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1. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
CCP Tallest wrote: As you may have noticed, I have been afk for the last week or so. I am back at work now and will try to address the concerns that have been expressed while I was away. ... As it turned out, I only had time to do one extra p...
- by Bomberlocks - at 2011.11.24 03:33:00
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2. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Ganthrithor wrote: Good to see a dev reply :3 Here's some more redundant observations: ...... DPS output at 30km: - Legion: 430 dps - Proteus: ~110 dps DPS at 20km: - Legion: 430 dps - Proteus: ~260 dps DPS at 10km: - Legion: 420 dps - Prote...
- by Bomberlocks - at 2011.11.24 02:16:00
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3. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
CCP Tallest wrote: As you may have noticed, I have been afk for the last week or so. I am back at work now and will try to address the concerns that have been expressed while I was away. As Soundwave and Affinity have explained for me in my ab...
- by Bomberlocks - at 2011.11.23 20:47:00
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4. Drug Booster Balancing issues - in Test Server Feedback [original thread]
CCP Ytterbium wrote: Hey folks, it seems this thread needs some attention. ...... Basically, boosters are they stand right now should be used more than in just a few niche situations. There are a lot of points to improve, but instead of trying...
- by Bomberlocks - at 2011.11.22 13:36:00
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5. Sticky:Balancing Feedback: Tier3 Battlecruisers - in Test Server Feedback [original thread]
Iam Widdershins wrote: ..... Bomberlocks wrote: King Solomon solution to all the bickering: Make the Tier 3 Bcs what they were originally supposed to be: Cap killers. Drop all turrets and give them a racial Citadel Torp fitting, range and d...
- by Bomberlocks - at 2011.11.17 23:55:00
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6. Sticky:Balancing Feedback: Tier3 Battlecruisers - in Test Server Feedback [original thread]
King Solomon solution to all the bickering: Make the Tier 3 Bcs what they were originally supposed to be: Cap killers. Drop all turrets and give them a racial Citadel Torp fitting, range and damage bonus and covert cloak That way they'll be good ...
- by Bomberlocks - at 2011.11.17 12:04:00
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7. Sticky:Balancing Feedback: Tier3 Battlecruisers - in Test Server Feedback [original thread]
Bomberlocks wrote: Ytterbium: I would like to ask you if you have considered the practical effect of the Tier 3 BCs in game. Could you possibly clarify your thinking (if you did so) as to how these ships will affect the use of current Battlecru...
- by Bomberlocks - at 2011.11.15 11:51:00
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8. Sticky:Balancing Feedback: Tier3 Battlecruisers - in Test Server Feedback [original thread]
Ytterbium: I would like to ask you if you have considered the practical effect of the Tier 3 BCs in game. Could you possibly clarify your thinking (if you did so) as to how these ships will affect the use of current Battlecruisers. From what I see...
- by Bomberlocks - at 2011.11.15 01:34:00
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9. Sticky:Balancing Feedback: Tier3 Battlecruisers - in Test Server Feedback [original thread]
Ghads Ghost wrote: Shiroi Okami wrote: The new naga is much, much better than the split bonus bullshit it had before. Torps are highly limited in their usefulness, whereas now we have a shield tanked gunboat which can wreck people with blast...
- by Bomberlocks - at 2011.11.15 01:17:00
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10. The destroyer buff - in Test Server Feedback [original thread]
Naomi Knight wrote: As you already change destroyers , could you make them balanced between the class? like caldai should have that high signature compared to the matar , they are both shield tankers , .... The Thrasher does very well as an a...
- by Bomberlocks - at 2011.11.13 02:44:00
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11. Sticky:Balancing Feedback: Tier3 Battlecruisers - in Test Server Feedback [original thread]
Willl Adama wrote: Kiev Duran wrote: You show me a pilot that flies a Moa, and I'll show you one that has no grasp of EVE combat. CHECK THIS OUT!!! TBH, he could have flown a Ferox or an Eagle and done the same thing. A kiting Rupp...
- by Bomberlocks - at 2011.11.11 11:13:00
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12. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Add a mod that gives , in t1 form from 5 to 10% increase on structure resist and in T2 form 12% increase in structure resists. Make it so that it only works with a DCU fitted. While anyone can fit one, it boosts Gallente more than anyone else....
- by Bomberlocks - at 2011.11.11 11:04:00
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13. Sticky:Balancing Feedback: Tier3 Battlecruisers - in Test Server Feedback [original thread]
Ytterbium, Tallest: I think you should really, really watch this video of a Tornado killing everything from Battleships to T3 cruisers to interceptors to medium ecm drones. Something is very wrong here.
- by Bomberlocks - at 2011.11.09 17:55:00
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14. Suggestion for the Destroyer Buff: 12.5% Rof Penalty - in Test Server Feedback [original thread]
Tallest, if you have time, could you please look into making the RoF penalty on the new Destroyers 12.5% instead of dropping them completely. This would be a good compromise between higher dps and not being too overpowered.
- by Bomberlocks - at 2011.11.09 03:02:00
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15. CCP: You doing good, dudes. - in Test Server Feedback [original thread]
I used to be one of your most bitter critics when the company wasn't interested in the game I play and was more interested in side projects and :visions: than space and space ships, and unsubbed with the mass of other bitervets back in June, but y...
- by Bomberlocks - at 2011.11.09 02:08:00
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16. The destroyer buff - in Test Server Feedback [original thread]
Tsubutai wrote: Since there doesn't seem to be a thread on this, I'll start one. IMO, the changes currently on SiSi are massively over the top; the new destroyers are so good as to render almost all frigates pointless. This is largely because o...
- by Bomberlocks - at 2011.11.09 02:04:00
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17. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
CCP Tallest wrote: Perdition64 wrote: CCP Tallest, any plans on further developing the hybrid changes before patch day so they can actually make an impact come Winter? Yes indeed. I was just about to post an update. * Hybrid turret reloa...
- by Bomberlocks - at 2011.11.08 18:52:00
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18. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
As a solution to the non use of very long range weapons like rails and cruise missiles, I suggest increasing the minimum warp distance to 250km although even 200km would be nice. This would prevent probers from allowing an on grid short range flee...
- by Bomberlocks - at 2011.11.08 05:56:00
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19. Sticky:Balancing Feedback: Tier3 Battlecruisers - in Test Server Feedback [original thread]
CCP Ytterbium wrote: TALOS General efficiency: we do realize it suffers from some problems next to the other hulls. Unfortunately, as some of you pointed it, the real issue here comes from blasters, and how they compete against similarly...
- by Bomberlocks - at 2011.11.07 20:46:00
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20. Sticky:Balancing Feedback: Tier3 Battlecruisers - in Test Server Feedback [original thread]
Combining my thoughts on all current changes Hybrids: I've sperged on the topic of blasters enough by now. I think he changes are very good for blaster and rail boats but they need to play out in game or on sisi with actual fights to see how it p...
- by Bomberlocks - at 2011.11.07 04:07:00
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