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181. Rubicon visuals feedback - in Test Server Feedback [original thread]
i am wondering if you could make it look differently if you have the insane warp speed of a interceptor compared to larger boats.
- by Bienator II - at 2013.10.11 17:07:00
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182. [Rubicon] Audio changes feedback - in Test Server Feedback [original thread]
is there a way how to disable those "acceleration gate tracks" which play when you enter plexes, sites or missions? Or a hotkey which mutes the music would be also an acceptable workaround ;)
- by Bienator II - at 2013.10.08 19:22:00
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183. Sticky:Rubicon Feature List & General Feedback Thread on Singularity - in Test Server Feedback [original thread]
Bubanni wrote: 2: Prefired modules (when locking someone) often don't activate once you have someone locked same issue exists also on TQ. Happens to me quite often, esp when i prefire multiple mods at once.
- by Bienator II - at 2013.10.08 04:04:00
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184. Rubicon visuals feedback - in Test Server Feedback [original thread]
PI doesn't work for me. Screen flickers a second but nothing happens, i still see the ship but camera control is gone which made me to restart the client.
- by Bienator II - at 2013.10.07 18:59:00
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185. Rubicon visuals feedback - in Test Server Feedback [original thread]
how do i see if the DX11 client is in use?
- by Bienator II - at 2013.10.07 18:47:00
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186. Rubicon visuals feedback - in Test Server Feedback [original thread]
bubbles look awesome now. However its still hard to see if you are inside or outside the bubble. Would be nice to have an indicator for it or even a graphical effect. (i remember "nexus the jupiter incident" had an effect on the ship hull when you...
- by Bienator II - at 2013.10.07 18:33:00
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187. " Remote Capacitor Transmitters" - in Test Server Feedback [original thread]
isn't it even wrong to say that you transmit something remotely? Its like transmitting something remote from b to c while watching from a. energy transmitter would be sufficient IMO.
- by Bienator II - at 2013.09.04 04:09:00
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188. Sticky:Odyssey 1.1 now on Singularity (general feedback thread) - in Test Server Feedback [original thread]
latest update makes me patch over 2.21 JIGABYTE between last weeks version and todays version. Just saying.
- by Bienator II - at 2013.08.18 17:19:00
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189. [Odyssey 1.1] Radial Menu + Drone + few other UI changes - in Test Server Feedback [original thread]
the drone UI changes are very nice, looking forward to the patch! and btw whatever you did to the drone window.. awesome work. It is fast and doesn't do random things like collapsing stuff or disappearing for a few seconds.
- by Bienator II - at 2013.08.13 01:51:00
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190. Black Screen on undock - in Test Server Feedback [original thread]
workaround: open/close map (F10) or dock/undock till it goes away.
- by Bienator II - at 2013.06.10 03:24:00
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191. Sticky:Feedback Request: Radial Menu - in Test Server Feedback [original thread]
CCP Sisyphus wrote: Chirality Tisteloin wrote: When I drag out the orbiting distance from the radial menu, can I get a (colour?) indicator when I cross my current range? Thanks, Chira. Can you explain this a little better? WHat do you me...
- by Bienator II - at 2013.05.30 16:43:00
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192. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
CCP Paradox wrote: Rengerel en Distel wrote: I had a bug report in about logging into the game without the scanner list populating, and having to relog to fix it. The report was closed as they couldn't reproduce it. I'm still having the bug ...
- by Bienator II - at 2013.05.30 16:38:00
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193. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
CCP Bayesian wrote: Maddan69 wrote: Can we get a response from a Dev if they are even considering changing the variable which causes the Loot Explosion? Instead of having two tries at the hacking mini-game either: Failing the hack attempt y...
- by Bienator II - at 2013.05.29 03:48:00
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194. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
the bug where the exploration structure spawns within collision bounds of an other structure is still there the last time i checked.
- by Bienator II - at 2013.05.29 03:44:00
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195. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
CCP Paradox wrote: Kitanga wrote: Bienator II wrote: here a small request: if you double click a signature in the scanner window and you have the system map open, could you make it so that the camera centers on that signature? (the same ...
- by Bienator II - at 2013.05.28 17:26:00
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196. Radial Menu Update - in Test Server Feedback [original thread]
you should give it a delay BY DEFAULT. Its nice to have it configurable but i already can see noobs asking how to get rid of that thing which appears every time i click on something. (my default was "slider left" which is probably 0 delay)
- by Bienator II - at 2013.05.26 23:50:00
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197. [Odyssey Feedback Request] New Sensor Overlay - in Test Server Feedback [original thread]
so when you wait in a system for a site to appear (which is sometimes required if you want to flip a system in FW) what is needed to find the new site? Do you have to keep the overlay cycling all the time or will it appear in the system scanner wi...
- by Bienator II - at 2013.05.26 03:37:00
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198. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
here a small request: if you double click a signature in the scanner window and you have the system map open, could you make it so that the camera centers on that signature? (the same way it would center itself on the signature if you would doubl...
- by Bienator II - at 2013.05.25 21:32:00
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199. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
what if the container spewing thing would be the mechanic for a partially or fully failed hacking attempt instead of a fully successful hack. if the game could be set up to have three endings: full success, partial success and failure, success wo...
- by Bienator II - at 2013.05.24 20:25:00
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200. Patching error with 23 May SiSi patch - in Test Server Feedback [original thread]
Zeradn wrote: I had the same issue with the launcher getting stuck with the message 'loading launcher update'. I went the the SISI client folder and deleted the launcher folder and replaced it with the launcher.old folder. When I ran the client...
- by Bienator II - at 2013.05.23 18:09:00
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