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1. Bring back the one month skill que ... - in Player Features and Ideas Discussion [original thread]
the 24 hour limit has never been a problem for me. the devs would have to confirm the reasons for the 24 hour limit, I suspect one of the reasons was to reduce the load on the systems that monitor the que as the more entries in the que the more t...
- by Britannica - at 2014.02.23 11:02:00
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2. System Security: Revisited, Remade & Player Driven - in Player Features and Ideas Discussion [original thread]
if this happens I can see pirate groups reducing newbie systems sec status as low as possible just to grief them. and if the newbie systems are exempt they'll do it to the connected systems instead to greif them as they leave = system abused
- by Britannica - at 2014.02.08 20:51:00
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3. New races, new ships, new galaxy. - in Player Features and Ideas Discussion [original thread]
earth had about 5000-5500 years of technological advancement in a space age before finding the eve wormhole - at that point already a couple of thousand years beyond the technology of the playable races. within 40 years of the eve gate collapse t...
- by Britannica - at 2014.02.04 11:08:00
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4. EvE needs more raid content - in EVE General Discussion [original thread]
rework of PVE content and addition of something new? yes certainly adding "raids" in a manner similar to WOW + WOW clones? no, just no. that style of game play has been done to death in other MMOs the best idea I've seen for new PVE content was ...
- by Britannica - at 2013.12.27 10:06:00
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5. Unique wrecks for ships - in Player Features and Ideas Discussion [original thread]
nice bit of eye candy for the game, though I wouldnt expect to see unique wrecks until after tiericide is done at the earliest
- by Britannica - at 2013.12.18 11:02:00
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6. I need your clothes, your boots, and your Obelisk - in Player Features and Ideas Discussion [original thread]
I feel theres to many exploits to this, the ship self destruct allows for eve players to hire out some of the dust players to sit on a ship then self destruct it just to kill the dust guys. the other side of the coin FPS players generally want a f...
- by Britannica - at 2012.11.18 12:13:00
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7. Mini-freighter? - in Science and Industry [original thread]
orca has bonus's to mining foreman links, survey scanner range. skills needed include mining, mining barge, astrogeology, mining foreman, mining director. and it has an ORE hold of 50,000m2. while it does have a base 40k cargo before skills are ...
- by Britannica - at 2012.11.13 13:24:00
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8. Upcoming BC/BS/CS Changes - in Ships and Modules [original thread]
I'm optimistic about some of the proposed changes. the ferox might end up being a reasonable choice for close to mid range hybrid combat while the naga sticks to sniping. also nice to see the raven is getting a look in and the typhoon becoming a t...
- by Britannica - at 2012.11.08 17:38:00
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9. The roles of Tech 2 battleships. - in Player Features and Ideas Discussion [original thread]
if there is a logi based BS brought into the game then as mentioned in a couple of other posts it would be better to create a new one than to change an existing ship that does already see a fair bit of PvE use, those that do use marauders do so as...
- by Britannica - at 2012.08.09 08:27:00
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10. Exhumer/Barge Variety - in Player Features and Ideas Discussion [original thread]
more variety in mining base ships can be a good thing though I disagree with making it racial. a better line to follow would be a different ship for a different mining role. at present they are going down that route with the current barges. the b...
- by Britannica - at 2012.08.03 11:53:00
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11. Bring back L5 missions to high-sec, please! - in Player Features and Ideas Discussion [original thread]
lets leave missions as they are, there needs to be incentives for people to venture into low sec and the level 5 missions qualify as an incentive
- by Britannica - at 2012.07.04 14:28:00
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12. How to disperse the population in Eve out of Hi-Sec - in Player Features and Ideas Discussion [original thread]
Viktor Fyretracker wrote: How about some system for lowsec where instead of a generic criminal flagging system we have a visual requirement system. What is visual requirement? Basically it is my idea that the sec loss and GCC flag only happen...
- by Britannica - at 2012.06.23 09:35:00
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13. using the old titan models - in Player Features and Ideas Discussion [original thread]
There are pictures out there of the old titan models, only one of which got used as a player ship - the avatar with a few tweaks to the design. perhaps these unused models could be used in a new ship class and a new one designed for the amarr. J...
- by Britannica - at 2012.06.20 19:47:00
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14. Make asteroid belts more realistic - in Player Features and Ideas Discussion [original thread]
perhaps rearrange the current asteroid belts so the arc of the belt appears to for at least part of a ring around the planets. rouge asteroids and comets could be introduced as a source of rarer elements and minerals that like the current ores ar...
- by Britannica - at 2012.06.14 12:38:00
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15. Marauders: Minmatar! - in Ships and Modules [original thread]
artillery take to much grid on the vargur, auto-cannons hit out far enough with the falloff bonus to manage in most guristas missions which means the artillery are only good in the rare missions where the rats start out beyond 60km. where you cna ...
- by Britannica - at 2010.04.10 09:25:00
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16. Questions about Maurderers and specializations - in Ships and Modules [original thread]
the vargur isnt bad at running missions, but the others can, and often do, outperform it I have flown the vargur, with T2 artillery and good skills its capable of killing NPC frigs and cruisers at 60+km fairly quickly, with ACs it can kill cruise...
- by Britannica - at 2009.08.21 12:30:00
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17. New NPC Race. - in EVE General Discussion [original thread]
there are cyno fields, jumpdrives and jump portal generators, all the sleepers would need is an equivalent of each of these and a ship in each of the W-space systems and they have they own private jump system as for reasons in the back story for ...
- by Britannica - at 2009.03.06 00:02:00
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18. Pimp My Vargur - in Ships and Modules [original thread]
I've had some success with the vargur, using the following setup mostly highs: 4x T2 1400mm artillery 2x tractor 1x salvager mids: 1x T2 XL shield booster 2x T2 invul 2x T2 hardeners (rat specific) 1x shield boost amplifier lows: 2x T2 gyro 2x ...
- by Britannica - at 2009.02.03 12:23:00
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19. Of the Amarr and Gallente - in Intergalactic Summit [original thread]
Quote: I feel as though there is a message here about the dangers of believing your own propaganda. I just don't trust my current abilities to explain it properly at this time, after all I have been experiencing highly unusual difficulties g...
- by Britannica - at 2008.10.29 19:25:00
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20. Of the Amarr and Gallente - in Intergalactic Summit [original thread]
Quote: The Caldari have culture. Their own, and it's quite fascinating and unique like most cultures in this universe are, thank you very much. its rare these days I hear a Gallente speak like this, if one like you had been piloting tha...
- by Britannica - at 2008.10.26 13:44:00
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