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101. [IMPLANTS] New Sets - in Player Features and Ideas Discussion [original thread]
I would be okay with shield buffer implant set, if it came with a nerf to passive regen of shields, even if it was = to only having regen that was same as without the implants
- by Bubanni - at 2013.06.13 07:53:00
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102. [Proposal] Armor tank. New armor plates and improovments of existing modules - in Player Features and Ideas Discussion [original thread]
PavlikX wrote: CCP nerfed resist bonuses to the shield and armor both in last update. It was reasonable. Meantime entire situation is not good. Generally shield tank is better then armor. A lot of reasons - X-Large modules for shield tank, aut...
- by Bubanni - at 2013.06.13 07:48:00
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103. Sticky:Tranquility Connectivity Issues - 01:00 UTC - June 12, 2013 - in EVE General Discussion [original thread]
"[email protected]/: When servers come back up we are NOT logging back in we formed up shot some dudes surprise sexed some carriers lost a few dreads and now we are gonna wait until tomorrow to move back --- As soon as we dropped our brave...
- by Bubanni - at 2013.06.12 03:22:00
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104. Sticky:Tranquility Connectivity Issues - 01:00 UTC - June 12, 2013 - in EVE General Discussion [original thread]
"20 mins" they said... "we are going to reboot" they said...
- by Bubanni - at 2013.06.12 03:14:00
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105. Sticky:Tranquility Connectivity Issues - 01:00 UTC - June 12, 2013 - in EVE General Discussion [original thread]
Restart server while one of the hugest fights are going on... CFC vs Test + PL+++ even if the servers were running ******.... it better be worth it :D
- by Bubanni - at 2013.06.12 02:47:00
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106. TUXFOOOOORD! - in EVE General Discussion [original thread]
Restart server while one of the hugest fights are going on... CFC vs Test + PL+++ even if the servers were running ******....
- by Bubanni - at 2013.06.12 02:44:00
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107. I'm getting a wee bit paranoid CCP - in EVE General Discussion [original thread]
we just killed a few goon dreads and carriers... I think it was one of the goons that DDoS'ed eve, trying to save themselves
- by Bubanni - at 2013.06.12 01:11:00
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108. Sticky:Import/export of settings! - How do you want it to work? - in Player Features and Ideas Discussion [original thread]
1) What settings would you like to have stored? All window locations and overview settings, including tab names and brackets settings. also all settings under the ESC menu, like shortcuts, graphics settings, target back settings... everything... ...
- by Bubanni - at 2013.06.11 10:52:00
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109. Jita Population Limit - in EVE General Discussion [original thread]
remove all non essential assets from space in Jita, make it a "free zone" remove all pos'es, all belts and anomalies/missions, only allow for moons to warp to and such. also remove a few of the "non used" stations, we only really need the 4-4 anyw...
- by Bubanni - at 2013.06.10 15:02:00
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110. (Odyssey) Exploration Site Mechanics - in EVE General Discussion [original thread]
Bubanni wrote: CCP Bayesian wrote: Staten Island wrote: Anybody know whether sleepers were overlooked when npc were removed from hacking sites - or is it intentional for them to still be there? Intentional. :) Digital Circuitry - Da...
- by Bubanni - at 2013.06.08 12:44:00
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111. (Odyssey) Exploration Site Mechanics - in EVE General Discussion [original thread]
CCP Bayesian wrote: Staten Island wrote: Anybody know whether sleepers were overlooked when npc were removed from hacking sites - or is it intentional for them to still be there? Intentional. :) Digital Circuitry - Data Site... is this...
- by Bubanni - at 2013.06.08 12:43:00
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112. Announcement:EVE Online: Odyssey Issues - in EVE Information Portal [original thread]
I noticed 2 bugs so far. 1: When I drag items across the the screen, like moving the modules from f1 to f8... the camra moves, this also happens in station when moving items... 2: sometimes when I start a warp, I notice the tunnel effect from th...
- by Bubanni - at 2013.06.05 06:10:00
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113. Expansion bugs that needs fixing ASAP - in EVE General Discussion [original thread]
I noticed 2 bugs so far. 1: When I drag items across the the screen, like moving the modules from f1 to f8... the camra moves, this also happens in station when moving items... 2: sometimes when I start a warp, I notice the tunnel effect from th...
- by Bubanni - at 2013.06.05 06:09:00
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114. Sticky:Dev Blog: U and I made some changes - in EVE Information Portal [original thread]
Would be awesome if we could drag and drop from the overview. Even if a shortcut had to be held down... so you could drag names or stargates, stations, ore or anything... and fleet members into watchlist (main reason for wanting it) Not sure who ...
- by Bubanni - at 2013.06.01 15:08:00
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115. Mindlinks/Ganglinks/Ongrid Boosting - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: paritybit wrote: Jonas Sukarala wrote: :) so what is the hold up with offgrid boosting?..... surely putting a range on links would solve the problem ... like a bubble effect I imagine that the difference is that a bub...
- by Bubanni - at 2013.05.24 08:45:00
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116. Sticky:Dev Blog: Reinventing the Radial Menu for Odyssey - in EVE Information Portal [original thread]
I would like some customization of how long it takes to trigger the radial menu, or even a key to hold down to trigger it instantly when clicking on something in space... as an alternative to having to old down the mouse for a sec... even if you...
- by Bubanni - at 2013.05.21 15:22:00
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117. Just got podded.. - in Test Server Feedback [original thread]
Jada Maroo wrote: This doesn't achieve the goal of immersion to me at all. Yeah it's kind of cool to see my corpse floating out in space, but it would be much more immersiive to have some sort of confused zoom through a channel of data and cons...
- by Bubanni - at 2013.05.20 20:07:00
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118. Sticky:[Odyssey] Clone Costs - in Player Features and Ideas Discussion [original thread]
Clone prices below the 93.5 mil clones has always been fine, but they start to get out of hand over 120 mil sp... the problem is really the almost double up in price per clone grade,
- by Bubanni - at 2013.05.16 11:12:00
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119. Sticky:Dev blog: Dual Character Training - in EVE Information Portal [original thread]
From my point of view, there is only a small advantage to this compared to having an extra account and paying for that, so all in all :3 don't care much for this feature, but it's welcome none the less
- by Bubanni - at 2013.05.15 17:30:00
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120. "Sell All" - in Player Features and Ideas Discussion [original thread]
I wonder if any CCP dev is interrested in making this happen? :3
- by Bubanni - at 2013.05.05 20:52:00
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