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1. Best Ship Names: - in Ships and Modules [original thread]
I have a Nightmare called Dream Catcher
- by BobsBrother - at 2009.05.20 18:13:00
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2. Polycarbon engine housing 1 - in Ships and Modules [original thread]
Thanks for the reply. Never thought of it like that, shame they dont have a thrust amount from the engine instead of just a base speed.
- by BobsBrother - at 2007.06.03 17:10:00
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3. Polycarbon engine housing 1 - in Ships and Modules [original thread]
As this rig affects your mass and your engines give out a set amount of thrust, should you ship not have its base speed also raised due to it being lighter. If you fit an AB or MWD it gives you more speed from these rigs so it should give it to b...
- by BobsBrother - at 2007.06.03 14:19:00
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4. Suggestion Needed!!!! New missles - in Ships and Modules [original thread]
What about if you had a cruise missile that split to fire light missiles so you could use it on frigates and a torp that split to fire heavy missiles so you could use it on cruisers. lets hear the flames on that one and on how it will be too powe...
- by BobsBrother - at 2007.05.19 10:22:00
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5. Industrial Ship CPU - in Ships and Modules [original thread]
I could be wrong but i think it goes back to early on in the game and the industrials were going to have mobile refinerys onboard which needed alot of cpu, but it never happened.
- by BobsBrother - at 2007.05.16 18:20:00
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6. 4xEnergy Vampires give no effect with NPC ? - in Ships and Modules [original thread]
as far as i know npc rats only have so much cap you can drain from them which isnt much' they dont have an unlimited amount of cap you can drain from them. you need to switch targets or put one on each rat.
- by BobsBrother - at 2007.01.21 14:59:00
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7. Shield Extenders on Raven... - in Ships and Modules [original thread]
I always use a large extender on mine helps with reacharge of shields plus gives a better buffer to damage as by fitting a large you get 2100 hp and with my skills and implant it boosts that to 2730 hp. I find this better than fitting an extra ha...
- by BobsBrother - at 2005.11.21 22:33:00
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8. Hammerhead: Facts on missiles like you wanted - in Ships and Modules [original thread]
Hi all Dont know if this has ever cropped up, but why do we have to have so many differant launchers? Gun users have 3 to choose from and load the relevant ammo to get short range or long range, and ranges inbetween. If like people are saying...
- by BobsBrother - at 2005.10.19 20:35:00
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9. Missile tanking close/long range - in Ships and Modules [original thread]
electro freak you are wrong on the range of torps, at present with caldari bs lvl5 and the missile skills at lvl 4 i get a range of 110km. velocity of torps 2625 flight time of 42 seconds =110,250
- by BobsBrother - at 2005.10.10 10:45:00
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