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161. [Rubicon] Audio changes feedback - in Test Server Feedback [original thread]
CCP WhiteNoiseTrash wrote: Alvatore DiMarco wrote: I don't want to derail this thread, but since you asked me a direct question I'll answer it. Having spoken messages "someone has activated the wormhole" "someone has done this" "someone has ...
- by Bienator II - at 2013.12.02 16:37:00
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162. [Rubicon] Audio changes feedback - in Test Server Feedback [original thread]
CCP WhiteNoiseTrash wrote: 4. The audio of the boosters themselves, have been changed to be louder when being behind the ship, but almost totally quiet when in front of it. just make sure its not too silent from the front. You want to hear ...
- by Bienator II - at 2013.11.20 17:41:00
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163. [Mobile Tractor Unit] Cloaking Detection - in Test Server Feedback [original thread]
CCP Masterplan wrote: No. It is a Mobile Tractor Unit, not a Covert Ship Detection Unit. Covert Ship Detection Unit confirmed for rubicon 1.1
- by Bienator II - at 2013.11.17 18:34:00
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164. [Rubicon] Audio changes feedback - in Test Server Feedback [original thread]
i am a big fan of the MJD where you see before the actual jump that the target is about to jump. The normal warp has also the acceleration part (if not already aligned) which isn't however represented by any graphics or sound effect for the observ...
- by Bienator II - at 2013.11.13 17:40:00
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165. [Rubicon] Interbus Ship Identification System feedback thread - in Test Server Feedback [original thread]
feature request: if you right click on a ship you get a "compare with" context menu entry with the following sub entries: - ... other variants - ... other ships in group - ... other races this will open the compare tool with a pre-populated l...
- by Bienator II - at 2013.11.08 20:45:00
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166. Sticky:[Rubicon] Ghost Sites & Ascendancy Implant Set - in Test Server Feedback [original thread]
CCP Affinity wrote: Popup messages are still missing, when warping to the site thats a good thing, right?
- by Bienator II - at 2013.11.08 16:51:00
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167. Mobile Depot Feedback - in Test Server Feedback [original thread]
remove them from dscan
- by Bienator II - at 2013.11.05 01:28:00
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168. [Rubicon] Interbus Ship Identification System feedback thread - in Test Server Feedback [original thread]
you can't drag ships from the ship tree to the compare tool. Even draging them from the show info doesn't work. In fact the only drag source which worked for me was the market window. edit: daredevil has the wrong ship preview background. its the...
- by Bienator II - at 2013.11.03 05:40:00
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169. Where are the windows on the SOE ships? - in Test Server Feedback [original thread]
webcams, lots of them
- by Bienator II - at 2013.11.03 05:31:00
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170. Where are the windows on the SOE ships? - in Test Server Feedback [original thread]
they run on linux
- by Bienator II - at 2013.11.02 05:04:00
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171. [Rubicon] Audio changes feedback - in Test Server Feedback [original thread]
CCP WhiteNoiseTrash wrote: Mike Forsite wrote: Sorry if i ask this a second time, but i don't read the complete post. Are you adjusting the warp sound samples (accelerate / decelerate) to the changed warp speeds? If i use a fast ship like a ...
- by Bienator II - at 2013.10.31 18:27:00
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172. Mobile Siphon Unit - Feedback - in Test Server Feedback [original thread]
I think the siphon units should be fully anonymized. The reasoning is simple, the fact that the name of the player is in the show info of the unit, encourages people to use throw away alts for the deployment. It basically serves no purpose, it onl...
- by Bienator II - at 2013.10.28 18:29:00
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173. New Login Screen Feedback - in Test Server Feedback [original thread]
they mentioned somewhere that the button is a placeholder
- by Bienator II - at 2013.10.27 04:40:00
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174. [Rubicon] Audio changes feedback - in Test Server Feedback [original thread]
CCP WhiteNoiseTrash wrote: Bienator II wrote: just wanted to say thanks for the MWD sound. I can easily tell if something activates a MWD on grid with me when i solo, without even looking at the overview. That being said, it would be cool to...
- by Bienator II - at 2013.10.25 20:44:00
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175. [Rubicon] Audio changes feedback - in Test Server Feedback [original thread]
just wanted to say thanks for the MWD sound. I can easily tell if something activates a MWD on grid with me when i solo, without even looking at the overview. That being said, it would be cool to have a more distinctive AB sound. Currently it soun...
- by Bienator II - at 2013.10.25 15:32:00
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176. Mass moving in Fleets - in Test Server Feedback [original thread]
awesome usability improvements. Is the compare tool button also coming?
- by Bienator II - at 2013.10.23 16:46:00
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177. [Rubicon] Interbus Ship Identification System feedback thread - in Test Server Feedback [original thread]
i am wondering if you guys plan to do do something similar for weapon systems.
- by Bienator II - at 2013.10.20 17:07:00
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178. Pocos and suspect flagging - in Test Server Feedback [original thread]
Vincent Athena wrote: Remember that a POCO can be anywhere near the planet. So if you are planning on Ninja'ing in a POCO, be sure to bookmark a spot near the planet that is off grid from both the normal planet warp in and the NCO warp in. a...
- by Bienator II - at 2013.10.14 20:56:00
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179. [Rubicon] Kuromaku changes - in Test Server Feedback [original thread]
i am wondering. will those banners come back? ads with plex offers and stuff? Or will they stick to the launcher?
- by Bienator II - at 2013.10.13 23:06:00
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180. [Rubicon] Interbus Ship Identification System feedback thread - in Test Server Feedback [original thread]
a little detail i don't like is how it centers the tree on the screen when you open it. The rookie ship is in the screen center and 90% of the tree is off screen. I think it would make a better first impression if you would put the rookie ship on ...
- by Bienator II - at 2013.10.12 17:11:00
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