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1. Training more than one character on an account - in Player Features and Ideas Discussion [original thread]
I'm not disagreeing with anything you are saying. At one point in time I was running 12 characters on 4 accounts for invention and production, plus I developed 3 extra "main" characters in the process. Those very useful characters that can suppor...
- by Breaker77 - at 2011.10.27 00:47:00
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2. Training more than one character on an account - in Player Features and Ideas Discussion [original thread]
Nezumiiro Noneko wrote: PI and indy.....think outside the box. Main is spamming level 4's. alt is doing indy. While main saving the the damsel (again) the alt is doing PI, working producttion research jobs, etc. 2 for one special there alt tab...
- by Breaker77 - at 2011.10.26 23:51:00
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3. bring back mines - in Player Features and Ideas Discussion [original thread]
Callic Veratar wrote: As far as I understand, they were removed because they caused lag. Partially correct. They were removed because people would leave them in lowsec/0.0 then go to highsec. While in highsec someone would hit a mine and C...
- by Breaker77 - at 2011.10.26 22:23:00
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4. Training more than one character on an account - in Player Features and Ideas Discussion [original thread]
Nezumiiro Noneko wrote: never saw the point behind this.... you want to train a second char, willing to pay full value for it, but don't want to run a 2nd,3rd account. Research, invention, production, trading skills, and PI are all useful...
- by Breaker77 - at 2011.10.26 21:59:00
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5. Wardecs (not safe for carebears) - in Player Features and Ideas Discussion [original thread]
and I see that you are ignoring the fact that CCP will not do something so dramatic that would cut subscriber numbers. If someone plays EVE for a few hours a week as a way to relax perhaps by running missions or mining with some friends, they wil...
- by Breaker77 - at 2011.10.18 02:03:00
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6. Wardecs (not safe for carebears) - in Player Features and Ideas Discussion [original thread]
ShipToaster wrote: Breaker77 wrote: You are aware that anyone would be able to petition CCP and get the attacker or attackers warned or banned for Grief Play by just saying that they have a very long wardec and are unable to undock or enjoy ...
- by Breaker77 - at 2011.10.18 01:15:00
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7. Wardecs (not safe for carebears) - in Player Features and Ideas Discussion [original thread]
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- by Breaker77 - at 2011.10.17 23:39:00
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8. Factory Manager Role & Research/Manufacturing - in Player Features and Ideas Discussion [original thread]
Aidan Patrick wrote: Breaker77 wrote: However corp roles have also also been beaten to death, but IIRC, CCP has stated they intend to look at corp roles soonGäó Yeah, I'm quite aware, but I figure something like this could literally be a ...
- by Breaker77 - at 2011.10.08 23:26:00
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9. Factory Manager Role & Research/Manufacturing - in Player Features and Ideas Discussion [original thread]
Aidan Patrick wrote: And this is a suggestion for change to permissions granted via corporate roles. Flogging the dead horse is about changing the overall POS system. Where you are getting confused is that the role I am suggesting adjusting ju...
- by Breaker77 - at 2011.10.08 12:46:00
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10. Factory Manager Role & Research/Manufacturing - in Player Features and Ideas Discussion [original thread]
1. Only bump once per day or we shall report you and get you beaten with the ban hammer 2. Create a thread that worthy of being replied to 3. This has been brought up a million times before and even on the first page of the assembly hall subforu...
- by Breaker77 - at 2011.10.08 00:32:00
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11. Off-lined PoS - in Player Features and Ideas Discussion [original thread]
I can agree to this as long as any ship in a hanger that hasn't been boarded in 2 weeks can be boarded by anyone else at that station
- by Breaker77 - at 2011.09.24 00:17:00
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12. Expanding EvE with out adding solar systems. - in Player Features and Ideas Discussion [original thread]
Baljos Arnjak wrote: Well, one thing that I think can be done is to add a sort of fog of war by limiting how far away the overview can see to something like 32 or 64AU or something. As it is right now, you can see just about everything in syste...
- by Breaker77 - at 2011.09.17 21:05:00
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13. Fixing the NPC neutral problem. - in Player Features and Ideas Discussion [original thread]
So the sandbox should be thrown away so people can play the game the way you want them to?
- by Breaker77 - at 2011.09.16 23:52:00
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14. Jump threw a gate and log off to avoid dying - in Player Features and Ideas Discussion [original thread]
Originally by: Robert Caldera if you have connection issues, switch your provider or get a better PC, its should be solely your problem. And switching my provider or getting a better PC will solve the problem of someone drinking way t...
- by Breaker77 - at 2011.09.05 19:40:00
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15. Jump threw a gate and log off to avoid dying - in Player Features and Ideas Discussion [original thread]
Originally by: Hobogear please explain what i could do better? You could bring more DPS! Seriously, if you can't kill any ship in the game within a minute you are a total failure.
- by Breaker77 - at 2011.09.04 23:20:00
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16. Jump threw a gate and log off to avoid dying - in Player Features and Ideas Discussion [original thread]
Originally by: Hobogear you shouldnt not be allowed to have your power go out which causes the server to think you logged off to avoid dying. Solution If your power goes out, and you get tackled you get 15 min aggro regardless. FYP ...
- by Breaker77 - at 2011.09.04 02:45:00
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17. Ships stay in space after logout. - in Player Features and Ideas Discussion [original thread]
Originally by: Suzu Fujibayashi Originally by: Breaker77 If it can't be bumped and it's inside a POS, whats the point? Even if the POS gets attacked it will still be safe for up to 1 day 17 hrs in reinforced so that the when the p...
- by Breaker77 - at 2011.09.03 19:48:00
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18. Ships stay in space after logout. - in Player Features and Ideas Discussion [original thread]
Originally by: Suzu Fujibayashi I guess people need to stay logged in all day to defend their POSes, too? I POS has defenses that will automatically engage even if no one is online. Will a ship that is logged out do that as well? ...
- by Breaker77 - at 2011.09.03 13:35:00
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19. Ships stay in space after logout. - in Player Features and Ideas Discussion [original thread]
Originally by: Suzu Fujibayashi And for ganking super capitals. Lets look at it from that side: if you can't defend them you can't own them. So you are saying you should be logged in 23.5/7 as well as your corpmates? Makes a lot of s...
- by Breaker77 - at 2011.09.01 20:55:00
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20. Removing Local - The NEW Skill - in Player Features and Ideas Discussion [original thread]
Originally by: Lord macattack But removing local will break the bots we depend on to survive. FYP Boo ****ing hoo! Get over it.
- by Breaker77 - at 2011.09.01 00:27:00
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