domis on SISI and ran a Serp Sanctum in 18 minutes using just Garde II's. The new bonus means they absolutely *own* everything. 0.08 tracking at 70km? The hits are awesome. It also means the tank you n...
- by Bibosikus - at 2013.05.20 12:02:00
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9. [Drone Development Idea] - Modular Drones - in Player Features and Ideas Discussion [original thread]
Modular drones are a nice idea but imagine the server load generated by a few thousand individual modular, scripted/whatever drones in a large cap fight. I don't think so.
- by Bibosikus - at 2013.04.25 11:05:00
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10. New Dominix Drone Bonus - in Player Features and Ideas Discussion [original thread]
Just some figures: Standard Dominix drone-pwn PvE setup: 4 x DDA 3 x ODL 5 x Garde II Current stats: 800dps, 51km Optimal, 12km Falloff, 0.061 tracking With new bonus (10% optimal & tracking per BS level): 800dps, 77km Optimal, 12km Fallo...
- by Bibosikus - at 2013.04.23 09:09:00
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11. GIve us a mini game during downtime - in Player Features and Ideas Discussion [original thread]
Nah. It's called Blink
- by Bibosikus - at 2011.01.21 12:42:00
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12. Why You're Wrong About Ninja Salvaging - in Player Features and Ideas Discussion [original thread]
I wrote briefly in another thread, but saw this one which seems relevant too.. CCP has made reference to Incursion's Sansha AI being a lot tougher than the norm. But they have also referred to generic NPC AI here . The Noctis and the up&coming ...
- by Bibosikus - at 2010.12.24 02:23:00
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13. I am out of goals. More veteran rewards pls? - in Player Features and Ideas Discussion [original thread]
I get what the OP's saying. But there's no easy solution. Simply giving 100m+ pilots some sort of shiny toy won't wash - it won't be long before the vets are bored again :) What they need is a real, different challenge. Off the top of my head - ...
- by Bibosikus - at 2010.11.22 15:41:00
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14. Commonly Proposed Ideas - in Player Features and Ideas Discussion [original thread]
Keyboard shortcut(s) option for currently selected drone to "engage target", please. The r-click menu option is horribly clunky.
- by Bibosikus - at 2010.10.08 01:31:00
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15. serial numbers on ships and crew !!1 - in Player Features and Ideas Discussion [original thread]
Edited by: Bibosikus on 07/10/2010 23:42:23 Originally by: shady trader This is an old idea that is not compatible with the database structure. Every time a ship is repackaged, its converted to a link to a generic database entry, so a...
- by Bibosikus - at 2010.10.07 23:39:00
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16. serial numbers on ships and crew !!1 - in Player Features and Ideas Discussion [original thread]
Before I read this thread today, I posted something like it here. It kind of takes your idea and floats it a bit further. And offers up some interesting ramifications
- by Bibosikus - at 2010.10.07 19:25:00
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17. Repair the Catalyst model and other Gallente model/texture fixes - in Player Features and Ideas Discussion [original thread]
Originally by: Mr Jebidea I like the models and textures of the Gallente ships. You don't need aero/hydrodynamics in space. Thing do not need to be symmetrical nor do they need to be balanced. So leave them they way they are. And the camo ...
- by Bibosikus - at 2010.10.07 19:21:00
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18. Ownership History on Ships and (some) modules.. - in Player Features and Ideas Discussion [original thread]
In real life, property is often bought and sold at an inflated value because of its provenance; previous owners, historical significance etc etc. (I'm discounting the original makers here). An necklace once owned by Queen Elizabeth will certainly ...
- by Bibosikus - at 2010.10.07 15:03:00
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19. Mission and Cosmos agent EDITOR - in Player Features and Ideas Discussion [original thread]
I think the main barrier to player-designed content is gameplay balance. Dreaming up and designing a new mission is in many ways a no-brainer (take a look at some of the simpler missions we already have). Whether it then fits within the current ...
- by Bibosikus - at 2010.09.30 16:03:00
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20. Items degrading - in Player Features and Ideas Discussion [original thread]
Attractive idea, and probably easily applied to the database since a lot of items already have a similar attribute (damage percentage). I'd love to see a "Previous Owner's" manual on ships, with an abbreviated km audit attached. I think a year-ol...
- by Bibosikus - at 2010.09.06 16:26:00
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