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1. Phoebe: A new kind of exploration site - in Test Server Feedback [original thread]
Max Kolonko wrote: Acceleration gate masked as wormhole made me rofl. Seriously, thats kind of lame. Seeing wh after hacking was like WOW. And then when activated i was just hurled like normal accelerafion gate. Dissapointed. Can you imagine...
- by Burneddi - at 2014.11.04 21:08:22
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2. Blighted weaponry (affectionately known as glass cannons) - in Test Server Feedback [original thread]
Soden Rah wrote: But it just sounds like these weapons are damaged or suck Probably wouldn't be too close from the truth then, if the +10% rof +10% damage thing is of any indication.
- by Burneddi - at 2014.10.22 22:04:29
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3. Blighted weaponry (affectionately known as glass cannons) - in Test Server Feedback [original thread]
Alvatore DiMarco wrote: Is "Blighted" really the name you're going to use? Will we see "Cursed" and "Holy" and "Undead" weapons in the future? My reply may be a bit snarky, but I have a very real concern here. For the love of god, hire someone...
- by Burneddi - at 2014.10.22 12:25:33
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4. Blighted weaponry (affectionately known as glass cannons) - in Test Server Feedback [original thread]
Desert Ice78 wrote: I assume the only purpose for these weapons are hi-sec ganks? They are too expensive for that.
- by Burneddi - at 2014.10.22 11:57:35
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5. Phoebe jump changes undermined by warp speed bonuses - in Test Server Feedback [original thread]
Arthur Aihaken wrote: No, we don't need to start arbitrarily deciding which implants apply or no longer apply to capitals just because we don't like the creative mechanisms players have come up with for utilizing them. It's no different from ...
- by Burneddi - at 2014.10.09 15:48:00
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6. Phoebe jump changes undermined by warp speed bonuses - in Test Server Feedback [original thread]
afkalt wrote: However, that is STILL a gamble and more importantly a neat little tactical choice as if you get caught with your pants down by a non-travel fit cap fleet, you're going to pop like bubble wrap. This is true, and would be the dri...
- by Burneddi - at 2014.10.09 14:35:00
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7. Phoebe jump changes undermined by warp speed bonuses - in Test Server Feedback [original thread]
Lloyd Roses wrote: OP suggests using rigs to travel quickly... Sure, sir. Warpspeed mods are limited to 3 a ship. Suggesting ascendancy implants, will totally be done, amirite? Mentioning the remaining warpspeed once those two got taken out of ...
- by Burneddi - at 2014.10.09 14:05:00
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8. Phoebe jump changes undermined by warp speed bonuses - in Test Server Feedback [original thread]
Donnachadh wrote: Just a question since I am not a cap ship pilot. How long would it take to make a 20ly jump with the system currently in place? Two jumps if you have JDC 5 in a supercarrier, or three in a titan. With cynos already in place,...
- by Burneddi - at 2014.10.09 13:45:00
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9. Phoebe jump changes undermined by warp speed bonuses - in Test Server Feedback [original thread]
Vesan Terakol wrote: Ok, ok. You say that you can make a capital warp faster. But what do you sacrifice for that mobility? The primary focus here is supercaps (and titans), as they benefit the most from this. There's a few reasons for this: ...
- by Burneddi - at 2014.10.09 13:17:00
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10. Phoebe jump changes undermined by warp speed bonuses - in Test Server Feedback [original thread]
Zoltar Nosisk wrote: http://www.agony-unleashed.com/wiki/images/e/e1/Pvpbasic-bubble2.jpg Bubbles can be smartbombed, or in the case of anchored bubbles killed with guns or fighters. The exception to this are dictor bubbles right on top of th...
- by Burneddi - at 2014.10.09 11:58:00
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11. Phoebe jump changes undermined by warp speed bonuses - in Test Server Feedback [original thread]
The OP is out of characters, so bear with my double posting. Some may (and will) argue that these changes are alright, because taking gates is inherently riskier than jumping. Which is true. However, I feel that the spirit of these jump changes ...
- by Burneddi - at 2014.10.09 10:27:00
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12. Phoebe jump changes undermined by warp speed bonuses - in Test Server Feedback [original thread]
Someone made a great post on the Eve subreddit about why the jump changes will not have quite the expected effect of stopping rapid deployment of capitals. Unlike most complaints about this which focus on hypothetical things like caches and such...
- by Burneddi - at 2014.10.09 10:00:00
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13. Sticky:New easy way to import EFT format text fittings - in Test Server Feedback [original thread]
Gilbaron wrote: this is a very useful feature that is very well hidden. i don't like hidden features. can't the client just monitor the clipboard ? it's 4 clicks btw: 1. open client 2. open fittings 3. click browse 4. click the paper icon ...
- by Burneddi - at 2014.09.04 14:02:00
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14. A new way to share overview settings - in Test Server Feedback [original thread]
Can you make that automatically back up your current overview before applying the changes? I know there's a confirmation box but with such a radical change that completely overwrites everything, I think it'd be a good practice to automatically bac...
- by Burneddi - at 2014.07.31 17:58:00
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15. Scanning Upgrades require activation now? - in Test Server Feedback [original thread]
why
- by Burneddi - at 2014.05.21 14:45:00
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16. Loot Scattering removed from Exploration Sites - in Test Server Feedback [original thread]
Edward Olmops wrote: CCP Bayesian wrote: Sisi should be updated today and I went and pulled the trigger to remove the loot scattering mechanic from the Exploration Sites. I've also reverted most of the doubled rewards. Some need to be done m...
- by Burneddi - at 2014.05.20 13:05:00
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