Pages: [1] 2 3 4 5 6 7 8 9 10 |
1. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Sounds like a great plan overall. It always annoyed the living hell out of me that "Hey, this ship that's 200m ISK is designed to sit out in the middle of nowhere and do absolutely nothing! Welcome to EVE, that's so much fun!!" Cheers and great ...
- by Bloodpetal - at 2013.08.01 15:21:00
|
2. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
I think these are a great set of changes.
- by Bloodpetal - at 2013.08.01 15:21:00
|
3. [Odyssey 1.1] Local Armor and Shield repair module changes - in Player Features and Ideas Discussion [original thread]
Sounds great, lets see what happens.
- by Bloodpetal - at 2013.08.01 15:20:00
|
4. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Comment highlights :: Marcel Devereux wrote: For the Deimos, can you roll some of that that MWD bonus up into the ship by increasing the recharge and replace it with something else. It is another archaic bonus that looks out of place. Compare...
- by Bloodpetal - at 2013.07.23 14:17:00
|
5. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
The fact you're reducing tracking BELOW BATTLESHIP SIZED GUNS is pretty indicative of a problem. I understand Signature Resolution plays into this as well, but you're skewing things to an extreme. Thoughts :: Med Short Turret weapons are more fle...
- by Bloodpetal - at 2013.07.23 13:41:00
|
6. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
God, please, change that Muninn completely. It's still a totally crap layout for a ship like this. How does another low slot make it a better sniper? You nerfed Tracking enhancers. Really you want another mid for another Tracking Computer. I rea...
- by Bloodpetal - at 2013.07.20 17:15:00
|
7. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
I really would like to see more range on Medium weapons. The ranges are pretty sad in general. 10-12 kms is hardly "long range" by todays standards. 20ish would be ideal, in my opinion. Thanks for listening.
- by Bloodpetal - at 2013.07.20 17:08:00
|
8. Racial ECM jams racial sensor ONLY, not off racials - in Player Features and Ideas Discussion [original thread]
Astroniomix wrote: Bloodpetal wrote: Astroniomix wrote: OP why is it that every time you lose to something that you can't figure out how to deal with you come to F&I demanding it be removed? How'd those kill rights work out on your...
- by Bloodpetal - at 2013.07.09 20:57:00
|
9. Racial ECM jams racial sensor ONLY, not off racials - in Player Features and Ideas Discussion [original thread]
Astroniomix wrote: OP why is it that every time you lose to something that you can't figure out how to deal with you come to F&I demanding it be removed? How'd those kill rights work out on your Rattlesnake loss? http://eve-kill.net/...
- by Bloodpetal - at 2013.07.09 19:22:00
|
10. Racial ECM jams racial sensor ONLY, not off racials - in Player Features and Ideas Discussion [original thread]
Naomi Knight wrote: Bloodpetal wrote: Naomi Knight wrote: This is a ******** idea of a ********. Ecm is already way too weak. Then why not change weapons aswell , you can only kill amarr ships with projectile guns. If you want to be able...
- by Bloodpetal - at 2013.07.09 16:53:00
|
11. Racial ECM jams racial sensor ONLY, not off racials - in Player Features and Ideas Discussion [original thread]
Naomi Knight wrote: This is a ******** idea of a ********. Ecm is already way too weak. Then why not change weapons aswell , you can only kill amarr ships with projectile guns. If you want to be able to kill other ships fit other weapons. ps:...
- by Bloodpetal - at 2013.07.09 16:33:00
|
12. Racial ECM jams racial sensor ONLY, not off racials - in Player Features and Ideas Discussion [original thread]
Kirimeena D'Zbrkesbris wrote: Bloodpetal wrote: Looking at something that CCP Greyscale has said recently is :: https://forums.eveonline.com/default.aspx?g=posts&m=2530257#post2530257 Nice try, but you failed to understand the defi...
- by Bloodpetal - at 2013.07.09 15:39:00
|
13. Racial ECM jams racial sensor ONLY, not off racials - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: This is why multspecs are not used. They are stronger than off racials....but still weak. Well at least not the officers ones. Its not cap...scorp and falcon have no cap issues unless doing something exotic. Me back in the day...
- by Bloodpetal - at 2013.07.09 13:47:00
|
14. Racial ECM jams racial sensor ONLY, not off racials - in Player Features and Ideas Discussion [original thread]
Arya Regnar wrote: I highly dislike ecm but this is a bad idea. People will just fit multispectrals all the way since fitting racials will render the modules useless to 3/4 of ships. That's fine. They have penalties which offset their capabi...
- by Bloodpetal - at 2013.07.09 05:29:00
|
15. Racial ECM jams racial sensor ONLY, not off racials - in Player Features and Ideas Discussion [original thread]
OK. So, one way to reduce the "Over Powered" elements of ECM without totally redoing the whole system has come up in a recent discussion with a friend. This is a really simple fix that can be done without too much tinkering on the system. Fits wit...
- by Bloodpetal - at 2013.07.08 23:22:00
|
16. Sticky:[Odyssey 1.1] Skill group name changes - in Player Features and Ideas Discussion [original thread]
Little Dragon Khamez wrote: CCP Ytterbium wrote: Update based on what we have seen so far. Multiple Targeting and Advanced Multiple Targeting: Agreed, it doesn't sound that great. As with Spaceship Piloting, this will be discussed inter...
- by Bloodpetal - at 2013.07.04 20:39:00
|
17. Sticky:Asking for feedback on Certificate visibility - in Player Features and Ideas Discussion [original thread]
Get out of EVE. The door is that way Caleb Ayrania wrote: I think Certificates, Employment History and Decorations all need a big remake. Preferably one that integrates all the aspects, and gives them some new and proper used features. C...
- by Bloodpetal - at 2013.07.03 14:50:00
|
18. Sticky:Asking for feedback on Certificate visibility - in Player Features and Ideas Discussion [original thread]
The only certificates I direct new players to is the Core skills, because they never seem to understand how valuable these things are. I don't know what your plans to improve them are, but I think that few people use the certificates as is, and ...
- by Bloodpetal - at 2013.07.03 14:49:00
|
19. Sticky:[Odyssey 1.1] Skill group name changes - in Player Features and Ideas Discussion [original thread]
Don't change this :: Spaceship Command - Keep it. We understand it. Unnecessary change. We are commanding a spaceship. Period, the end. Please seriously Consider This Targeting - Multiple Targeting sounds clunky. It needs another ...
- by Bloodpetal - at 2013.07.03 14:12:00
|
20. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Yes, we will be rebalancing the manufacturing requirements in a similar manner to other recent rebalance efforts. Yes, on to HACs =) I completely agree that this rebalance paves the way for more industrial ship rebalancing in...
- by Bloodpetal - at 2013.07.02 13:34:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |