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1. The perfect start for a trade char - in Skill Discussions [original thread]
Go here and put 122122223000 into the code box. I don't know of any other race that starts with so many trade skills. -- POSs, Outposts, Exploration, Mining, Invention, Boosters, EA EVE Database, Character Generator & more
- by Braaage - at 2008.12.09 13:27:00
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2. sleeper technology - in Skill Discussions [original thread]
This I believe was a COSMOS skill and probably either dropped in the COSMOS installations or the COSMOS agents gave them out as rewards. -- POSs, Outposts, Exploration, Mining, Invention, Boosters, EVE Database, Character Generator & more
- by Braaage - at 2008.05.22 20:27:00
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3. Fastest and best way to create a Salvaging Alt - in Skill Discussions [original thread]
Have a play yourself . :) -- All about POSs, Outposts, Exploration, Mining, Invention, EVE Database + much more!!
- by Braaage - at 2008.05.21 14:26:00
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4. encryption methods.... - in Skill Discussions [original thread]
Angel Encryption no longer exists, it got changed to one of the 4 factions. They are Invention required skills.
- by Braaage - at 2007.02.01 20:56:00
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5. Gas Cloud Harvesting - in Skill Discussions [original thread]
Gas cloud is turned into boosters which in turn is highly ILLEGAL in empire - of course it's a low sec thing. ___________________________________________ http://www.eve-tutor.com - Picture based tutorial site for EVE-Online. 40 today, Happy B'd...
- by Braaage - at 2006.11.30 12:02:00
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6. xxxxxxxx Shield Compensation Rank Skills - in Skill Discussions [original thread]
NM found it Quote: EM, Explosive, Kinetic and Thermic Shield Compensation skill requirements changed from Tactical Shield Manipulation to Shield Operation. ___________________________________________ http://www.eve-tutor.com Picture ...
- by Braaage - at 2006.09.24 18:13:00
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7. xxxxxxxx Shield Compensation Rank Skills - in Skill Discussions [original thread]
Edited by: Braaage on 24/09/2006 18:11:21 When did the pre-requisites change for these skills? I just tried to up one already trained to a higher level and was promptly told I couldn't because I didn't have Shield Compensation L4 (it's only L...
- by Braaage - at 2006.09.24 18:08:00
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8. Mining Foreman Mindlink implant - in Skill Discussions [original thread]
Shame only half the implant works...... ___________________________________________ http://www.eve-tutor.com Picture based tutorial site for EVE-Online
- by Braaage - at 2006.08.30 14:21:00
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9. Anchoring - in Skill Discussions [original thread]
POS EW structures requires anchoring L3 ___________________________________________ http://www.eve-tutor.com Picture based tutorial site for EVE-Online
- by Braaage - at 2006.02.02 00:59:00
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10. Mining Upgrades - - in Skill Discussions [original thread]
Originally by: MORRS We tested the ice upgrade and found that when used, we actually mined less ice. It currently does not work or works in opposite direction. Correct if you add one of these it causes the cycle time to INCREASE rather...
- by Braaage - at 2006.01.03 00:35:00
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11. T2 barge skills? - in Skill Discussions [original thread]
Edited by: Braaage on 25/10/2005 23:11:24 We don't need anymore refining skills, you can get 100% back as it is now without maxing out the individual ore skills. Originally by: banton wonder if they will have a refine option in the ba...
- by Braaage - at 2005.10.25 23:08:00
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12. New clones are needed NOW - in Skill Discussions [original thread]
You only lose 5% of one of your highest trained skills anyway if your clone doesn't cover the full amount. ___________________________________________ http://www.eve-tutor.com Picture based tutorial site for EVE-Online *New - Building an Outpost
- by Braaage - at 2005.10.11 22:45:00
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13. skills requirement for apoc + miner IIs - in Skill Discussions [original thread]
I usually mine in an Apoc with 8 miner IIs - I have to fit 3 x co processor IIs but that's with other modules not just the miners. ___________________________________________ http://www.eve-tutor.com Picture based tutorial site for EVE-Online...
- by Braaage - at 2005.09.03 00:47:00
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14. Refining Skills - in Skill Discussions [original thread]
Refining at a station which has an agent you use will drop the amount of ore they take as there are 3 factors in refining. So getting on good standing with the station will reduce that "cut". Station refining % Wasteage % There cut % ___________...
- by Braaage - at 2005.03.22 09:32:00
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15. Transport Skill - in Skill Discussions [original thread]
30 mill ___________________________________________ http://www.eve-tutor.com Picture based tutorial site for EVE-Online
- by Braaage - at 2005.03.02 09:35:00
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16. Starbase Skills - in Skill Discussions [original thread]
Originally by: Jonas Bane I could be wrong, but I believe you need Starbase Tactical Officer to place defensive turrets and other structures. That's what the skill says but it isn't needed to place turrets, afaik the skill has no purpo...
- by Braaage - at 2005.02.14 01:38:00
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17. Starbse Tactical Officer skill - in Skill Discussions [original thread]
It's not needed to put up POS weapons so I dunno what it's used for... prolly nothing. ___________________________________________ http://www.eve-tutor.com Picture based tutorial site for EVE-Online
- by Braaage - at 2005.01.29 00:19:00
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18. Adv industrials - in Skill Discussions [original thread]
Industrial is the racial spaceship skill ie Gallante Industrial so whichever transport ship you decide to train for then you need that races Industrial Level 5 skill. Patch is 1st Feb (if all goes to plan). _______________________________________...
- by Braaage - at 2005.01.27 18:12:00
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19. Adv industrials - in Skill Discussions [original thread]
Transport Ships at the moment (subject to change before patch is applied) require: Industrial 5 Industry 5 Spaceship command 3 Frigate 3 Transport Ship 1 ___________________________________________ http://www.eve-tutor.com Picture based tutori...
- by Braaage - at 2005.01.27 15:58:00
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20. Connections - in Skill Discussions [original thread]
Edited by: Braaage on 26/01/2005 01:42:42 Quote: Can someone please verify what the Effective Quality of an agent actually is? It's your first guess: Better missions, with fewer jumps and better rewards. I can't say whether it increases...
- by Braaage - at 2005.01.26 01:42:00
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