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161. Armageddon - Damage or Tank? - in Ships and Modules [original thread]
Originally by: OtonasiAkari Hi. I'm a geddon pilot most of the time. And now get a problem confusing me with the last two low slots. Regularly they are fitted with 2 Heatsinks. But somebody figured that it would be better to drop one sink ...
- by Blutreiter - at 2008.02.08 11:14:00
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162. Armageddon - Damage or Tank? - in Ships and Modules [original thread]
Originally by: OtonasiAkari Hi. I'm a geddon pilot most of the time. And now get a problem confusing me with the last two low slots. Regularly they are fitted with 2 Heatsinks. But somebody figured that it would be better to drop one sink ...
- by Blutreiter - at 2008.02.08 11:14:00
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163. Tracking Disruptors [Devs.. you forgot something] - in Ships and Modules [original thread]
Edited by: Blutreiter on 08/02/2008 10:52:51 Originally by: Trigos Trilobi Edited by: Trigos Trilobi on 08/02/2008 10:39:22 Well I'm actually at work and unable to check exact numbers now so the 'triple effect' was just wild guess ...
- by Blutreiter - at 2008.02.08 10:51:00
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164. Tracking Disruptors [Devs.. you forgot something] - in Ships and Modules [original thread]
Originally by: Trigos Trilobi Originally by: Gamesguy And before you mention TEs, amarr ships have to give up tank to do it, there is no such thing as an "utility lowslot", while there are utility midslots on many 5 midslot ships....
- by Blutreiter - at 2008.02.08 10:24:00
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165. Curse/Pilgrim Idea - in Ships and Modules [original thread]
Originally by: Perfect Diamond Third, reduce the drone bay to 25m3. This will keep it from becoming a pwnmobile. Indeed. This will keep it from killing anything at all except frigates too. Best idea ever! Don't do drugs :/ Cogito er...
- by Blutreiter - at 2008.02.07 18:16:00
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166. Tracking Disruptors [Devs.. you forgot something] - in Ships and Modules [original thread]
Originally by: Ariel Dawn Originally by: Lady Octavia Originally by: Ariel Dawn Please read. 173 is Vagabond Turret DPS when at Optimal + Falloff. 254 after drones. Zealot is doing 456.25 DPS with 60% more range and is no...
- by Blutreiter - at 2008.02.07 18:10:00
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167. Proper Use for a Stealth Bomber? - in Ships and Modules [original thread]
2 words: Burst Damage. it's not about DPS, it's about how much damage you can pack in a single volley and a SB has loads of that considering it's size. A single SB can do around... dunno, 2500 raw damage with a single volley if memory serves me ...
- by Blutreiter - at 2008.02.07 15:30:00
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168. Armor rep bonus on gallente ships - in Ships and Modules [original thread]
So let's remind ourselves about common racial tanking traits, shall we? Amarr - Armor resist Caldari - Shield resist Gallente - Armor repair boost Minmatar - Shield boost This doesn't keep you from passivetanking on minmatar ships or plating gal...
- by Blutreiter - at 2008.02.07 15:26:00
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169. are those what I think they are????? ground troops? - in EVE General Discussion [original thread]
Originally by: Kazuma Saruwatari Fix Trinity first. Then Abulation. Then Fix Ambulation. Then go crazy with this stuff. Really, some people are dreaming way too far ahead... Dreams are what's keeping us moving forward Cogito e...
- by Blutreiter - at 2008.02.07 12:49:00
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170. Tracking Disruptors [Devs.. you forgot something] - in Ships and Modules [original thread]
Originally by: Cpt Branko Originally by: Blutreiter When Amarr switch to high damage ammo, they lose a LOT of range. Switch to Hail and have 1km optimal and 4-5km falloff and talk to me about losing a LOT of range Yep ^...
- by Blutreiter - at 2008.02.07 12:44:00
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171. Tracking Disruptors [Devs.. you forgot something] - in Ships and Modules [original thread]
Originally by: Cpt Branko Originally by: Blutreiter Also, AC users fight in their falloff. That's not a dogma, that's common routine. Due to the nature of how falloff works, this means you will get higher DPS at the previously sam...
- by Blutreiter - at 2008.02.07 11:32:00
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172. are those what I think they are????? ground troops? - in EVE General Discussion [original thread]
Haha, awesome idea, using infantry on ground like drones! Cogito ergo boom - I think i'll blow sh*t up Originally by: CCP Explorer I know we have said this before, but this time we really mean itÖ
- by Blutreiter - at 2008.02.07 11:06:00
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173. Tracking Disruptors [Devs.. you forgot something] - in Ships and Modules [original thread]
Originally by: Cpt Branko Edited by: Cpt Branko on 07/02/2008 10:24:55 Originally by: Goumindong It is the same here. Extending the optimal range of the majority of pulse laser ships does not do ships any good, because range ...
- by Blutreiter - at 2008.02.07 10:53:00
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174. Armored warfare links and remote armor repairers - in Ships and Modules [original thread]
Yes, they work as described. Faster and cheaper. Cogito ergo boom - I think i'll blow sh*t up Originally by: CCP Explorer I know we have said this before, but this time we really mean itÖ
- by Blutreiter - at 2008.02.07 10:44:00
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175. Addons and customization - in EVE General Discussion [original thread]
Originally by: Stormaar is it my first - lol? Another congo mercenary What? Cogito ergo boom - I think i'll blow sh*t up Originally by: CCP Explorer I know we have said this before, but this time we really mean itÖ
- by Blutreiter - at 2008.02.06 16:24:00
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176. Addons and customization - in EVE General Discussion [original thread]
Originally by: Drasked Does the current UI need a heavy overhaul? Yes. Should it be up to the players to do it? NO. Also if you look at how it was in the beginning and how it is now, i think there have been some major improvements. /...
- by Blutreiter - at 2008.02.06 16:10:00
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177. Macro mining much? - in EVE General Discussion [original thread]
Originally by: Minerva Vulcan Originally by: Blutreiter At sights like these I just want a deployed Rorqual 200km away. ... Snipe-tractor-ninja-beaming can-grabbing griefing goodness. Oh well *shrug* Shame you can't tracto...
- by Blutreiter - at 2008.02.06 16:04:00
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178. Flying a SB?! - in Ships and Modules [original thread]
SBs aren't worthless in fleet. Their anti-frig effectivity for example makes a nice anti-support role. Example: Park a group of bombers 50 km off your snipers, cloak them. Watch what enemies are trying to speed towards your snipers and pick them ...
- by Blutreiter - at 2008.02.06 12:31:00
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179. Tracking Computer - in Ships and Modules [original thread]
Additionally, significantly higher tracking increases your chance to score "wrecking" hits, thus indirectly increasing your damage slightly. But a damagemod is always better in terms of raw damage of course. Cogito ergo boom - I think i'll bl...
- by Blutreiter - at 2008.02.06 11:50:00
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180. Another plea for the missing Amarr frigate - in EVE General Discussion [original thread]
Originally by: Ursula LeGuinn Here are two Trinity pics of a Silver Magnate. I also would like it if the Magnate hull made it into common usage, because I think it looks a right treat, but that probably won't happen. It would cheapen th...
- by Blutreiter - at 2008.02.06 11:27:00
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