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81. Sticky:Dev blog: A Glimpse into the Future of Ship Skins - in EVE Information Portal [original thread]
my main concern is that the system is set up as per-character basis and not on a per-ship basis. I do understand why you did it but i think a per-ship SKIN system could be as easy to use while being even more powerful. example: 1) ships receive a...
- by Bienator II - at 2015.01.23 17:44:36
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82. Sticky:Dev blog: The Svipul Tactical Destroyer andProjectile Changes - in EVE Information Portal [original thread]
vertical, not vertical, vertical, not vertical, vertical... situps in space!
- by Bienator II - at 2015.01.20 14:55:49
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83. Sticky:Dev Blog: Rebalancing Modules in EVE Online, Round Two - in EVE Information Portal [original thread]
can't wait till you guys are cleaning up pop mods :)
- by Bienator II - at 2014.12.23 18:51:24
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84. Sticky:Dev blog: Holidays Greetings From Team Security! - 2014 In Numbe... - in EVE Information Portal [original thread]
since macro use is such a large part of the pie it would be interested to see a further breakdown. I guess input replication is not part of it since it is still legal till january?
- by Bienator II - at 2014.12.19 17:04:30
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85. Sticky:Dev blog: Download on Demand client for EVE Online - in EVE Information Portal [original thread]
sounds interesting. i can imagine the client would continue downloading stuff while a noob would watch the intro, create the char or read tutorial text, till the client is complete. my only concern is the following: it all sounded as if a handful...
- by Bienator II - at 2014.12.16 15:47:47
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86. Sticky:Dev blog: Physical Based Rendering and making EVE look "Rea... - in EVE Information Portal [original thread]
hd textures next, my hard disk is ready!
- by Bienator II - at 2014.12.08 16:52:11
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87. Sticky:Dev blog: Starmap Improvements - A Map To Treasure - in EVE Information Portal [original thread]
feature requests: - little compass in the map corner - if you click it map aligns to space north again - dscan cone/bubble for system map
- by Bienator II - at 2014.12.05 04:37:24
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88. Sticky:Dev blog: Starmap Improvements - A Map To Treasure - in EVE Information Portal [original thread]
CCP Rise wrote: Dierdra Vaal wrote: Quote: These modes can also be resized and makes it very easy to run the map on a second monitor full time. I assume that it still runs inside the same window (as far as the Windows window manager i...
- by Bienator II - at 2014.12.04 17:02:21
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89. Sticky:Dev blog: A new Era of Clones - in EVE Information Portal [original thread]
Mr Omniblivion wrote: Bienator II wrote: - clonejumps between pods in stations should not cause a huge cooldown, instead, the cooldown should be jump distance dependent. Clonejump Fatigue not needed. we already have 24h cooldown. al...
- by Bienator II - at 2014.12.02 23:56:20
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90. Sticky:Dev blog: A new Era of Clones - in EVE Information Portal [original thread]
i always felt it would be a good idea to put the pod in focus when you redesign clones. - fittable like a ship where the only allowed modules would be implants interfacing between you and the pod (reuses fitting screen) - drugs would work like ...
- by Bienator II - at 2014.12.02 23:48:23
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91. Sticky:Dev Blog - A new look for EVEGÇÖs UI GÇô feedback needed! - in EVE Information Portal [original thread]
the neocom with blur looks awesome ;) Something i would like to see for the neocom is the ability to add some space between icons. Either let us put icons wherever we want, or do it like linux used to do it.. add a transparent item which serves as...
- by Bienator II - at 2014.11.07 19:20:24
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92. Sticky:Dev Blog - A new look for EVEGÇÖs UI GÇô feedback needed! - in EVE Information Portal [original thread]
i really like it. There are a few details i would like to be able to turn off. For example the opacity change on focus of the overview but overall its a great improvement. there is something i wanted to propose for a long time but i would have go...
- by Bienator II - at 2014.11.07 19:11:58
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93. Announcement:Phoebe Feedback - in EVE Information Portal [original thread]
CCP Legion wrote: This is due to the interaction with the new brighter nebulas and the clouds in the dungeons. You can turn off HDR and that might alleviate the problem a bit. Alternatively you can turn off the clouds completely by unticking ...
- by Bienator II - at 2014.11.06 17:55:12
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94. Announcement:Phoebe Issues - in EVE Information Portal [original thread]
selected item window for planets if broken (kinda a big deal) http://i.imgur.com/ie95Zxe.png i just podded someone because he could not warp in time due to missing button:( i hope he gets his pod back via petition since i feel a little bad
- by Bienator II - at 2014.11.04 18:40:34
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95. Sticky:Dev blog: U and I - Together we continue our little improvements - in EVE Information Portal [original thread]
<3 the advanced search btw. Every time i am drunk and forgot where i parked my ship i enter "ships" and it tells me where it is!
- by Bienator II - at 2014.10.31 17:03:51
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96. Sticky:Dev blog: Longer Queues Expected: Skill Training Above and Beyon... - in EVE Information Portal [original thread]
Grismar wrote: Ah, great, And you'll also be reimbursing old time players for time lost due to RL limitations preventing them from queueing up skills even though their accounts were active in the past? No? That's a shame... Don't get me wron...
- by Bienator II - at 2014.10.28 19:11:48
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97. Sticky:Dev blog: Longer Queues Expected: Skill Training Above and Beyon... - in EVE Information Portal [original thread]
extended downtimes - we no longer fear you!
- by Bienator II - at 2014.10.28 16:17:16
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98. Sticky:Dev Blog: Trials and Tribulations - in EVE Information Portal [original thread]
i hope the fact that trials can now enter FW doesn't cause the same problems as it did before you added the restriction a while back if a trial player (a real noob) wants to join FW he can just join a player corp.
- by Bienator II - at 2014.10.24 18:40:07
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99. Sticky:Dev blog: Multisell all the things with Phoebe - in EVE Information Portal [original thread]
the X for removing the item is placed in the middle of the row which is a little intuitive. http://i.imgur.com/GuWs4s7.png having it left or right would be better IMO
- by Bienator II - at 2014.10.21 16:28:55
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100. Sticky:Dev blog: Multisell all the things with Phoebe - in EVE Information Portal [original thread]
CCP Punkturis wrote: Bienator II wrote: what is the limit? how many items can you sell at once? if you're setting up sell orders it's based on your skills so you can set up hundred at once if you have the skills and the window will sup...
- by Bienator II - at 2014.10.21 15:47:39
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