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1. MINMATARxCALDARI: Bridging the Gap - in Player Features and Ideas Discussion [original thread]
Nariya Kentaya wrote: Didnt look at the responses, but has seriously no one pointed out the "10% bonus to projectil optimal per level"? Even with artillery, isnt falloff generally MUCH better than optimal? Nah optimal bonus is better for art...
- by BiggestT - at 2014.06.07 01:52:00
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2. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: I'm not ignoring this thread at all. That being said, I am well aware of the kinds of games that can be played in attempts to win theorycrafting arguments. I am especially amused by the implication that 900m sig radius capita...
- by BiggestT - at 2014.05.27 13:38:00
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3. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
Hi everyone, I made more graphs! This is a follow-up to my last thread here . So what do the graphs mean? The graphs show that even after 20 minutes, the new phoenix barely out damages the old one. In addition, the old phoenix does similar...
- by BiggestT - at 2014.05.27 11:34:00
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4. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
Burneddi wrote: BiggestT wrote: TheMercenaryKing wrote: BiggestT wrote: If anyone is interested, I have graphed the new vs. old phoenix numbers here To see the full reddit discussion of these graphs, see here (my reddit user name ...
- by BiggestT - at 2014.05.19 00:56:00
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5. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
TheMercenaryKing wrote: BiggestT wrote: If anyone is interested, I have graphed the new vs. old phoenix numbers here To see the full reddit discussion of these graphs, see here (my reddit user name is deepandabear fyi) It is quite clea...
- by BiggestT - at 2014.05.18 14:58:00
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6. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
If anyone is interested, I have graphed the new vs. old phoenix numbers here To see the full reddit discussion of these graphs, see here (my reddit user name is deepandabear fyi) It is quite clear that the higher DPS is not substantial enoug...
- by BiggestT - at 2014.05.18 08:49:00
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7. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
CCP Fozzie you are exactly like a bad boyfriend! Promising us amazing things at fanfest... Then go and pull this sh*t with explo radius?? I mean come on. The current phoenix is actually better than this (except for structures bashing * yawn *),...
- by BiggestT - at 2014.05.10 11:37:00
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8. "Light" Command Ships - in Player Features and Ideas Discussion [original thread]
In regards to faction warfare, this will be a nice touch. ANyone that hates link bonuses need not worry, just shoot the ship with the links (they can't hide anymore). Here is more info on how ongrid-only links will affect FW: https://forums.ev...
- by BiggestT - at 2013.10.08 10:04:00
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9. If offgrid boosting's nerfed, give command ships (& BC) a new role in fa... - in Player Features and Ideas Discussion [original thread]
Liafcipe9000 wrote: BiggestT wrote: Off-grid boosting has been a problem since time immemorial in EVE. Removing it is the right choice (as CCP intends to do once they iron the kinks out). GET THE SMEG OUT MY EVE There, there, CCP wil...
- by BiggestT - at 2013.10.07 14:26:00
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10. If offgrid boosting's nerfed, give command ships (& BC) a new role in fa... - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: Fast groups of cruisers that don't want to be slowed down by command ships can just bring tech 3 boosts along. Of course they won't have a full rack of boosts if they intend to fit the T3s to survive any hits. Tech ...
- by BiggestT - at 2013.10.07 08:36:00
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11. If offgrid boosting's nerfed, give command ships (& BC) a new role in fa... - in Player Features and Ideas Discussion [original thread]
Arya Regnar wrote: we need CS frigates with high speed if on grid boosting is to be a thing. CS are fat and slow pieces of **** that can't work with skirmish. I agree that a new type of smaller CS ship is likely needed, preferably in a frig...
- by BiggestT - at 2013.10.07 05:02:00
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12. Sticky:[Rubicon] Command Ship Models - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: The previous thread had a lot of people who disliked the changes, but significantly more people who did like the changes. I remember very distinctly, as I kept a running total on posts in support of and against the chang...
- by BiggestT - at 2013.10.06 10:07:00
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13. If offgrid boosting's nerfed, give command ships (& BC) a new role in fa... - in Player Features and Ideas Discussion [original thread]
Lair Osen wrote: So pretty much, you want incursion-esque sites in FW Well FW sites are not anything like Incursions so there wouldn't be that many simularities (timer vs. rats, lp reward vs. isk reward). But yes, I would like more opti...
- by BiggestT - at 2013.10.06 09:33:00
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14. If offgrid boosting's nerfed, give command ships (& BC) a new role in fa... - in Player Features and Ideas Discussion [original thread]
Lair Osen wrote: So you want off grid boosting removed, so your CS is only most useful when on grid with a fleet, then you want a M/L plex created so that they can be used solo? You're sending somewhat mixed messages here. You really shouldn't...
- by BiggestT - at 2013.10.06 09:04:00
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15. If offgrid boosting's nerfed, give command ships (& BC) a new role in fa... - in Player Features and Ideas Discussion [original thread]
Off-grid boosting has been a problem since time immemorial in EVE. Removing it completely is the right choice (as CCP intends to do once they iron the kinds out). BUT Command ships have a very limited role in faction warfare already, removing of...
- by BiggestT - at 2013.10.06 08:02:00
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16. Sticky:[Rubicon] Command Ship Models - in Player Features and Ideas Discussion [original thread]
We said it before and will say it agian: BAD IDEA. A) This thread and the last thread clearly demonstrate a divided opinion on this change (possible even net negative). Either make completely new models or don't bother, because you get no net ben...
- by BiggestT - at 2013.10.06 07:27:00
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17. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Morel Nova wrote: Swap the arty RoF buff to a 20% damage bonus instead. Artillery is for alpha strikes, this risks making all weapon systems a bit too similar which is boring. Its very intentional that it gets ROF and not ...
- by BiggestT - at 2013.07.18 13:11:00
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18. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
ALL HAIL The Eagle is gonna be sweeet
- by BiggestT - at 2013.07.18 11:44:00
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19. A (relatively) simple way to incorporate EVR into EVE? - in Player Features and Ideas Discussion [original thread]
Okay so we've all seen EVR at E3 and can agree on one thing: it's awesome. The next question is, if this were to be included into the EVE universe, how? Firstly the strategic basics... Adding EVR would be just like any other new feature: add a ski...
- by BiggestT - at 2013.06.21 07:25:00
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20. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
Malcanis wrote: The Raven is classed as an "Attack" battleship (smaller, faster, slightly fewer hp). You shouldn't be comparing it to the Hype, but to the Mega. Scorp is a "Disruption" BS, and it's the only one, so there's no direct comparison...
- by BiggestT - at 2013.06.06 11:21:00
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