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101. Alliance Access To Pos Slots - in Science and Industry [original thread]
Originally by: Togae Alus by station you mean an NPC station or can this be an outpost It can be an outpost yes so long as the alliance corps have an office in it and that the outpost is in the same solarsystem as the POS/Labs. Basica...
- by Braaage - at 2009.06.01 07:56:00
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102. Alliance Access To Pos Slots - in Science and Industry [original thread]
I missed a bit of very important info. Control tower + Lab belonging to corp A sets Labs to be alliance usage on the control tower access screen. Corp B in same alliance then puts their BPOs in a corp hangar IN A STATION in the same solarsystem ...
- by Braaage - at 2009.05.31 15:46:00
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103. Alliance Access To Pos Slots - in Science and Industry [original thread]
Originally by: Togae Alus can the labs be made to work for alliances in 0.0 Alliance corps can use POS labs if the BPO is in a corp hangar in the same solarsystem as the POS itself. They cannot however perform any job which requires m...
- by Braaage - at 2009.05.31 15:12:00
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104. Abundance Troubles - in Science and Industry [original thread]
Abundance greater than 1 are for tech II moon harvesters. But, they are currently not seeded on TQ (you can play with them on Sisi if you want to). Even if T2 Harvesters were seeded on TQ they still wouldn't let you harvest more than one mineral...
- by Braaage - at 2009.05.31 12:14:00
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105. POS Refinery's and how they work? - in Science and Industry [original thread]
Linkage -- POSs, Outposts, Exploration, Mining, Invention, Boosters, EA EVE Database, T2/T3 production & more
- by Braaage - at 2009.05.31 12:10:00
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106. New POS bug ? - in Science and Industry [original thread]
This is when you look down the corp assets - deliveries (if paid with corp ISK) or look down your own assets and find the coolant in a station where you didn't think you bought it. -- POSs, Outposts, Exploration, Mining, Invention, Boosters, ...
- by Braaage - at 2009.05.30 10:26:00
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107. question about Stealth Emitter Array - in Science and Industry [original thread]
Originally by: Theory666 wait, there are more than one POS attachments that CCP is or has taken out of the game? Why? There is that system scanner that the only information is that the corp that made them is buying all of them back. Are th...
- by Braaage - at 2009.05.29 18:12:00
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108. Office rent - in Science and Industry [original thread]
I was close, ninja posting from work in a training course 4tl. -- POSs, Outposts, Exploration, Mining, Invention, Boosters, EA EVE Database, T2/T3 production & more
- by Braaage - at 2009.05.28 11:56:00
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109. question about Stealth Emitter Array - in Science and Industry [original thread]
Not in game, doesn't work, don't worry about them. -- POSs, Outposts, Exploration, Mining, Invention, Boosters, EA EVE Database, T2/T3 production & more
- by Braaage - at 2009.05.28 11:55:00
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110. Office rent - in Science and Industry [original thread]
If there are 3 free offices when your rent is due then the price will reduce, otherwise if there isn't 3 free it will go up. -- POSs, Outposts, Exploration, Mining, Invention, Boosters, EA EVE Database, T2/T3 production & more
- by Braaage - at 2009.05.28 08:09:00
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111. Advice Requested-Cryptic Data Interface BPC - in Science and Industry [original thread]
Seriously it's not hard? Selling BPC = How much? Building items minus materials and selling = Hoew much? Do the maths which is going to net you the most? -- POSs, Outposts, Exploration, Mining, Invention, Boosters, EA EVE Database, T2/T3 p...
- by Braaage - at 2009.05.27 18:05:00
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112. outpost egg question - in Science and Industry [original thread]
1,000,000 -- POSs, Outposts, Exploration, Mining, Invention, Boosters, EA EVE Database, T2/T3 production & more
- by Braaage - at 2009.05.25 22:30:00
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113. Invention - in Science and Industry [original thread]
Some light reading for you.
- by Braaage - at 2009.05.25 14:47:00
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114. the other tech 3 ships?? - in EVE General Discussion [original thread]
Tech III dictors would be cool, allowing them to warp out of their own bubbles and making them slightly harder than the paper thin shields they have (although I guess that's what heavy dictors are for. Tech III Hulks - kinda of a Hulk + cruiser r...
- by Braaage - at 2009.05.25 14:45:00
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115. decryptor questions - in Science and Industry [original thread]
See this is where I am confused - I invented Jump freighters for months in fact since their inception into the game and I used a +1 run decryptor and got 2 run BPCs from it. -- POSs, Outposts, Exploration, Mining, Invention, Boosters, EA EVE ...
- by Braaage - at 2009.05.25 00:09:00
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116. Component Assembly Array - in Science and Industry [original thread]
There's no way it would spill out to an adjacent array. If it's possible to do then it would either overfill or you'd lose what wouldn't fit. I suggest you try it out on the test server. -- POSs, Outposts, Exploration, Mining, Invention, Boo...
- by Braaage - at 2009.05.25 00:04:00
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117. Naglfar BPO Source - in Science and Industry [original thread]
It's sold by republic fleet (NPC) see this list for locations. -- POSs, Outposts, Exploration, Mining, Invention, Boosters, EA EVE Database, T2/T3 production & more
- by Braaage - at 2009.05.25 00:02:00
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118. decryptor questions - in Science and Industry [original thread]
Originally by: Lord Fitz Max runs do not give you an extra run, if you don't have a max run print you lose 1 run. The minimum you can get is 1 run, so a 1 run input and a +1 decryptor will give you 1 run, while a max run input and a +1 d...
- by Braaage - at 2009.05.24 19:12:00
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119. Sleeper "Tags" : any use besides selling to NPCs? - in Science and Industry [original thread]
This is the biggest mystery to me why someone would put ANY of these things up for sale, simply sell them to NPCs and that's the only use for them. -- POSs, Outposts, Exploration, Mining, Invention, Boosters, EA EVE Database, T2/T3 production...
- by Braaage - at 2009.05.24 19:10:00
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120. decryptor questions - in Science and Industry [original thread]
Edited by: Braaage on 24/05/2009 11:00:31 With ships Max run BPC + no decryptor = 1 run outcome 1 run copy + no decryptor = 1 run outcome Max run copy with a +1 run decryptor = 3 run outcome (max run gives you a +1 with a run decryptor). 1...
- by Braaage - at 2009.05.24 11:00:00
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