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1. New skill/tractor beam mechanics - in Player Features and Ideas Discussion [original thread]
It is like I am trying to evolve the full fledged game of baseball from one base stickball and you are saying 'oh but we have all these different sticks to hit the ball with, broomsticks, closet poles, fenceposts.. its fine as it is'. <-------...
- by Billy Sastard - at 2009.10.26 15:01:00
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2. New skill/tractor beam mechanics - in Player Features and Ideas Discussion [original thread]
2 days, 35 views, and nary even a troll? I am going to assume that the idea is just so good that everyone is speechless, right? <-------------------------------------------------> "Only two things are infinite, the universe and human stup...
- by Billy Sastard - at 2009.10.26 05:51:00
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3. New skill/tractor beam mechanics - in Player Features and Ideas Discussion [original thread]
Edited by: Billy Sastard on 23/10/2009 22:45:48 Edited by: Billy Sastard on 23/10/2009 22:42:48 I had a thought the other day while tractoring up some sleeper wrecks that might actually bear consideration. And please stop me if you have he...
- by Billy Sastard - at 2009.10.23 22:42:00
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4. implimenting multiple logons concord 30 day multiple clone liscense - in Player Features and Ideas Discussion [original thread]
Originally by: BenjaminBarker Originally by: Markus Reese Originally by: Fullmetal Jackass Why would you want to? You can only train one character at a time on each account. Why not just keep it simple and pay the exact sam...
- by Billy Sastard - at 2009.10.23 18:52:00
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5. Indestructible pods and insurance - in Player Features and Ideas Discussion [original thread]
Originally by: Trenchi Just pitching an idea. What if: 1. Pods were indestructable. 2. When ship is killed the pod autopilots back to medicalbay. The pod cant be controlled by pilot. 3. To counterbalance stuff, losswise, insurance is remo...
- by Billy Sastard - at 2009.10.23 18:46:00
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6. implimenting multiple logons concord 30 day multiple clone liscense - in Player Features and Ideas Discussion [original thread]
No need for the added complication of a new item, just feed it plexes. You right click a plex on your 'main' and it gives you a new option of applying it to the alternate. You could even make it so that when you show info on someone their linked p...
- by Billy Sastard - at 2009.10.23 18:25:00
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7. Drone damages in combat log - in Player Features and Ideas Discussion [original thread]
yes please. And while you are at it, please come up with some way that we can check info on drones in a ships drone bay and see our skills and ship bonuses applied? <-------------------------------------------------> "Only two things are...
- by Billy Sastard - at 2009.01.05 16:52:00
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8. CCP, Please Save Me From Myself - in Player Features and Ideas Discussion [original thread]
Originally by: Abrazzar What I always dream about for gates are blinky beacons that indicate the security status of the system the gate leads to. Like a gate to 0.5 security is yellow blinky and if you're an outlaw you immediately see that...
- by Billy Sastard - at 2008.12.18 22:08:00
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9. redundant and missing prequeresites - in Player Features and Ideas Discussion [original thread]
While the point about missing requisite skills is a good one, I do not see changes like that being implemented as it will cause unruly mobs to storm CCP headquarters . Kicking someone out of their marauder all of the sudden because they don't hav...
- by Billy Sastard - at 2008.12.18 22:04:00
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10. Co.ckpit View? - in Player Features and Ideas Discussion [original thread]
Please refer to the following links and do a little research then rethink your ****pit camera proposal: Jovian Wet-grave The Capsule and The Clone Our ships are piloted via a neural interface in the pod, there is no ****pit to view anything...
- by Billy Sastard - at 2008.12.18 21:51:00
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11. Wishes for a new year - in Player Features and Ideas Discussion [original thread]
And here all I wanted was a pony
- by Billy Sastard - at 2008.12.16 21:41:00
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12. List Of Improvements/Changes - in Player Features and Ideas Discussion [original thread]
The ONLY one of these suggestions that appeals to me is the suggestion to show the destination systems sec status on gates. However, if you know what you are doing, it is not all that difficult to know beforehand what you are jumping in to. -=^=-...
- by Billy Sastard - at 2008.06.17 18:40:00
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13. Because the GM told me to - in Player Features and Ideas Discussion [original thread]
In this topic I see a bunch of people who are playing the wrong game... If you cant stand the heat, get out of the kitchen. -=^=- My views do not represent my alliance. TBH, my posts do not even represent my own views...I am posting while asleep.
- by Billy Sastard - at 2008.06.17 18:37:00
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14. War Dec. needs a change? - in Player Features and Ideas Discussion [original thread]
+ -=^=-
- by Billy Sastard - at 2007.04.14 02:57:00
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