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181. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
to have a fully asynchronous mechanic but still some form of conflict you would have to add an active but asynchronous counter to it. example: - parasite deployes syphons, goes to bed - syphons do their work - pos owner or corp member notices ...
- by Bienator II - at 2013.10.18 15:50:00
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182. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
a compromise regarding the API problem could work as follows: - The API only reports "fake" values as long the stolen stuff is still in the deployable (lore: stuff is still in the POS system, POS is happy since it thinks deployable is part of the...
- by Bienator II - at 2013.10.18 04:22:00
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183. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
i have an idea. why don't you make them appear in local and say "planet X moon Y stole Z units of foo" everytime they are active. Depots could do random bzzzzt noises every time they repair someone or you access the cargo.
- by Bienator II - at 2013.10.17 16:36:00
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184. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
CCP Paradox wrote: Bienator II wrote: CCP SoniClover wrote: 1. Mobile structures, including the siphon unit, can be probed down ( and d-scanned ) . well thats very disappointing. Removes everything guerilla from the guerilla warfare f...
- by Bienator II - at 2013.10.17 16:31:00
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185. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
mynnna wrote: Bienator II wrote: CCP SoniClover wrote: 1. Mobile structures, including the siphon unit, can be probed down ( and d-scanned ) . well thats very disappointing. Removes everything guerilla from the guerilla warfare featur...
- by Bienator II - at 2013.10.17 16:28:00
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186. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
CCP SoniClover wrote: 1. Mobile structures, including the siphon unit, can be probed down ( and d-scanned ). well thats very disappointing. Removes everything guerilla from the guerilla warfare feature if you give players 100% intel.
- by Bienator II - at 2013.10.17 16:02:00
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187. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
will it appear on dscan? The value of those things would be much higher if it wouldn't. Same for the depot (however it should be possible to probe it down of course).
- by Bienator II - at 2013.10.17 15:55:00
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188. Sticky:Dev Blog: The CCP Mystery Code: Demystified - in EVE Information Portal [original thread]
the templar mk2 and the rifter usb hub should be also an eve ingame miniature model you can place somewhere on the CQ table, just saying ;)
- by Bienator II - at 2013.10.10 18:40:00
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189. Sticky:Dev Blog: The CCP Mystery Code: Demystified - in EVE Information Portal [original thread]
i want a cybernetic head. Like R2D2. Flashlight and electro-poker included.
- by Bienator II - at 2013.10.10 15:47:00
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190. Sticky:Dev Blog: New Player Training Sessions - in EVE Information Portal [original thread]
now thats seriously cool
- by Bienator II - at 2013.10.09 17:58:00
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191. Sticky:Dev Blog: Player Owned Customs offices in Hi-Sec - in EVE Information Portal [original thread]
so if you place a CO in highsec it will have a skill dependent NPC tax + a player configured, standing based tax?
- by Bienator II - at 2013.10.02 03:01:00
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192. Sticky:Dev blog: License to kill: Certificates Overhaul - in EVE Information Portal [original thread]
i like the look of the skill icons in the skill list. Maybe you could update the skillbook icon of the actual item too for consistency reasons.
- by Bienator II - at 2013.09.30 19:29:00
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193. Dev Blog: Confirming the CollectorGÇÖs Edition Ship DateGǪ and more! - in EVE Information Portal [original thread]
Mara Rinn wrote: How do you pre-order something that is already shipping! 1. use delorean 2. profit
- by Bienator II - at 2013.09.05 21:37:00
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194. Dev Blog: Confirming the CollectorGÇÖs Edition Ship DateGǪ and more! - in EVE Information Portal [original thread]
not happy about the CA-1 CA-2 nerf :(
- by Bienator II - at 2013.09.05 16:40:00
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195. Sticky:Dev Blog: U and I made some changes: Odyssey 1.1. UI changes - in EVE Information Portal [original thread]
i can't get the idea out of my head that the single greatest reason why gifs still exist is the integrated eve browser... ;)
- by Bienator II - at 2013.09.02 23:40:00
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196. Sticky:Dev blog: 28 Ships Later: Ship and Module Balancing in Odyssey 1.1 - in EVE Information Portal [original thread]
CCP Gargant wrote: Please note: The title of the last section does in no way reflect actual CCP policy. damage control activated
- by Bienator II - at 2013.08.27 16:46:00
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197. Sticky:EVE: Valkyrie announced! - in EVE Information Portal [original thread]
will it use unity or something proprietary?
- by Bienator II - at 2013.08.20 19:13:00
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198. Sticky:EVE: Valkyrie announced! - in EVE Information Portal [original thread]
it's a templar an amarr fighter used by carriers - in 3d
- by Bienator II - at 2013.08.20 16:06:00
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199. Sticky:Dev Blog: Battle for 6VDT-H - summary and numbers - in EVE Information Portal [original thread]
chicago tribune test made it to the headline
- by Bienator II - at 2013.07.30 19:10:00
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200. Sticky:Dev Blog: Battle for 6VDT-H - summary and numbers - in EVE Information Portal [original thread]
the discovery channel article was the most fun to read - you should add it to the links :)
- by Bienator II - at 2013.07.30 17:15:00
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