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1. PI Request: Make Rocket Launch's More Visually and Audibly Pleasing. - in Player Features and Ideas Discussion [original thread]
I would suggest expanding this out to all of the buildings actually. Imagine zooming in close and not seeing holograms of your extractors, but actually seeing them at work drilling into the ground to come up with the carbon byproducts (lets be ho...
- by Blue Dragon - at 2010.07.23 20:13:00
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2. If you could have a custom one off ship just for you, what would it be - in Player Features and Ideas Discussion [original thread]
Edited by: Blue Dragon on 23/07/2010 16:51:19 My ship of choice? I'm going to have a few people wanting to shoot me here but here goes... Lamprey (thorax cruiser) - In an odd twist of fate, Gallante found a precursor of this ship (a modificat...
- by Blue Dragon - at 2010.07.23 16:50:00
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3. Insurance payout based on sec. status - in Player Features and Ideas Discussion [original thread]
Edited by: Blue Dragon on 23/07/2010 16:18:18 I personally think it should be based on how often you've needed to collect on said insurance, pure and simple, and payouts based on who the killer was. Empire? Self-destruct? Hell no. Suicide gan...
- by Blue Dragon - at 2010.07.23 16:17:00
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4. Added Account Security - in Player Features and Ideas Discussion [original thread]
The problem is what happens if said keyfile gets lost or damaged? For high security applications, I can see this being a valid concern but quite honestly... It's a game. Unless somehow it starts handling national secrets or you get access to man...
- by Blue Dragon - at 2010.07.21 06:42:00
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5. Semi dodgy conection and loss of drones - in Player Features and Ideas Discussion [original thread]
Edited by: Blue Dragon on 21/07/2010 06:29:56 I symphatize with you on this, but I have to worry a little about the potential of abuse. Dropping 5 drones, abandoning them, dropping 5 more.. the extra drones could become lures for npc's to att...
- by Blue Dragon - at 2010.07.21 06:30:00
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6. Corporation Awards delete button - in Player Features and Ideas Discussion [original thread]
Combine this with the ability to take back an award that was awarded fraudulently, and to delete awards that are not held by anyone, and you may have a winner.
- by Blue Dragon - at 2010.07.21 06:14:00
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7. CovertOps Battlecruisers - Decoy Ships - in Player Features and Ideas Discussion [original thread]
I'm not too keen on drones being able to decoy, and I'm a heavy drone user. Something about it just doesn't sit right with me. As for signatures, I would propose that you can emulate any ship that has a larger signature then your own, because its...
- by Blue Dragon - at 2010.07.21 06:07:00
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8. three suggestions - in Player Features and Ideas Discussion [original thread]
Edited by: Blue Dragon on 21/07/2010 05:57:07 I would go so far as to say you should be able to change the fittings of any ship you own in the station your in, not just the active one. Corporate hangar? Maybe... definately in your personal han...
- by Blue Dragon - at 2010.07.21 05:56:00
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9. penalise subscribers for not playing.... - in Player Features and Ideas Discussion [original thread]
Edited by: Blue Dragon on 21/07/2010 05:44:11 Originally by: sedee Guess it comes down to HOW you define competing. <<< For me personally, it comes down to being able to goto lowsec or nullsec without being podded / being ab...
- by Blue Dragon - at 2010.07.21 05:44:00
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10. PI Improvement Collaberation - in Player Features and Ideas Discussion [original thread]
As I posted in a separate thread all together, I had tossed some ideas out there as far as #3 is concerned. The original post is here . Basically..The following cavets should apply: A node (not neccesarily the command center) should be speci...
- by Blue Dragon - at 2010.07.21 04:51:00
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11. penalise subscribers for not playing.... - in Player Features and Ideas Discussion [original thread]
Guess it comes down to HOW you define competing. I've been with the game since it came OUT. I'm not the most skilled character around though, as I hadn't gotten those implants early enough to make a difference. Drones? Don't bother, all maxed. ...
- by Blue Dragon - at 2010.07.21 04:16:00
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12. A simple solution to macro miners. - in Player Features and Ideas Discussion [original thread]
Edited by: Blue Dragon on 21/07/2010 03:15:38 Think I would have to say, no matter what solution folks come up with, macro mining is profitable enough that folks WILL find a way around it. Perhaps a better way to go about it is to borrow an i...
- by Blue Dragon - at 2010.07.21 03:15:00
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13. PI Suggestion: Connecting to your neighbors - in Player Features and Ideas Discussion [original thread]
Edited by: Blue Dragon on 21/07/2010 02:25:31 Would it be possible to connect to your neighboring PI systems (i.e. a fellow corp member) and be able to (manually) route your goods to the node that you connect to? I imagine this would include ...
- by Blue Dragon - at 2010.07.21 02:25:00
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14. Its getting harder to catch up with other player the longer eve exists - in Player Features and Ideas Discussion [original thread]
Edited by: Blue Dragon on 24/06/2010 23:09:16 The biggest ADVANTAGE new players have is they can specialize into those parts of the system that have come out since the older character was started. Take for example interceptors. For my characte...
- by Blue Dragon - at 2010.06.24 23:08:00
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15. 3 New Ideas - in Player Features and Ideas Discussion [original thread]
Well... Idea 1 I don't think CCP will go for because if you make it where you can command NPC's, then there's less reason for people to set up alternate accounts, which means less income for them. Sorry, but that's the reality of it. Idea 2 and ...
- by Blue Dragon - at 2010.02.18 21:38:00
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16. Bounty + Market system - in Player Features and Ideas Discussion [original thread]
Hmm... I saw a thread by Lain about a bounty system and wanted to propose a different idea, so here it is. Ultimately, the biggest hindrance to ANY bounty system is the fact with alts, you can still profit. There's little to nothing CCP can do to...
- by Blue Dragon - at 2010.02.18 20:01:00
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17. Mine Ships - Bring back Mines - in Player Features and Ideas Discussion [original thread]
Creok, I don't know what the deal is but I still have mines in my hangar from back when they were used more often, so I don't think they were removed at all. Just made much harder to find. I'll check tonight but I'm thinking I might be able to rev...
- by Blue Dragon - at 2010.02.18 19:10:00
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18. Abilility to PAY in Ingame Webbrowers for e.g. information - in Player Features and Ideas Discussion [original thread]
Please understand that this is not an attack against you. It's just that the idea itself stinks... I like the idea, but the problem is that I can see it being WELL and TOO EASILY exploited. It would not be hard for someone to send a false messa...
- by Blue Dragon - at 2003.10.28 09:04:00
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19. New Drone Type: Tugboats! - in Player Features and Ideas Discussion [original thread]
Ever sit down to do some heavy mining, get hit by hordes of mobs that you swat down easily. But now you have betwee 5 to 15 floating cargo pods that you have to run around and collect (and if your in a battle ship is easily a 30 minute job...) Wh...
- by Blue Dragon - at 2003.10.27 14:35:00
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