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1. In Graphical changes...take a look behind - in Player Features and Ideas Discussion [original thread]
Originally by: WiDOC So my idea was to remake the background, to make a game more immersive, and it will be so beautiful with ambulation !!! Not to remake it, but to remove it! To REMOVE it! ;) Space should be dark, black. Only rarely...
- by BigWhale - at 2008.10.26 10:06:00
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2. Space Whaling Occupation Reformed - in Player Features and Ideas Discussion [original thread]
I just wish this thread would die... :> It really hurts my feelings! :P
- by BigWhale - at 2008.10.26 08:07:00
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3. Dev Post Marker - in Player Features and Ideas Discussion [original thread]
Greetings, Can we get a dev post marker on page numbers? When you see a thread that has the blue line which marks thread that contains a dev post, it would be really useful if page number where dev post is located would be colored blue. Anything ...
- by BigWhale - at 2008.10.26 07:39:00
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4. [IDEA] Binary Stars - in Player Features and Ideas Discussion [original thread]
I just want my space to be black... :( -- R, U & Y are letters, not words...
- by BigWhale - at 2008.10.19 07:07:00
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5. pyEVE - Linux character monitor - in Skill Discussions [original thread]
If you run into any trouble with 0.4 version do tell. -- R, U & Y are letters, not words...
- by BigWhale - at 2008.10.03 16:56:00
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6. pyEVE - Linux character monitor - in Skill Discussions [original thread]
Instead of early September, we made it in early October. :) 0.4 release of pyEVE with some new changes. Grab it from Sourceforge . All comments and suggestions welcome! -- R, U & Y are letters, not words...
- by BigWhale - at 2008.10.02 19:59:00
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7. What causes node lag anyway? - in EVE Technology Lab [original thread]
Maybe fleet jumps could me more synchronous? When fleet commanders issues an order Jump Fleet, all incoming clients are put on standby, data is gathered, sent to clients and when clients report that data is there rendering should begin. And at tha...
- by BigWhale - at 2008.08.24 06:56:00
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8. [ISSUE] Forum reworking - in Assembly Hall [original thread]
Tech Lab! -- R, U & Y are letters, not words...
- by BigWhale - at 2008.08.24 06:21:00
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9. what ingame font does eve use? - in EVE Technology Lab [original thread]
Originally by: Ralf Smith Jesus christ, if you have eye problems, get a screen magnifier or change the text size. companies shouldnt have to adapt to the defects of us, the defected ones should adapt. (and i use the word defect with the ut...
- by BigWhale - at 2008.08.24 06:15:00
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10. Dual Monitor Support - in Player Features and Ideas Discussion [original thread]
I just use Linux client and I told KDE to put EVE on Desktop #3, on the primary monitor. I would, however, want a client that could open a map on the secondary monitor and keep it open. :) -- R, U & Y are letters, not words...
- by BigWhale - at 2008.08.11 21:19:00
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11. Problems getting API Keys - in EVE Technology Lab [original thread]
Originally by: Retro Rayne Failed to generate new API key. Please try again. (Violation of PRIMARY KEY constraint 'pk_apiKeys'. Cannot insert duplicate key in object 'dbo.apiKeys'.) HELP ME If you're using Windows, then try pressing...
- by BigWhale - at 2008.08.11 20:34:00
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12. IGB: The Leper Project? - in EVE Technology Lab [original thread]
I'd just remove it from the game. Completely. -- R, U & Y are letters, not words...
- by BigWhale - at 2008.08.11 20:08:00
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13. API key - in Issues, Workarounds & Localization [original thread]
Originally by: Katchin Finally worked for me after pressing refresh 80-100 times. Do not press refresh too fast though, or you'll miss it. LOL, Priceless! -- R, U & Y are letters, not words...
- by BigWhale - at 2008.08.11 12:18:00
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14. Problems getting API Keys - in EVE Technology Lab [original thread]
Originally by: CCP Lingorm We are aware of a problem and a fix is being made. Dang, you ran out of entropy! Want to buy some? :D -- R, U & Y are letters, not words...
- by BigWhale - at 2008.08.11 12:16:00
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15. Regarding Servers, Jita, and the amount we pay - in Test Server Feedback [original thread]
Make Jita a no-fly-zone. Once you jump thru the gate, there you are, docked on a single station. No more ship trajectories. Undocking? Only if you have a course plotted in, so the system knows where to throw you out. If you don't have it, then yo...
- by BigWhale - at 2008.08.11 12:12:00
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16. Weapon Graphics Need An Upgrade - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Atlas The graphics upgrade that started with the Trinity expansion has not been completed yet and it is a massive multi-stage undertaking. Effects will be completely revamped in an expansion hopefully next year... and ...
- by BigWhale - at 2008.08.11 11:59:00
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17. Delayed Dev Blog - in Linux [original thread]
To be honest, I love all those nerfing blogs. Speed nerf, sec status nerf (boost?!). Reading those threads is simply epic. -- R, U & Y are letters, not words...
- by BigWhale - at 2008.08.07 12:56:00
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18. Delayed Dev Blog - in Linux [original thread]
Not that I'm trying to kiss ass, but CCP THANK YOU! Great job! thumb up! Keep up the good work! Or whatever... ;) I, for one, welcome our delayed dev blogs! -- R, U & Y are letters, not words...
- by BigWhale - at 2008.08.06 12:05:00
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19. pyEVE - Linux character monitor - in Skill Discussions [original thread]
Originally by: Tokeiito Business For some strange error, there are missing descriptions for 3 or 5 skills. I'm still trying to catch it :) Skill descriptions will have to be implemented in a a different way since Keyrel rehauled skillT...
- by BigWhale - at 2008.08.04 10:32:00
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20. New Dev Blog: The Return of the Data Export - in EVE Information Portal [original thread]
Well, I wanted to point out (what was already mentioned), that data dumps would most commonly be in a human readable form. I am sure that CCP had a very good reason why they made a binary dump in some obscure format. And I would present the same ...
- by BigWhale - at 2008.08.01 16:48:00
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