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1. T3 Battleship Idea - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Danika Princip wrote: Posting in a stealth 'delete cloaking' thread. Also no more T3 anything till they fix the current ones. Not to mention, they need to roll out T2 variants for the remaining battleship hulls. (DISCL...
- by Bronson Hughes - at 2017.03.31 14:46:40
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2. To: The Developers (Pleae Do something about Pirates In High Sectors... - in Player Features and Ideas Discussion [original thread]
To the OP: A quick search of your killboards indicates that you recently lost a very poorly fit Mackinaw to, I'm guessing, suicide gankers in hisec. The problem with this situation isn't that the gankers need to be barred from entering the system...
- by Bronson Hughes - at 2017.03.30 19:39:42
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3. Idea For "Fixing" Afterburners - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Cavalry raven. They moved so fast that they would keep up with their missiles. They would end up slamming into a target in a cloud of their own missiles and alpha the target. Cavalry Ravens and Torpedo Kestrels. Good times. Ho...
- by Bronson Hughes - at 2017.03.30 17:10:24
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4. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Bronson Hughes wrote: Mike Voidstar wrote: Plenty of ships require lots of training, have high costs, and/or are weak-to-incapable of combat. If none of them are immune to non-consensual PvP under any circumstance but...
- by Bronson Hughes - at 2017.03.21 21:41:41
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5. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Plenty of ships require lots of training, have high costs, and/or are weak-to-incapable of combat. If none of them are immune to non-consensual PvP under any circumstance but using a cloak, what makes the cloak so special? ...
- by Bronson Hughes - at 2017.03.21 20:01:15
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6. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: I'm still waiting to hear a solid argument for why a module with trivial training [1] , fitting [2] , and cost provides safety superior to a station [3] . I'd love to hear why a ship in space needs a module to make it immun...
- by Bronson Hughes - at 2017.03.21 17:08:44
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7. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: CCP Phantom wrote: These are based on Akita T's Golden rules for new players , originally published on the old forums. Be able to afford a loss * Never fly something (or with something in the cargo) you can't afford ...
- by Bronson Hughes - at 2017.03.21 15:28:59
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8. Blops theorycrafting - in Player Features and Ideas Discussion [original thread]
Wouldn't it be nice if there was some way that a BlOps could send fast-locking ships to the covert cyno before it jumped through? D-Scan immunity is a property of combat recons, not covert recons. Mixing a CovOps-style ship with D-Scan immunity w...
- by Bronson Hughes - at 2017.02.13 14:13:45
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9. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Jeremiah Saken wrote: this would be incentive to shoot mobile structure? People are strange sometimes when it comes to killmails. You will be amazed at how often people track down tractor units to whack em. Confirming t...
- by Bronson Hughes - at 2017.02.08 17:31:48
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10. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
Steve Ronuken wrote: Should you be able to have nullified combat ships? Why, or why not? Yes to an extent. Bubble-immune 'Ceptors make sense because of their role and because of their generally limited combat capability. I don't have a prob...
- by Bronson Hughes - at 2017.02.06 19:17:33
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11. Killmail modification. - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: Van Doe wrote: Serendipity Lost wrote: You could also remove the players names and the location of the conflict. Even the date/time of the kill isn't needed as that also gives intel on when the guy was where. T...
- by Bronson Hughes - at 2017.01.30 18:30:32
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12. Cynos - It's time to talk about it. - in Player Features and Ideas Discussion [original thread]
Gungnir Winder wrote: I believe that the term Role is what is missing in the Cyno-bullshit puzzle. When I see a Bhaalgorn on scan, I know I'm gonna get neuted to infinity. When I see a Vindicator I know I'll probably have to deal with 1.3k+ dp...
- by Bronson Hughes - at 2017.01.27 20:00:12
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13. Aggression Timer - in Player Features and Ideas Discussion [original thread]
Beyl Ahashion wrote: Please make the "Aggression Timer" only for "aggression". ECM: Currently ECM triggers the aggression timer. This makes it impossible for industrials and freighters to even use ECM in an effort to escape, since if they use ...
- by Bronson Hughes - at 2017.01.27 17:00:13
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14. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: I said there is currently no counter to an AFK cloaky camper, that is an ultimate truth which you seem to ignore. I'm not ignoring it, I realize that it is not only impossible, it's contrary to the nature of EvE. If a clo...
- by Bronson Hughes - at 2017.01.27 16:29:18
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15. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: It is not about owning space, it is all about the speed and execution of hot drops by entities that don't want your space but want green killboards and get a kick out of perfect execution kills with almost no risk. Evidently if ...
- by Bronson Hughes - at 2017.01.27 14:43:41
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16. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: I refuse to accept that AFK play should be as powerful as this... That's your choice. It doesn't make you right. Dracvlad wrote: ...if you want to do area denial then get in space and actively deny them that space... If ...
- by Bronson Hughes - at 2017.01.27 13:21:04
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17. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: Is this a PvP game where you actually fight or a PvP game with two AFK characters staring at each other, with your definition I guess the latter. You keep assuming that the two are mutually exclusive. They are not. You als...
- by Bronson Hughes - at 2017.01.27 12:17:27
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18. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: Of course I know it can be gamed, it is not an I win button but is to give the intelligent player the knowledge about the likely play time of someone who is AFK. No it doesn't. It gives people in local a piece of information...
- by Bronson Hughes - at 2017.01.26 23:43:54
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19. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: ...the issue I keep pointing out first and foremost is the AFK aspect of it and I asked for an AFK flag, a simple fix. That suits me, that person is AFK and should not be interfering with my play when inactive because I cannot i...
- by Bronson Hughes - at 2017.01.26 21:56:31
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20. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Beeflee Filee wrote: What I think is bad is what while you are AFK you can have an impact on how people will play. This is the whole problem with the cloaking while AFK you are affecting how people play without being present. This is what I not...
- by Bronson Hughes - at 2017.01.26 21:10:34
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