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61. Make Training Implants a Captain's Quarters Function - in Player Features and Ideas Discussion [original thread]
Nicolo da'Vicenza wrote: other way around make training implants only active when undocked So where would you leave your ship when you log off for the night? I'm going to assume you were just being sarcastic. betoli wrote: I don't th...
- by Bluddwolf - at 2012.05.27 04:11:00
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62. Make Training Implants a Captain's Quarters Function - in Player Features and Ideas Discussion [original thread]
Quote: Quite often they do, actually, as in this case. Your implants are meant to be in danger. If you want to keep them safe, there are already options for that, but an automatic make-them-impossible-to-lose mechanic is so deeply flawed and co...
- by Bluddwolf - at 2012.05.26 19:22:00
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63. Make Training Implants a Captain's Quarters Function - in Player Features and Ideas Discussion [original thread]
Tippia wrote: it's still disincentivising undocking and that's just an awful idea to begin with. Stilll don't see why. If I did not have to use a jump clone to get the training boost to begin with, I would be more inclined to spend that 24 h...
- by Bluddwolf - at 2012.05.26 19:13:00
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64. petition: Removing local - in Player Features and Ideas Discussion [original thread]
Jackal Datapaw wrote: Bluddwolf wrote: I see nothing wrong with local the way that it is. Does it give an brief advantage to non combat seeking pilots, looking to just pass through? "yes" Is it still possible for a highly skilled pvp play...
- by Bluddwolf - at 2012.05.26 15:59:00
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65. Make Training Implants a Captain's Quarters Function - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: You...want to discourage undocking? And activity punish people for playing the game? And remove a large isk sink (LP store implant buying), not to mention a major risk? (Losing your implants) What is wrong with you? ...
- by Bluddwolf - at 2012.05.26 15:50:00
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66. The new items/ships/cargo interface - it's awful - in Player Features and Ideas Discussion [original thread]
+1 - CPP roll back to the old inventory system. There was little reason to change it. The only change I thought there should have been was: 1. Like auto stack, should have added auto repackage.
- by Bluddwolf - at 2012.05.26 13:15:00
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67. Make Training Implants a Captain's Quarters Function - in Player Features and Ideas Discussion [original thread]
CCP could change training "implants" into a Captain's Quarters function, so that you're only getting training boost when you are "docked" and your training "implants" will never be at risk or tied to one particular clone. All other implants would...
- by Bluddwolf - at 2012.05.26 13:09:00
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68. Jump Cloning reduced to 12 hours - in Player Features and Ideas Discussion [original thread]
I did not read all of the posts here, but here is my take on it. There could be a few options here: 1. Put your "training clone" at risk and join the fight for your corp / alliance. 2. Stay in your "training clone" and stay out of the fight. Ma...
- by Bluddwolf - at 2012.05.26 13:00:00
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69. petition: Removing local - in Player Features and Ideas Discussion [original thread]
I see nothing wrong with local the way that it is. Does it give an brief advantage to non combat seeking pilots, looking to just pass through? "yes" Is it still possible for a highly skilled pvp player to gate camp and snag the occasional "fly ...
- by Bluddwolf - at 2012.05.26 12:48:00
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70. Discussion thread about WiS - in EVE General Discussion [original thread]
All I really want from WIS is a social area where players can meet and chat in an "in-station" local chat channel, and smoother walking animation. Long Term: 1. Personalizing the Design and Look of our Captain's Quarters. 2. Rented Fleet Office...
- by Bluddwolf - at 2012.05.26 12:40:00
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71. Mimnitar V3...Do NOT make them prity and streamlined. - in EVE General Discussion [original thread]
CCP Zorba wrote: Seishi Maru wrote: For all god's sake do not make tempest symetrical or I will need to go to iceland make all cars there assimetrical with my hammer! Don't bother, after an Icelandic winter most cars on the road are indee...
- by Bluddwolf - at 2012.05.26 12:34:00
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72. Infinite skill queue - in Player Features and Ideas Discussion [original thread]
Liliana Rahl wrote: Back in my day, there was no skill queue. Mine also, and we used to have to get up at 2:15 AM in the morning to set the next skill or lose training time. What I would much rather have is one less character slot and be a...
- by Bluddwolf - at 2012.05.26 12:27:00
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73. How to get carebears to WANT to PvP! - in EVE General Discussion [original thread]
Destiny Corrupted wrote: Zyress wrote: Destiny Corrupted wrote: Bluddwolf wrote: I also wish CCP would intorduce a PVP flagging system. This way, if you wanted to PVP wherever you are, you could just flag yourself for PVP. Thanks for...
- by Bluddwolf - at 2012.05.22 19:57:00
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74. How to get carebears to WANT to PvP! - in EVE General Discussion [original thread]
Destiny Corrupted wrote: Being in a situation where anyone else can spontaneously initiate hostilities and you are only able to retaliate is entirely different from being in a situation where both parties can attack at any time. . How w...
- by Bluddwolf - at 2012.05.21 01:58:00
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75. How to get carebears to WANT to PvP! - in EVE General Discussion [original thread]
Destiny Corrupted wrote: Bluddwolf wrote: I also wish CCP would intorduce a PVP flagging system. This way, if you wanted to PVP wherever you are, you could just flag yourself for PVP. Thanks for ruining my game. Please clarify, why doe...
- by Bluddwolf - at 2012.05.21 00:39:00
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76. How to get carebears to WANT to PvP! - in EVE General Discussion [original thread]
Good Hedbergite wrote: I'm a new player (9M SP) returning after a two year hiatus. It seems the carebear vs PvPer mentalities haven't changed one bit, so I've come up with an idea that could encourage new players and carebears to actually WANT ...
- by Bluddwolf - at 2012.05.20 23:39:00
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77. Are Carebears killing Eve, A counterpoint to all the Goon threads :P - in EVE General Discussion [original thread]
Himnos Altar wrote: Bluddwolf wrote: Malak Dawnfire wrote: Carebears have money and thus, they pay for accounts, buy plex to make more Isk and form "carebear" groups with others, namely inviting friends to play the game with them. Everyb...
- by Bluddwolf - at 2012.05.19 16:33:00
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78. Minmatar Death Squad is Recruiting. - in Alliance and Corporation Recruitment Center [original thread]
I approve this message and request to join your ranks. As you said in a prior post... I am tired of solo mission running and tired of "Corp-of-One". My only questions are MMDS's: 1. What are the usual hours of operation of MMDS 2. How active ...
- by Bluddwolf - at 2012.05.19 13:24:00
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79. Capsuleers, Free Pilots of New Eden, Brothers UNITE! - in EVE General Discussion [original thread]
I approve the OP's message, provided he buys al his ammuntiion needs from Heimatar Military Industries.
- by Bluddwolf - at 2012.05.19 04:22:00
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80. Are Carebears killing Eve, A counterpoint to all the Goon threads :P - in EVE General Discussion [original thread]
Malak Dawnfire wrote: Carebears have money and thus, they pay for accounts, buy plex to make more Isk and form "carebear" groups with others, namely inviting friends to play the game with them. Everybody else on the other hand, steals money to...
- by Bluddwolf - at 2012.05.19 04:15:00
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