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1. Assult frigs, how's this for a answer? - in Ships and Modules [original thread]
Edited by: Blutreiter on 22/07/2008 14:21:15 Make AFs use less hangarspace, so carriers can transport more of them fully fitted. Also, give AFs a small bonus if used in the same squad with a carrier as squadleader. For example... 5% boost to ...
- by Blutreiter - at 2008.07.22 14:21:00
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2. WHEN RAT AND CARRIER MEET. . . . - in Ships and Modules [original thread]
Originally by: Etho Demerzel Originally by: ILikeTastyPie hahahaha rapier attacks the carrier with a general freight container That must hurt. Tech 3 artillery boost! Cogito ergo boom - I think i'll blow sh*t up ...
- by Blutreiter - at 2008.07.02 10:27:00
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3. Destroyers for Faction Warfare? - in Ships and Modules [original thread]
Coercer will still bring the highest DPS output for the cost. Thrasher has the highest alpha. Cormorant the longest range. And the gallente one (whats the damn name again...) is the deadliest close range destroyer with blasters.
- by Blutreiter - at 2008.06.13 15:02:00
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4. Review of AF's in Empyrean Age? - in Ships and Modules [original thread]
As stated before, a mass reduction to frig levels would just make everyone nano them for all they're worth. Definetely not a solution. Increase agility to counter the mass, so they are nimble enough but won't benefit from an MWD so much. 50% rol...
- by Blutreiter - at 2008.06.04 15:12:00
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5. Shield Power Relays - in Ships and Modules [original thread]
SPRs simply accelerate the raw regenerative power of your shields, while reducing your cap regeneration. Regeneration is the keyword. They don't actually use cap. However, since the cap regeneration is so slow, a neutralizer will empty your whol...
- by Blutreiter - at 2008.06.03 15:35:00
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6. Maller - small or med lasers? - in Ships and Modules [original thread]
Originally by: Draksyl Lyskard If you like 1600mm plate buffer tank, then forget smalls and go for Quad Medium Beams. T2 Quad Beams do more damage than T2 small Pulses*, but have much greater range to help on missions....... And you shoul...
- by Blutreiter - at 2008.06.03 15:32:00
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7. Review of AF's in Empyrean Age? - in Ships and Modules [original thread]
Another really nice idea was to give AFs an additional gang bonus when assigned to a carrier as a squad leader. That plus reduced hangar size for AFs would make them the ship of choice for carrier support. Still my favourite Cogito ergo boom...
- by Blutreiter - at 2008.06.02 13:26:00
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8. How can i make this maelstrom even more over 9000!?!?!?! - in Ships and Modules [original thread]
Moar Co-Procs. Then challenge your enemys ship AI to a chess match. Cogito ergo boom - I think i'll blow sh*t up Originally by: CCP Explorer I know we have said this before, but this time we really mean itÖ
- by Blutreiter - at 2008.05.30 14:30:00
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9. ECM and Sensor Dampners - in Ships and Modules [original thread]
Edited by: Blutreiter on 28/05/2008 16:18:03 For a comedy option, try to use an ECM Burst on your close range frigs and have someone with locking time dampener in the background. ECM Burst doesn't need as much fitting and cap as a standard EC...
- by Blutreiter - at 2008.05.28 16:18:00
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10. Hello I bought a battleship! Errr need advice on a good setup - in Ships and Modules [original thread]
Originally by: Warrio Originally by: Dark Voynix i see ... i seeee? a .... a templar? *trows the cristal ball out window* why that is an Amarr fighter drone used by carriers! But he bought a battleship and not a shuttl...
- by Blutreiter - at 2008.05.28 15:53:00
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11. Arbitrator PVP - in Ships and Modules [original thread]
One thing I love in my highslots are 1 Heavy Missile Launcher and 3 smartbombs, size doesn't matter much, simply fill the rest of your PG up. You'd be amazed how vulnerable drones can be, and a 5km nos/neut is usually too close for my tastes. Con...
- by Blutreiter - at 2008.05.26 12:03:00
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12. Mining with Mammoth + Smartbomb...is this feasable? - in Ships and Modules [original thread]
Honestly, I strongly suggest using either an Osprey or a Scythe, fill the lowslots with cargo expanders, put some shield extenders in the medslots and fill your turretslots with mining lasers. You will have only about 800-1k cargospace, but that ...
- by Blutreiter - at 2008.05.24 16:23:00
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13. Armageddon for PvP - in Ships and Modules [original thread]
Edited by: Blutreiter on 19/05/2008 09:28:28 Originally by: Taco Raptorian Very interesting but I feel the need to say you need Moar DPS! You also need to get "over 9000" somehow but maybe someone else can suggest how to do that? M...
- by Blutreiter - at 2008.05.19 09:28:00
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14. pvp gang typhoon of OVER 9000!!!! - in Ships and Modules [original thread]
Originally by: DubanFP Edited by: DubanFP on 16/05/2008 20:44:51 Originally by: Zantei Fail for suggesting someone needs to watch DBZ. I should quote that. So much this. Cogito ergo boom - I think i'll blow sh*t up ...
- by Blutreiter - at 2008.05.17 13:31:00
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15. Dedicated repper(healer) ship - in Ships and Modules [original thread]
Since you need cruiser 5 anyway, you will get nice mileage out of the Arbitrator. Guardian can use a squad of repair bots and you can do the same with the Arbitrator, if you wish to do so. The other cruisers require good gunnery skills and the Au...
- by Blutreiter - at 2008.05.16 13:40:00
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16. sentry drones - in Ships and Modules [original thread]
Typical Arbitrator sentry sniper setup: (can only carry 2 sentries today, so the damage isn't exactly good) High: 4x Drone Link Augmentor Med: Sensor Booster (Range) 3x Omni-Directional Tracking Links Low: 2x Sensor Amplifier 2x free slots (i ...
- by Blutreiter - at 2008.05.16 10:05:00
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17. sentry drones - in Ships and Modules [original thread]
Sentry drones make awesome sniping weapons. Generally, a single sentry drone replaces a large turret. Prior to the drone bandwidth nerf on the Arbitrator, it performed awesomely at ranges of about 130km with 3 sentry drones, doing damage not unli...
- by Blutreiter - at 2008.05.16 09:57:00
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18. Amarr > Minmatar - in Ships and Modules [original thread]
Originally by: *****pipe2000 looking cool in my smoking claw, while the opponent hopelessly tries to salvage something out of the wreck I can just imagine you sitting there in that smoking wreck, trying to ward off some salvager by th...
- by Blutreiter - at 2008.05.16 06:31:00
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19. Amarr > Minmatar - in Ships and Modules [original thread]
Originally by: General Coochie lol who is it thats trolling posting flame bait? It's you! *points finger* YOU! Because! *foams* PYRAMID QUOTING! Crusader is faster. Cogito ergo boom - I think i'll blow sh*t up Originally...
- by Blutreiter - at 2008.05.15 15:42:00
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20. Vexor or Arbitrator? - in Ships and Modules [original thread]
Just saying, if you have no real speed advantage (that includes propulsion jamming), you're usually having problems in a short range setup if you miss your warp-in. In your case I would prefer using 2 webbers instead of the additional tracking di...
- by Blutreiter - at 2008.05.15 14:28:00
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