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21. Sticky:[Right Now] Insurance Payouts Recalculation - in Ships and Modules [original thread]
happy insurance recalculation day. does that mean that things like SOE ships have now hull values on killmails?
- by Bienator II - at 2014.12.03 13:57:36
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22. what is a good ship for ransoming solo miners in low sec? - in Ships and Modules [original thread]
vindicator should do the trick
- by Bienator II - at 2014.11.10 04:37:25
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23. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
Sable Blitzmann wrote: Bienator II wrote: feature idea: let us fit a clone like a ship and simply select them via dropdown box for each ship. edit: 1.5.1 works great, tested in windows and linux ;) Not sure what you mean by clone. Do you...
- by Bienator II - at 2014.10.02 16:22:00
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24. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
feature idea: let us fit a clone like a ship and simply select them via dropdown box for each ship. edit: 1.5.1 works great, tested in windows and linux ;)
- by Bienator II - at 2014.10.02 03:54:00
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25. Set Up for My Algos - in Ships and Modules [original thread]
general feedback: don't dual tank unless you know what you are doing, don't leave slots empty, algos is a drone boat, and you didn't even mention drones ;)
- by Bienator II - at 2014.06.27 19:38:00
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26. Ship Insurance Idea - in Ships and Modules [original thread]
CCP Rise wrote: To the OP and the situation with the Augoror: The reason the payout is so low is that the insurance formula doesn't take 'extra materials' in the build cost into account when figuring out the insurance value even though you hav...
- by Bienator II - at 2014.06.19 20:25:00
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27. Nestor - Anyone using it? - in Ships and Modules [original thread]
i think afk cloakers are using it.
- by Bienator II - at 2014.06.16 03:33:00
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28. Mobile tractor units need tweaking - in Ships and Modules [original thread]
devs once said its intentional. use one at a time. i bet you can find it using forum search
- by Bienator II - at 2014.06.16 03:30:00
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29. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
so i am using the same pyfa DB for over 2 years now and suspect that it might have some problems. (e.g i once got far too good tank values, after exporting the fit, removing it and importing it again it was fine). Is there a procedure how to impo...
- by Bienator II - at 2014.06.11 21:49:00
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30. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
would it be possible to keep the fit name when you drag the fits from the html exported page to a chat window? currently it creates a link with the hull name instead of the fit name.
- by Bienator II - at 2014.06.08 03:54:00
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31. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
great stuff! however i think i found i bug since it seems that i can't update the skills of my char anymore. E.g medium drone op is set to not-injected and i can't change it via API update or even when i go over the char editor window. I press ok...
- by Bienator II - at 2014.06.03 21:51:00
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32. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
i like the new layout of the auto-sync HTML page - works much better in the IGB now.
- by Bienator II - at 2014.03.25 05:10:00
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33. Say good things about Amarrian ships! - in Ships and Modules [original thread]
they don't rust that quickly
- by Bienator II - at 2014.03.04 01:42:00
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34. 3 questions about the Sentinel - in Ships and Modules [original thread]
You will probably kite most of the time if you are in a sentinel. The neuts are your only range control but the buffed range makes it a fairly easy to use ship now. Just watch out for LML boats. I have a few unedited solo fights on my youtube ch...
- by Bienator II - at 2014.01.01 04:54:00
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35. Pointless T2 mods a list. - in Ships and Modules [original thread]
neuts, nos, TDs
- by Bienator II - at 2013.12.20 17:40:00
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36. Sentry drones drifting away at 1 m/s - in Ships and Modules [original thread]
the eve server does not know the orientation of a drone or ship. This means your ship is a dot for him. The only way to tell the client where some item is pointing at is to make it move in the direction. They move to the target they are shooting w...
- by Bienator II - at 2013.11.21 03:55:00
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37. Stratios and Astero - Way over priced? - in Ships and Modules [original thread]
supply and demand. if you can sell it high why sell it low
- by Bienator II - at 2013.11.19 20:44:00
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38. thoughts on vexor or arbitrator - in Ships and Modules [original thread]
vexor is a combat cruiser, arbitrator is a ewar cruiser. Totally different. In a vexor you press keep-at-range 2k and enable everything. You don't do this with an arbi
- by Bienator II - at 2013.11.08 23:41:00
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39. pyfa 1.1.14 (Odyssey 1.0) - in Ships and Modules [original thread]
singularity has been updated today with the newest changes - any change for a new pyfa build?
- by Bienator II - at 2013.11.01 21:43:00
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40. Navy Frigates? - in Ships and Modules [original thread]
they haven't even rebalanced pirate faction frigs yet. Adding new stuff without fixing old is just twice the work later.
- by Bienator II - at 2013.10.24 17:40:00
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