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101. Sansha Incursion in F-8DMX - in EVE General Discussion [original thread]
Originally by: ITTigerClawIK Originally by: Illwill Bill Why are you guys assuming the Jove and the Sansha aren't cooperating? couse if they were then they wouldnt have any need to conduct and incursion in there own alies spac...
- by Boltorano - at 2011.04.17 14:00:00
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102. "safe" Badger II - in Ships and Modules [original thread]
Edited by: Boltorano on 14/04/2011 00:10:05 Originally by: Alexander Sixx Originally by: Boltorano What is with all the storyline modules? Named modules are often better than the standard ones. Their metalevel just below te...
- by Boltorano - at 2011.04.14 00:08:00
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103. "safe" Badger II - in Ships and Modules [original thread]
What is with all the storyline modules?
- by Boltorano - at 2011.04.13 17:24:00
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104. WH space roid belts. - in EVE General Discussion [original thread]
Originally by: Knug LiDi Quote: What's your source on this? As I understood when I lived in a wormhole system, sites respawn in another system within the same constellation. So I should be angry with folks in the rest of the con...
- by Boltorano - at 2011.04.11 19:30:00
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105. New Race! - in EVE General Discussion [original thread]
Serious Internet Politician managed to reproduce?
- by Boltorano - at 2011.04.07 14:38:00
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106. Arnon - in Market Discussions [original thread]
So you're saying that it doesn't count as a "real" market unless there's no reason for all those people to be there?
- by Boltorano - at 2011.04.07 02:33:00
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107. Delete my account - in Skill Discussions [original thread]
You can only "subscribe" or "unsubscribe", there is no "delete".
- by Boltorano - at 2011.04.06 04:53:00
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108. Republic Fleet Heavy Missile Launcher vs. T2 same - in Ships and Modules [original thread]
And another player learns the wonders of T2 launchers/turrets.
- by Boltorano - at 2011.04.04 04:37:00
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109. Is there a skill that increases the effectiveness of ECM drones? - in Skill Discussions [original thread]
"jamb" made my day, thank you.
- by Boltorano - at 2011.04.03 08:14:00
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110. Best Transport Ship for 0.0 - in Ships and Modules [original thread]
I have the feeling that you were actually asking for "Transport Ships", as in the ship class. If that is the case, I've heard the Prowler is the absolute best for overall buffer tank and survivability.
- by Boltorano - at 2011.04.01 19:46:00
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111. research from a long time ago - in Science and Industry [original thread]
Edited by: Boltorano on 30/03/2011 14:52:38 1. Start research project with agent for certain RP/day. 2. Do daily mission for research agent for slightly more RP/day. 3. There are no more Tech II BPOs given out, the old ones still exist but all...
- by Boltorano - at 2011.03.30 14:52:00
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112. Orca Race-Win a Rorqual! - in Science and Industry [original thread]
What is ETZ? Is that anything like EST (EVE Standard Time)?
- by Boltorano - at 2011.03.30 14:48:00
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113. CCP Finally FIxing Blasters.... well the way they look anyway. - in Ships and Modules [original thread]
Wouldn't assault launchers work better, for, you know, range?
- by Boltorano - at 2011.03.30 01:54:00
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114. Being invited to a mission - in Missions & Complexes [original thread]
Originally by: Flex Nebura isnt there something about player 1 inviting player 2 to a fleet then inviting player 3 that is at war with player 4 and then player 4 comes and kills player 2? It hasn't worked this way in something like 3 y...
- by Boltorano - at 2011.03.30 01:49:00
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115. An incursion virgin got ****d - in Missions & Complexes [original thread]
Originally by: Menian Galvon It was my first pve experiance besides sanctums. My whole life ive been pirate and 0.0 :D And people have already told me it was a fail fit. Cant use pvp fit fighting these guys. So the whole point of this...
- by Boltorano - at 2011.03.30 01:47:00
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116. An incursion virgin got ****d - in Missions & Complexes [original thread]
Care to link your fit?
- by Boltorano - at 2011.03.29 23:00:00
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117. Signature ID - in Science and Industry [original thread]
Edited by: Boltorano on 25/03/2011 22:11:49 Why does it need a "fix"? It isn't "broken".
- by Boltorano - at 2011.03.25 22:11:00
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118. somebody at FanFest please ask about the NEW NEOCOM - in EVE General Discussion [original thread]
The Neo Neocom had the power to control the Matrix and thus was killed off before it could assert control.
- by Boltorano - at 2011.03.25 22:08:00
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119. T3 subsystems - changeable at a POS - in Missions & Complexes [original thread]
It's not a new feature, it's an old feature they've been dragging their heels on getting to work for 2 years now.
- by Boltorano - at 2011.03.25 19:12:00
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120. Suggestion to drone-skills: Drones follow in warp and even during jump - in Skill Discussions [original thread]
Originally by: Vito Antonio Originally by: Scorpyn I agree, except for one thing. This should be the default behaviour. There shouldn't be any new skill involved. no way dude this change would KILL eve Care to explain why...
- by Boltorano - at 2011.03.25 04:58:00
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