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1. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Miss Jestz wrote: So, I've tested the command bursts in SISI and I have a question regarding the Command Burst Specialist skill. In a situation when you leave the command burst cycling, the more skilled you are in Command Burst Specialist, th...
- by Bloodstripes - at 2016.10.30 18:15:32
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2. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Sylvia Kildare wrote: I don't recall the reload times but the 30 seconds you quoted... that's with the reload time reduction skill at L5? Yep, base reload time is 60s. At Command Burst Specialist V it's 30 seconds (and that's the only way to r...
- by Bloodstripes - at 2016.10.29 01:59:53
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3. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Nevyn Auscent wrote: Bloodstripes wrote: I dunno, this feels like a gameplay mechanic that no one will actually use. =\ It means that you don't need to swap the module out, just the ammo, at the start of the roam. Making logistics much e...
- by Bloodstripes - at 2016.10.29 01:15:25
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4. Sticky:Dev blog: Command Bursts and the New World of Fleet Boosting - in EVE Information Portal [original thread]
Can anyone explain when someone would want to swap out the ammo in their bursts? At max skills+mindlink in a command ship (best duration bonus), the duration is 129s. At max skills, the min time between bursts is 60s cycle time + 30s reload time ...
- by Bloodstripes - at 2016.10.28 23:04:28
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5. How many crew per ship class? - in EVE General Discussion [original thread]
If most ships contain living crews (with, presumably, no clones), this brings up two interesting questions: The morality of leading your crew to a possible death that you will be responsible for but not share. How pod pilots manage to recruit ...
- by Bloodstripes - at 2010.03.01 04:29:00
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6. EVE CCG Rules? - in EVE General Discussion [original thread]
Great, good to know. It really is a shame that the game was discontinued. The cards are very, very pretty, and the gameplay is actually really fun. It certainly doesn't come off as a MtG clone. This would actually be a pretty awesome game to hav...
- by Bloodstripes - at 2010.02.28 02:04:00
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7. EVE CCG Rules? - in EVE General Discussion [original thread]
I'll just post the pertinent quotations from the rulebook here in case anyone wants to mull over them: Quote: 3. Management phase During your management phase you may do any or all of the following as many times as you want and in any orde...
- by Bloodstripes - at 2010.02.28 01:36:00
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8. EVE CCG Rules? - in EVE General Discussion [original thread]
I recently managed to snag a starter set of the old EVE card game, Second Genesis, at a CCP career thing - and to my amazement, it was actually cool (and pretty). However, the rules get pretty ambiguous at points, and my friend and I couldn't quit...
- by Bloodstripes - at 2010.02.27 21:53:00
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