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1. Eve bank - in Market Discussions [original thread]
Banking requires trust. But, in real life, trust is also reinforced with the threat of bodily harm and/or loss/destruction of property to the banker. In modern times, jail time keeps people in check. In eve, with no checks and balances, you take ...
- by BloodWolv - at 2004.02.13 03:22:00
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2. 1389 Aligning right the "toolbar" blocks market window numbers. - in Test Server Feedback [original thread]
This has been around since its release. They rather you just keep the neocom docked to the left as a work around.
- by BloodWolv - at 2004.02.10 02:25:00
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3. Remove NPC Stations from O.O space. - in EVE General Discussion [original thread]
Edited by: BloodWolv on 09/12/2003 21:46:55 The process would be gradual. The outer stations would charge considerably higher rates to encourage people to use/move to other stations that would gradually increase as less and less people use the...
- by BloodWolv - at 2003.12.09 21:46:00
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4. Gang Color Indicator on UI - in Player Features and Ideas Discussion [original thread]
Edited by: BloodWolv on 09/12/2003 06:38:40 This would be very useful for non-corp member fighting groups. Turn the ship class identifier to light blue or something that would not conflict with the green for corp mates and the red/yellow/oran...
- by BloodWolv - at 2003.12.08 23:32:00
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5. Remove NPC Stations from O.O space. - in EVE General Discussion [original thread]
Edited by: BloodWolv on 08/12/2003 23:22:04 Exactly, it would have to be earned. The mobile refinery will be out soon enough that will allievate that problem. Mobile refineries would than be the logical step. Than you build your POS to make ...
- by BloodWolv - at 2003.12.08 23:20:00
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6. Remove NPC Stations from O.O space. - in EVE General Discussion [original thread]
Josuha, you need to put your b.u.t.t plug back in til your boyfriend comes back home.
- by BloodWolv - at 2003.12.08 22:48:00
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7. Remove NPC Stations from O.O space. - in EVE General Discussion [original thread]
Edited by: BloodWolv on 08/12/2003 23:02:10 Edited by: BloodWolv on 08/12/2003 22:30:39 Remove NPC Stations from O.O space. If you look at this, with the eventual addition of the POS, we see a much more dynamic relasionship between empir...
- by BloodWolv - at 2003.12.08 22:19:00
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8. ho cen you get 20000 m3 cargo - in Missions & Complexes [original thread]
Quote: Add 3 giant containers and you'll gain an extra 1500 cargospace... But than you would need to split the package over 4 giants and only way to do that is, <drum roll> break the package! Thus failing the mission.
- by BloodWolv - at 2003.12.08 21:14:00
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