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81. Can't select a character after logging in - in Issues, Workarounds & Localization [original thread]
You can run the repair tool from the Launcher by clicking on the "Wrench" icon and looking under EVE Client Settings at the bottom. or from : C:\Program Files (x86)\CCP\EVE\repair.exe
- by Bloodpetal - at 2013.05.16 15:14:00
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82. Sticky:[Odyssey] Clone Costs - in Player Features and Ideas Discussion [original thread]
I'm glad you're addressing this. I don't think 30% is sufficient at some of the costs we're seeing to justify major changes in player behavior. Hopefully it does change some metrics enough for you to decide to put more dev time into this though.
- by Bloodpetal - at 2013.05.15 21:21:00
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83. Something tells me Dust 514 might be in trouble... - in EVE General Discussion [original thread]
For $799 go buy a PC. This article is obviously a troll.
- by Bloodpetal - at 2013.04.13 18:41:00
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84. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Neuting Geddons just sidelined Curses. Cheaper, easier to insure, more performance.
- by Bloodpetal - at 2013.04.12 15:07:00
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85. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
The major issue at hand here is that I think all the Turret weapons need a review of their ranges and tracking. For example, when the Heavy Missile Launcher nerf came for range, it was a good thing in my opinion, but at the same time the whole p...
- by Bloodpetal - at 2013.03.27 15:38:00
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86. Announcement:New Blog: End of an EON: EON Magazine says "Farewell" - in EVE Information Portal [original thread]
RIP! Thanks for publishing my artwork for my corp a while back! Was fun to see it in print!
- by Bloodpetal - at 2013.03.13 14:00:00
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87. [Summer] T1 Frigate Polish Pass and Naglfar fix - in Player Features and Ideas Discussion [original thread]
Not trying to derail, but I've said "new utility high slots" 2x in this thread, so I'm going to shoot a few out that I think are realistic to implement in game mechanics terms as long as we have CCP Fozzies attention... Ideas for new Utility H...
- by Bloodpetal - at 2013.03.11 19:25:00
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88. [Summer] T1 Frigate Polish Pass and Naglfar fix - in Player Features and Ideas Discussion [original thread]
I agree the Minmatar are currently very lackluster in the frig department. Thrashers are still very strong options however, even in the face of the Caldari predominance. The Rifter just isn't performing anything well. The Breacher I've gone at len...
- by Bloodpetal - at 2013.03.11 17:39:00
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89. [Summer] T1 Frigate Polish Pass and Naglfar fix - in Player Features and Ideas Discussion [original thread]
TrouserDeagle wrote: Did you just say solo punisher? lol So is tristan definitely not ever getting a useful second bonus and/or a 4th midslot or tanking bonus? Disappointed. How about some powergrid at least? It seriously has none. I don't ge...
- by Bloodpetal - at 2013.03.11 16:49:00
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90. Sticky:New blog: All quiet on the EVE Launcher front? - in EVE Information Portal [original thread]
SamuraiJack wrote: Oh and for the love of god. put the "Patchnotes" link back on the launcher. Its murder to find on the site. This...
- by Bloodpetal - at 2013.03.11 15:54:00
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91. Sticky:New blog: All quiet on the EVE Launcher front? - in EVE Information Portal [original thread]
Are you going to have back up protocols for the Torrent in cases where Torrent is not available? Seems like most companies do have backups even if it's "slower".
- by Bloodpetal - at 2013.03.11 15:52:00
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92. [Summer] T1 Frigate Polish Pass and Naglfar fix - in Player Features and Ideas Discussion [original thread]
Ashen Darksabre wrote: Bloodpetal wrote: Quick Naglfar Comments :: Ok, so you still get the double dps bonus for the Nag hull, correct? On a separate note on the Nag... There was a fringe case using the Naglfar, because it had 5 high slot...
- by Bloodpetal - at 2013.03.11 15:32:00
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93. [Summer] T1 Frigate Polish Pass and Naglfar fix - in Player Features and Ideas Discussion [original thread]
Since you're addressing the "Strengths of the Missile Speed fits"... I really don't think they're that overpowered. The major issue is that people have to be ready to counter them. They're great guerrilla fleets, and they're very risky and very s...
- by Bloodpetal - at 2013.03.11 15:09:00
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94. [Summer] Faction Navy Frigates - in Player Features and Ideas Discussion [original thread]
Yay, Firetail sucking slightly less \o/
- by Bloodpetal - at 2013.03.11 15:03:00
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95. [Summer] T1 Frigate Polish Pass and Naglfar fix - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Going to requote one paragraph from the OP that is important, even while apologizing for the fact that it is necessarily vague at this time. Quote: Some of you will notice that there are certain imbalances that these chang...
- by Bloodpetal - at 2013.03.11 14:56:00
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96. [Summer] T1 Frigate Polish Pass and Naglfar fix - in Player Features and Ideas Discussion [original thread]
Your fix for the Breacher is adding hull? The fitting is so tight on a lot of the higher end fits, that running a damage control is almost not an option, so adding hull doesn't really enhance your survival that much at all. It seems that in or...
- by Bloodpetal - at 2013.03.11 14:30:00
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97. [Summer] T1 Frigate Polish Pass and Naglfar fix - in Player Features and Ideas Discussion [original thread]
Quick Naglfar Comments :: Ok, so you still get the double dps bonus for the Nag hull, correct? On a separate note on the Nag... There was a fringe case using the Naglfar, because it had 5 high slots... and that the launchers weren't actually bo...
- by Bloodpetal - at 2013.03.11 13:38:00
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98. EVE PVP the Sickest????? - in EVE General Discussion [original thread]
MR DEMOS wrote: I wouldn't do invisible... No fittings at all on um ..... PURE basic Big red button... no brains .... This is soley intended for those who either don't have the skills to fight or who lack knowledge of PVP... The lonely indy guy...
- by Bloodpetal - at 2013.03.11 00:50:00
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99. Should nullsec industry > hisec industry? - in EVE General Discussion [original thread]
It's actually not just Risk Vs Reward. Null sec industry will constantly suffer as long as there isn't an easy way to access goods to as many bodies as possible to promote that industry. So, with the restricted travel and station access, you w...
- by Bloodpetal - at 2013.03.08 16:40:00
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100. Simple rebalance of Empire security ratings - in EVE General Discussion [original thread]
I'm glad some folks are seeing at least the possibility of this being a potential way to make things balance out in the long run with costs of living in High/Low/Null
- by Bloodpetal - at 2013.03.04 17:33:00
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