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1. [Rubicon] Audio changes feedback - in Test Server Feedback [original thread]
CCP WhiteNoiseTrash wrote: Bubanni wrote: I will note that I think the new sounds when zoomed in are slightly annoying, im talking about the speed... when accelerating and deaccelerating, turning mwd on and off... it's very static and not dy...
- by Bubanni - at 2013.11.27 15:41:00
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2. [Rubicon] Audio changes feedback - in Test Server Feedback [original thread]
I will note that I think the new sounds when zoomed in are slightly annoying, im talking about the speed... when accelerating and deaccelerating, turning mwd on and off... it's very static and not dynamic at all... if it was depending how fast you...
- by Bubanni - at 2013.11.26 22:39:00
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3. Major Warp Speed problems - in Test Server Feedback [original thread]
Gosti Kahanid wrote: Gothikia wrote: seth Hendar wrote: [quote=Turelus] but ccp doesn't even bother looking at it, i suspect hey have a chrome / firefox extension that prevent any post containing "server tick" in it from being even displ...
- by Bubanni - at 2013.10.29 15:33:00
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4. Major Warp Speed problems - in Test Server Feedback [original thread]
Hannott Thanos wrote: Please enlighten me... How come everyone is saying that you are scrammed before you even see the person on grid? Strikes me as strange that apparently the server tickrate is higher for ships with high warpspeed and lower ...
- by Bubanni - at 2013.10.29 07:54:00
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5. Major Warp Speed problems - in Test Server Feedback [original thread]
Fozzie, please don't make this go live without making adjustments to the engine... you should always be able to see whats warping in on you, it shouldn't be limited to "Oh well the grid has to load first" I really do like the idea of stuff loadin...
- by Bubanni - at 2013.10.28 20:19:00
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6. Major Warp Speed problems - in Test Server Feedback [original thread]
CCP Fozzie wrote: Michael Harari wrote: CCP Fozzie wrote: https://forums.eveonline.com/default.aspx?g=posts&t=286842 is what I was referring to. Dictor v2 rebalance changes bubble launchers significantly, and adds a lot of survivabil...
- by Bubanni - at 2013.10.28 15:58:00
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7. Major Warp Speed problems - in Test Server Feedback [original thread]
Jason Itiner wrote: I see the points all the naysayers bring up, but I honestly don't see the reason they bring them up. It's not like a bubble permanently burns out the warp drive, the moment the interdictor is destroyed, the bubble collapses ...
- by Bubanni - at 2013.10.28 11:50:00
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8. Major Warp Speed problems - in Test Server Feedback [original thread]
CCP Fozzie wrote: One of the great things about stats like this is that we can change them very rapidly. If high grade pirate implant set hictors are so broken that they're gonna become the new meta, demonstrate it and we'll be watching and gra...
- by Bubanni - at 2013.10.28 01:57:00
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9. Major Warp Speed problems - in Test Server Feedback [original thread]
CCP Fozzie wrote: Makalu Zarya wrote: CCP Fozzie wrote: We're aware of this behaviour and of your objections. I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a...
- by Bubanni - at 2013.10.28 01:54:00
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10. Major Warp Speed problems - in Test Server Feedback [original thread]
CCP Fozzie wrote: We're aware of this behaviour and of your objections. I disagree with your assessment that this is a major problem, but you are of course welcome to your opinion. We'll be keeping a close eye on this both before launch and af...
- by Bubanni - at 2013.10.27 11:36:00
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11. Rubicon visuals feedback - in Test Server Feedback [original thread]
Can I make a suggestion of making the background nebula different for tech 2 variants? like Drake vs Nighthawk, so it would be easier to tell apart which kind you have locked.
- by Bubanni - at 2013.10.07 22:36:00
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12. Sticky:Rubicon Feature List & General Feedback Thread on Singularity - in Test Server Feedback [original thread]
a few things I noticed that seemed off, some of which your probably aware of 1: Static sound from jumping gate persists too long even after already warped away... (specially with a 18.44 AU/s interceptor) 2: Prefired modules (when locking someon...
- by Bubanni - at 2013.10.07 22:23:00
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13. Faction/Deadspace mods - in Test Server Feedback [original thread]
Romana Erebus wrote: funny the PL guys always think the test server is for "their" personal use. So your idea sir is poop. theres enough PL members grieving the test server already. Honestly, there is no such thing as greiving on the test s...
- by Bubanni - at 2013.08.22 14:58:00
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14. Faction/Deadspace mods - in Test Server Feedback [original thread]
CCP Goliath wrote: Not in the way that I think you want I personly think it would be useful for the test server to have all modules and ships available for testing... if people think they can be smug about killing someone on the test server ...
- by Bubanni - at 2013.08.22 14:13:00
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15. Sticky:Odyssey 1.1 now on Singularity - bug reports - in Test Server Feedback [original thread]
I noticed a problem with the ishtar, using berserkers (augmented) and 2 t2 navigation computers... I send them after a vagabond that was flying 2600 m/s... the berserkers were going 3900ish m/s and had no problem catching up and doing 1-2 vollies ...
- by Bubanni - at 2013.08.14 18:39:00
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16. Mass test on Singularity on Friday, 14th June at 17:00 UTC - in Test Server Feedback [original thread]
In case you did not know... it also happens when fleets undock, I saw 10 out of 120 when we all undocked at the same time yesterday
- by Bubanni - at 2013.06.13 21:18:00
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17. Just got podded.. - in Test Server Feedback [original thread]
Jada Maroo wrote: This doesn't achieve the goal of immersion to me at all. Yeah it's kind of cool to see my corpse floating out in space, but it would be much more immersiive to have some sort of confused zoom through a channel of data and cons...
- by Bubanni - at 2013.05.20 20:07:00
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18. [Sound] Comprehensive feedback on new sounds - in Test Server Feedback [original thread]
I think the 0.0 sound of a dieing space whale gets boring very fast... I still have it on so stats can be misguiding.
- by Bubanni - at 2013.03.02 12:55:00
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19. Sticky:Team Super Friends - Bounty Hunting Feedback & Much more - in Test Server Feedback [original thread]
Why don\t you add the ability to make custom folders that could act like containers, you can then name it... put items in it and so on... it's basicly like the filters... except how it should have been :)
- by Bubanni - at 2012.10.26 20:48:00
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20. Sticky:Testing ASB adjustments on Duality - in Test Server Feedback [original thread]
CCP SoniClover wrote: Warde Guildencrantz wrote: CCP SoniClover wrote: Regarding the one-per-ship, this is still on the table, but we want more testing/feedback on the existing changes. Editing it to be one-per-ship is a very quick and e...
- by Bubanni - at 2012.10.25 17:16:00
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