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121. Factional Station Variants* - in Test Server Feedback [original thread]
just an idea - don't know how difficult it would be (maybe its really easy you never know), maybe it would be possible to make stations change color if facwar sov changes. Or at least the banner gets crossed out or something similar.
- by Bienator II - at 2014.05.15 13:07:00
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122. Some little ui things in "Kronos" - in Test Server Feedback [original thread]
Strinyth heart wrote: Bienator II wrote: i looked at the "repair progress", rewinded the vid. Looked again.... and i couldn't see the difference between SISI and TQ. Maybe i am blind or something ;) Check the heat status on the Stasis web...
- by Bienator II - at 2014.05.14 18:59:00
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123. Some little ui things in "Kronos" - in Test Server Feedback [original thread]
i looked at the "repair progress", rewinded the vid. Looked again.... and i couldn't see the difference between SISI and TQ. Maybe i am blind or something ;)
- by Bienator II - at 2014.05.14 17:10:00
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124. Some little ui things in "Kronos" - in Test Server Feedback [original thread]
i think karkur just fixed eve
- by Bienator II - at 2014.05.14 15:08:00
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125. Lens Flare Adjustments - in Test Server Feedback [original thread]
i really like the secondary lense effect when you turn the camera away from the sun. Really well done!
- by Bienator II - at 2014.05.14 15:07:00
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126. [Kronos] New Ship Skins - in Test Server Feedback [original thread]
not sure what to think about the bloodrider skins. Bloodrider skin for the geddon would make it look like the bhaaal with no visual difference. (i know that the geddon doesn't have the skin option yet)
- by Bienator II - at 2014.05.13 22:39:00
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127. Testing the New Eden Store - in Test Server Feedback [original thread]
first impression: - menu + banner takes away almost half of the screen height - at first i thought you can't scroll since the mouse wheel activation zone is not the whole screen width (counter intuitive if you are used to browsers) - everything...
- by Bienator II - at 2014.05.12 18:05:00
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128. [Rubicon] Audio changes feedback - in Test Server Feedback [original thread]
sound of someone locking you would be cool. i kept the "target them back" option on for a long time just to hear when someone is about to attack you. also... the new supersonic boom warp sound effect already solves the "new ship on grid" problem ...
- by Bienator II - at 2014.05.06 18:04:00
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129. [Rubicon] Audio changes feedback - in Test Server Feedback [original thread]
CCP WhiteNoiseTrash wrote: Did anyone actually see the thing? yep. but i couldn't find the "acceleration gate soundtracks" checkbox :)
- by Bienator II - at 2014.05.04 03:02:00
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130. Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
reactivate please
- by Bienator II - at 2014.05.02 03:02:00
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131. New Tooltips on Singularity - in Test Server Feedback [original thread]
cool stuff! what about tooltips for characters listing basics like current corp, standing icons, aggression icons etc? (so you don't have to show-info all the time)
- by Bienator II - at 2014.04.30 18:39:00
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132. [Rubicon] Audio changes feedback - in Test Server Feedback [original thread]
is there any devhack to turn off the "acceleration gate tracks"? e.g. what would happen if i find them and remove them from the client myself?
- by Bienator II - at 2014.04.29 18:10:00
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133. [Rubicon] Audio changes feedback - in Test Server Feedback [original thread]
i forgot to say thank you for removing the gate sparks sound which ended up looping all the time!
- by Bienator II - at 2014.04.17 16:17:00
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134. [Rubicon] Audio changes feedback - in Test Server Feedback [original thread]
CCP WhiteNoiseTrash wrote: (And please don't post that vid of the airplanes firing Gatlings, as they will NEVER get to sound like that!!! - It got posted so often in the past, I drove me nuts) can we link the freespace 2 beam weapon sound v...
- by Bienator II - at 2014.04.16 20:51:00
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135. TriLambda Features and Feedback: Rubicon 1.3 - in Test Server Feedback [original thread]
btw out of interest. what do you mean by linear lighting model? It can't mean phong shading since the old model was already looked like it had linear interpolation for the surface normals.
- by Bienator II - at 2014.03.13 04:23:00
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136. TriLambda Features and Feedback: Rubicon 1.3 - in Test Server Feedback [original thread]
overall i really like the changes. However there are still big differences in visual quality between old and new models. The lighting on the sentinel looks really good (makes it look like its build out of weapon steel), if you take a look at old s...
- by Bienator II - at 2014.03.12 18:17:00
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137. First release candidate for Rubicon 1.3 on Singularity - in Test Server Feedback [original thread]
pilgrim is pink
- by Bienator II - at 2014.03.08 03:11:00
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138. TriLambda Features and Feedback: Rubicon 1.3 - in Test Server Feedback [original thread]
CCP Sledgehammer wrote: Linear Lighting! We have implemented our first pass of Linear Lighting on ships. This shows up detail better as well as an increased richness of colour. As it stands, certain users may perceive ships to be darker. We'...
- by Bienator II - at 2014.02.27 04:06:00
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139. Little things in Rubicon 1.3 - in Test Server Feedback [original thread]
the dscan, it is... beautiful *cries*
- by Bienator II - at 2014.02.26 21:59:00
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140. TriLambda Features and Feedback: Rubicon 1.3 - in Test Server Feedback [original thread]
visible drone bay would be nice (also on the sentinel). And could you give the sentinel a different color scheme than the crucifier? They are not distinguishable atm.
- by Bienator II - at 2014.02.26 17:53:00
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