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61. cant patch launcher or direct - in EVE General Discussion [original thread]
Jacob Stein wrote: I was having the same issue, "stuck at 15" as well as the other one which said no patch available blah blah Tried running the actual eve launcher NOT the EXE file as an admin and BAM!! it worked immediately, might just have ...
- by Bubanni - at 2013.09.11 18:07:00
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62. EVE Central is now dead? - in EVE General Discussion [original thread]
Steve Ronuken wrote: Lors Dornick wrote: Bubanni wrote: :) if CCP made it possible to view markets across all of eve, from whereever you were... we wouldn't need sites like eve-central.com, maybe that's what they should look into, (view m...
- by Bubanni - at 2013.09.05 16:24:00
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63. EVE Central is now dead? - in EVE General Discussion [original thread]
Pap Uhotih wrote: Bubanni wrote: alternatively CCP could make market data public on their site Actually you want them to make it available to 3rd party developers via their site, you don't really want them to make it available to all. C...
- by Bubanni - at 2013.09.05 13:15:00
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64. EVE Central is now dead? - in EVE General Discussion [original thread]
Tron 3K wrote: Bubanni wrote: :) if CCP made it possible to view markets across all of eve, from whereever you were... we wouldn't need sites like eve-central.com, maybe that's what they should look into, (view market from station, system, r...
- by Bubanni - at 2013.09.05 12:52:00
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65. EVE Central is now dead? - in EVE General Discussion [original thread]
:) if CCP made it possible to view markets across all of eve, from whereever you were... we wouldn't need sites like eve-central.com, maybe that's what they should look into, (view market from station, system, region, all of eve) (not saying we s...
- by Bubanni - at 2013.09.05 12:46:00
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66. Announcement:EVE Online: Odyssey 1.1 Issues - in EVE Information Portal [original thread]
I got a sound bug where the dragging item sound looped after dropping a skill into the skill que, also when I undocked I noticed that the skillbook icon was in the top left corner of my screen also Edit: I was able to stop it by dragging another ...
- by Bubanni - at 2013.09.03 20:54:00
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67. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Alright, ran some more tests on our internal servers with suggested changes. Feedback suggested I ran Buzzkill or Worlds Collide without the web bonus on the Kronos to see how well the ship fared. Challenge accepted. Needl...
- by Bubanni - at 2013.09.02 18:23:00
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68. Sticky:Dev Blog: U and I made some changes: Odyssey 1.1. UI changes - in EVE Information Portal [original thread]
:D
- by Bubanni - at 2013.09.02 15:33:00
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69. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Hmm 1 question... Or a few, for the pve side of things... Could this 25% bonus with bastion in optimal and falloff be without stacking penalties? So it is a greater boost with range mods, rigs and scripts? Also perhaps a boost to scan res when dep...
- by Bubanni - at 2013.08.30 05:56:00
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70. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: YaSiS wrote: Dinsdale Pirannha wrote: CCP Rise wrote: I'll make sure we talk tomorrow about the tracking bonus for turret ships (I had understood that neither turrets or missiles were getting an application bonus)....
- by Bubanni - at 2013.08.29 23:12:00
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71. Sticky:Dev blog: 28 Ships Later: Ship and Module Balancing in Odyssey 1.1 - in EVE Information Portal [original thread]
don't forget the interceptors, they could use a little balance pass also, such as a little extra lock range, and maybe a little more pg on a select few of them (ehp and such is fine already) :#
- by Bubanni - at 2013.08.27 17:04:00
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72. Sticky:Dev blog: 28 Ships Later: Ship and Module Balancing in Odyssey 1.1 - in EVE Information Portal [original thread]
When were the drone rebalance news coming?
- by Bubanni - at 2013.08.27 16:44:00
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73. Chribba presents another awesome piece of art. - in EVE General Discussion [original thread]
wheres my face? :3
- by Bubanni - at 2013.08.23 19:14:00
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74. Interfacing and configuring Alienware Aurora tower lights with Eve's AlienFX... - in Issues, Workarounds & Localization [original thread]
CCP Aporia wrote: I do not recall all the specifics, but essentially EVE will play back some effects via AlienFX on certain events. For example when your shields / armour / hull drop below the warning threshold, or when your autopilot arrived a...
- by Bubanni - at 2013.08.23 10:16:00
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75. Faction/Deadspace mods - in Test Server Feedback [original thread]
Romana Erebus wrote: funny the PL guys always think the test server is for "their" personal use. So your idea sir is poop. theres enough PL members grieving the test server already. Honestly, there is no such thing as greiving on the test s...
- by Bubanni - at 2013.08.22 14:58:00
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76. Faction/Deadspace mods - in Test Server Feedback [original thread]
CCP Goliath wrote: Not in the way that I think you want I personly think it would be useful for the test server to have all modules and ships available for testing... if people think they can be smug about killing someone on the test server ...
- by Bubanni - at 2013.08.22 14:13:00
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77. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
So when is the post about drones coming that was promissed during AT?
- by Bubanni - at 2013.08.19 20:53:00
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78. Redrawing the map - Empire incursions. - in Assembly Hall [original thread]
Grace Ishukone wrote: It has been interesting playing since Odyssey, and watching for the impacts of the heralded re-balancing of ice, ore, and moon goo. What is my verdict? Utter, total, and complete failure. Why? These changes were obvio...
- by Bubanni - at 2013.08.19 13:46:00
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79. Sticky:Odyssey 1.1 now on Singularity - bug reports - in Test Server Feedback [original thread]
I noticed a problem with the ishtar, using berserkers (augmented) and 2 t2 navigation computers... I send them after a vagabond that was flying 2600 m/s... the berserkers were going 3900ish m/s and had no problem catching up and doing 1-2 vollies ...
- by Bubanni - at 2013.08.14 18:39:00
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80. Drone AI flaws - in Player Features and Ideas Discussion [original thread]
I think it's time CCP worked on fixing some flaws in the drone AI, 2 of them come to mind... 1: drones still randomly start changing targets if you have agressed more than 1 ship 2: and this is my biggest problem, when drones are chasing someon...
- by Bubanni - at 2013.08.13 08:54:00
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