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1. ECCM? - in Ships and Modules [original thread]
Because the Dev's didn't want to create four different modules, when one could have the exact same effect. Good enough answer for you?
- by Brisi - at 2008.05.02 09:14:00
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2. Kronos Setup (PVP) - in Ships and Modules [original thread]
Originally by: NaBeRa so you say, that you managed to get 60mil skillpoints and have no clue how to fit a ship for PvP? I don't know why everyone always say that when a thread asking for setups is asked. Finally someone doesn't post on...
- by Brisi - at 2008.03.09 12:39:00
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3. capital energy transfer array II - in Ships and Modules [original thread]
Originally by: memethil Edited by: memethil on 08/07/2007 14:18:41 capital shield transporter II activation cost 2400 shield bonus 2400 activation time / duration 4.50 secshield transfer range 18 km tech level 2 beleave...
- by Brisi - at 2007.07.08 14:39:00
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4. Dilema: Domi 100mn MWD or Core x-type 100mn MWD? - in Ships and Modules [original thread]
Originally by: Farjung Any reason why you're not considering gist MWDs? The gist ones use the same reduced cap as the domination, without the same harsh CPU reqs as the Core. C-Types are fairly affordable - they won't get quite the same sp...
- by Brisi - at 2007.06.11 11:26:00
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5. Deimos Sansha setup - in Ships and Modules [original thread]
Ion's and a medium rep comes to mind. Also, fit a webber put a couple of cap rigs on it. Resistance is Fertile.
- by Brisi - at 2007.06.10 14:13:00
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6. Hyperion PvP-setup? - in Ships and Modules [original thread]
Originally by: Snikkt Quoting this because this is a good, solid setup. The only thing I can think of is possibly changing one or both of the armor amount rigs to repair amount rigs. Probably one would be best, lest you lose too much of a ...
- by Brisi - at 2007.05.30 23:12:00
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7. Hyperion PvP-setup? - in Ships and Modules [original thread]
Edited by: Brisi on 30/05/2007 22:59:25 8* Ion II's 1* Mwd (whatever you prefer, all fits iirc) 1* Disruptor II 1* Fleeting web 1* Heavy Cap booster (same as mwd) 1* Sensor booster/web/scram/whatever 2* Large Repper II's 2* EANM II's 1* DC I...
- by Brisi - at 2007.05.30 22:59:00
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8. Vagabond with no faction gear - in Ships and Modules [original thread]
Originally by: Maeltstome you just payed 250mil for a ship, and 6mil per gun for 4 guns. Dear god, just put some faction gear on it! A shadow serp nos won't cost that much and has a 15k range! Aslong as your target isn't totting a 15kweb,...
- by Brisi - at 2007.05.04 14:56:00
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9. Resistance Cap? - in Ships and Modules [original thread]
Edited by: Brisi on 03/05/2007 21:27:36 Originally by: Major Stallion Originally by: Aramendel Sure it is possible. Damnation + 3 deadspace 59.5% exp harderners and you have over 98% exp resistance. It's just not very practica...
- by Brisi - at 2007.05.03 21:31:00
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10. Why is the Wolf less agile than the Rifter? - in Ships and Modules [original thread]
Because if it wasn't then the Rifter wouldn't be of any use at all. Seriously though, assault frigs are meant as the slow heavy hitting frigs. They have bad agility because of their huge mass. This is the way they were meant to be. Resistanc...
- by Brisi - at 2007.05.02 10:20:00
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11. Someone answer me plz that knows alot about blasters - in Ships and Modules [original thread]
Read the Tracking Guide first. It explains (in great detail) almost everything you need to know. Resistance is Fertile.
- by Brisi - at 2007.04.29 18:08:00
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12. Unique ships. - in Ships and Modules [original thread]
Originally by: Sokratesz Awhile ago someone proposed to introduce race specific specialisation skills. Example: Caldari frigate specialisation..+5% per level to ship bonuses. (means that if you get 5% per ship skill level to ROF for 25% t...
- by Brisi - at 2007.04.29 17:25:00
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13. Abaddon warp speed - in Ships and Modules [original thread]
Originally by: Ravenal Originally by: Marquis Dean Capitals warp at 0.6au/s? Jesus. Bet that's fun sometimes. yawning through 140au systems ... boooooring - please bring us warp drive navigation skill :) Yeah please, then ...
- by Brisi - at 2007.04.29 16:57:00
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14. could this be a more sitable method? - in Ships and Modules [original thread]
Translation: Hey everybody, let's take a single game mechanic, that works flawlessly, and scrap it. Yes you heard me, scrap it all together. Then we come up with some half-assed idea, which needs tons of balancing to implement, and will probably...
- by Brisi - at 2007.04.29 02:23:00
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15. Unique ships. - in Ships and Modules [original thread]
It's not a UNIQUE bonus. It's a bonus you get if you're the 'Correct Race(tm)'. Don't you see? It wouldn't be unique, it would just be something that would restrict people from spreading out to flying different ships. Originally by: mr for...
- by Brisi - at 2007.04.28 13:34:00
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16. Unique ships. - in Ships and Modules [original thread]
Originally by: Nian Banks Well tickle me pink and call me crazy if I thought that when you have multiple races and a choice to choose who you want to be that there may actually be just the slightest bit of difference now or in the future (...
- by Brisi - at 2007.04.28 13:16:00
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17. Unique ships. - in Ships and Modules [original thread]
Originally by: mr forum Originally by: Brisi so because I chose a different race in the beginning of the game I should get shafted now? Stupid idea, there is no feasible way to implement this at this point in the game, without *...
- by Brisi - at 2007.04.28 12:45:00
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18. Unique ships. - in Ships and Modules [original thread]
Edited by: Brisi on 28/04/2007 12:32:13 Originally by: Brisi I'm Caldari, but I don't fly any Caldari ships at all. On the other hand I have about 57m SP dedicated to Gallente, Minmatar and Amarr ships, so because I chose a different r...
- by Brisi - at 2007.04.28 12:35:00
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19. Unique ships. - in Ships and Modules [original thread]
Originally by: Nian Banks Perhaps they should just give a slight bonus to some ships when piloted by a member of that ships race. Amarr pilots get +5% to armor repair on an Apoc. Gallente pilots get +5% drone damage on a Domi Caldari pilo...
- by Brisi - at 2007.04.28 11:35:00
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20. Jaguar resistances - in Ships and Modules [original thread]
Originally by: VJ Maverick If you've NEVER used E-bay, you fail at the Internet. Right Resistance is Fertile.
- by Brisi - at 2007.04.28 08:33:00
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