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61. Vexor or Arbitrator? - in Ships and Modules [original thread]
Originally by: Kingwood Edited by: Kingwood on 15/05/2008 12:52:10 Please fit a missile launcher on the arbi with that setup. Small nos is the only way to go, and it does work, because I'm permarunning the rep and am always close to c...
- by Blutreiter - at 2008.05.15 12:57:00
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62. Warpaint Ship customization - in EVE General Discussion [original thread]
Originally by: Dusante Freon It's not a bad idea as such but in reality how often would you get close enough to your enemy to spot his "horrific" paint job or whatever? Maybe when undocking your vessel from a station or converging on a sta...
- by Blutreiter - at 2008.05.15 12:46:00
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63. Warpaint Ship customization - in EVE General Discussion [original thread]
I wonder if CCP is able to reuse the same shadertechnique that they presented for the ambulation characters. The representative explicitly stated that they can display an unlimited amount of shaders or layers without any noticeable drop in perform...
- by Blutreiter - at 2008.05.15 12:33:00
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64. Amarr > Minmatar - in Ships and Modules [original thread]
At those speeds I don't think you'll be able to notice a passing object anymore anyway. :facepalm: That's about 0.3% less speed, which means nada in actual combat while you're maneuvering. That's like... "Oi, my ship only goes 300m/s and my opp...
- by Blutreiter - at 2008.05.15 12:24:00
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65. I want something different. - in Ships and Modules [original thread]
Originally by: Fast Learner Originally by: Blutreiter Warp Disruption Bubbles Long range weapons Friends with more long range weapons Seriously, PvP is dictated by keeping your target from warping away, this is why combat never ...
- by Blutreiter - at 2008.05.15 12:19:00
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66. I want something different. - in Ships and Modules [original thread]
Warp Disruption Bubbles Long range weapons Friends with more long range weapons Seriously, PvP is dictated by keeping your target from warping away, this is why combat never truly exceeds 20-30km. You usually worry about getting close range gun...
- by Blutreiter - at 2008.05.15 11:53:00
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67. Vexor or Arbitrator? - in Ships and Modules [original thread]
Originally by: Kingwood So stupid, Arbitrator > Vexor. You have no speed mod though if you want to fit that awesome tank though. 4x Small nos 1x Balmer or T2 TD 1x X5 web 1x Small Electrochemical Cap booster (200's) 1x Warp Disruptor ...
- by Blutreiter - at 2008.05.15 11:44:00
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68. Vexor or Arbitrator? - in Ships and Modules [original thread]
Arbitrator was more competitive when it still had 75m^3 drone bandwidth. Nowadays it underperforms except if you harass turret ships... those are still fair game. If you're into simple piloting, go with the Vexor. If you want to excel against a f...
- by Blutreiter - at 2008.05.15 09:18:00
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69. Recommended games that need joysticks? - in Out of Pod Experience [original thread]
Well, when I still had my Amiga and my 486, I had all the X-Wing and Tie-Fighter games. And yes, they were hellishly good. Freespace... I got that free with a graphics card when I bought my first Pentium. (weapons of math destruction) I wonder w...
- by Blutreiter - at 2008.05.15 09:12:00
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70. Recommended games that need joysticks? - in Out of Pod Experience [original thread]
Originally by: Roxanna Kell sorry, misread the thread's name, thought you wanted joysticks. Well, type top 100 flying games on Google, u ll get the result u need. Shouldn't necessarily be a flightsim. I'd go with a tank simulator or a p...
- by Blutreiter - at 2008.05.14 14:33:00
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71. What happens to EVE ? - in EVE General Discussion [original thread]
EVE is dieing. Again. I'd rather say it's stagnating at worst. I expect it picks up again when the next content updates hit the servers. Cogito ergo boom - I think i'll blow sh*t up Originally by: CCP Explorer I know we have said...
- by Blutreiter - at 2008.05.14 12:43:00
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72. Teen years retro attack ! - in Out of Pod Experience [original thread]
This thread made my day! (no linkies, at work, no youtube) U.S.U.R.A. - Open your mind Depeche Mode - Personal Jesus The Shamen - LSI Felix - Don't you want me Faithless - Insomnia Westbam & Dr. Motte - Sunshine (Loveparade 1997) Technohead - I ...
- by Blutreiter - at 2008.05.14 11:43:00
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73. Recommended games that need joysticks? - in Out of Pod Experience [original thread]
Originally by: Reven Cordelle Originally by: Kirjava I bought my Joystick purely for Mechwarrior. Ditto. "POINT TWO. ATTACKING YOUR TARGET" Good times, need next gen Mechwarrior games. Agreed. Heavy Gear 2 was a nice conc...
- by Blutreiter - at 2008.05.14 11:28:00
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74. Recommended games that need joysticks? - in Out of Pod Experience [original thread]
Thanks, but I wanted to know about games, not the actual hardware Cogito ergo boom - I think i'll blow sh*t up Originally by: CCP Explorer I know we have said this before, but this time we really mean itÖ
- by Blutreiter - at 2008.05.14 09:12:00
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75. Recommended games that need joysticks? - in Out of Pod Experience [original thread]
I'm currently looking to fulfill my need to have something else in my hands while playing than the standard keyboard/mouse control scheme. Still debating what kind of controller I should buy honestly, but i'd love to get something that would make ...
- by Blutreiter - at 2008.05.14 08:52:00
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76. Recommended games that need joysticks? - in Out of Pod Experience [original thread]
I'm currently looking to fulfill my need to have something else in my hands while playing than the standard keyboard/mouse control scheme. Still debating what kind of controller I should buy honestly, but i'd love to get something that would make ...
- by Blutreiter - at 2008.05.14 08:52:00
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77. My take on destroyers: Individualization by Faction and a little Boost - in Player Features and Ideas Discussion [original thread]
Current destroyers would already perform a lot better if you'd give them more range. Balance the average combat range for destroyers at about 40km and see where that gets you. Give destroyers the ability to fit sensible setups for those ranges, n...
- by Blutreiter - at 2008.05.13 12:56:00
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78. Please, give us gunships - in Test Server Feedback [original thread]
I don't like shuttles, not enough gun hardpoints. Cogito ergo boom - I think i'll blow sh*t up Originally by: CCP Explorer I know we have said this before, but this time we really mean itÖ
- by Blutreiter - at 2008.05.09 20:13:00
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79. Newbies will never stand a fighting chance against old players. - in EVE General Discussion [original thread]
Originally by: TylerJames It is not the size of the wave, but the motion of the ocean. It is not the size of the wand, but the magic it creates. Girls don't play EVE. Cogito ergo boom - I think i'll blow sh*t up Originally b...
- by Blutreiter - at 2008.05.09 19:43:00
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80. Please, give us gunships - in Test Server Feedback [original thread]
Originally by: Haakon Jarl Gunships : Capital ship class. Armour : same as carrier Shield : Same as carrier Cap : Same as carrier Bonus : None Highlsots : 30 turret/missile hardpoints : 30 These ships will be the ultimate fleet ve...
- by Blutreiter - at 2008.05.09 19:38:00
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